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Faceman

Military

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Faceman    21

Military

When having a military levy raised, your settlement has a new daily cost associated with it: wages. If you can't pay those wages, you can't raise a levy. The cost of a levy is 2 gold per 100 soldiers. Each player in a settlement serves as 100 soldiers in their levy by default. If a settlement cannot afford the gold for the first day, they cannot raise the levy. If a levy has been raised and the settlement can no longer afford it, the strength of the levy is reduced by 50% unless it is disbanded.

Increasing Strength

afford. In order to increase your levy's strength per player in the settlement, you need to construct military buildings and invest in the advancements of the Military Operations technology tree.

Building Soldiers Cap Total Soldiers
Watchtower 0

0

Armory* 50 supported per rack
Barracks* 50 per bunk
Militia Training Grounds 100 2 200
Archery Range 100 1 100
Jousting Yard 100 1 100
Gallowglass Guild** 100 1 100

LEGEND: Gold - Required to raise levy | Red - Must be either be a wing or detached building adjacent from the Noble House

*These buildings increase the size of the army you are able to support. In order to support a 600 man levy, you must have 12 bunks and 12 armor stands (loaded with gear).

**https://en.wikipedia.org/wiki/Gallowglass

While at War

You must use the equipment stored in your armory so plan wisely. It may benefit your settlement to support twice the size of a levy you can actually raise just in case you need the extra gear. If you run out of gear or are unable to recover dropped gear during battle, that does not penalize your ability to support the raised army like have insufficient gold would. It is your leader's responsibility to be fully prepared for the eventual war to come.

Changelog

  • Initial mechanics
  • Educate on what Gallowglass is
  • Add default soldier amount per player

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