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Faceman

Buildings & Income

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Faceman    21

Buildings & Income

Each civilian building in your settlements adds to your daily income. The more buildings you have, the more income you bring in via taxation. Each building has a cap when you no longer receive extra income. (IE: 10 houses brings a maximum 1 gold per day, 1 more house would not increase income)

Building Income Building Cap Total Income
House 0.1 10 1
Farm 0.25 5 1.25
Market 0.5 3 1.5
Tavern 0.3 2 0.6
Blacksmith 0.5 1 0.5
Town Hall 1 1 1
Noble House 3 1 3
Wizard Guild 0.75 1 0.75
Gold Mine 0.5 2 1
Water Tower 0 1 0
Docks 0.5 1 0.5
Temple 1 1 1
Infirmary 0.3 1 0.3
Gambler's Den 0.2 1 0.2
Mercenary Camp 0.4 1 0.4

Note: This will be edited at any time for balancing purposes and building additions.

New addition in RP Update 1.1: Gold Mine --- There are whispers that the King had sent out the expeditions for another purpose besides exploration and expansion: gold. The grounds beneath the new settlements are rich with it. ---<>--- Using the highest-quality iron materials, gold (the RP version) can now be mined from a maximum of 2 mines to boost the daily gold income for your expedition.

New additions in RP Update 1.2: Water Tower, Docks, Temple, Infirmary, Gambler's Den, and Mercenary Camp. More info here: RP Update 1.2

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