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Everything posted by Faceman

  1. Second Raffle Winner

    The Second Voter Raffle Result In October 2017, I launched a raffle to everyone who votes for our server on our MSL listing. Once you vote, your IGN is recorded in our database and counts as an entry to the raffle. Please note that only real IGNs will be accepted for the raffle. So if the player selected did not recently own this name, it will be disregarded and the raffle will redraw. The winner of the raffle will receive a $10 USD (or native equivalent) Steam wallet code. In order to be awarded the code, the winner must have a Steam account and must provide a link to the account in order to receive the code. Without further adieu, the winner is... GeminiBrian Congrats my dude! Please PM me on site or DM on discord with your information and I will get your code to you as soon as possible. For those who also voted, thank you for your entries and better luck next month. If you would like a chance to win, vote for us! Each vote counts as one entry into the raffle. Faceman Lord of the High Council, King of Everneth
  2. Season 3 Awards & Beyond Due to reasons unknown, (Throne Abdication?, Formation of Privy Council?, Zieon is a bloody mess?), the realm of Everneth has not seen monthly awards in months. These awards are meant to highlight achievements of merit, notable blunders, and outstanding performances by the citizens of this community. Their presence on your profile and beside your posts also helps to commemorate seasons past after a reset. So, without further ado, here are the awards for the closing of Season 3 (June-September 2017) and some awards from the start of Season 4 and their recipients in order of precedence! Companion of Everneth DigitalRocker, hearsay, HelloDoodGames, Fixemega, Zippur, sirignol, MagicDave_, Xmplary, OriginalYT, Sh3mm, _Cash_, Puddles, KiemPlant, Cookeh, livelaughdream, RoscoesWetsuit, Toxic_Crumpets, sofiahana, DivineBovineYT, Gantoxx, freddysee, InchTech, Legit_Flash, korbinyt, LieutenantChip, Pontuzaa, Kaddaschatzi, NuclearPhys, JazziBelle, Ultimatenotch, NeonNarwhal4, AlohaDood, Javious, ENGLuke, JoMiGo, EspioEclipse, HGWicks, LeonGospel, GeminiBrian, Cerium, Toby_Teal, Mr_Yogi_Bear, UltraMoreGaming, Brenegan, DedBoii, SaltyBac, chiptzel, SableVigilante, N0MOARBISCUITZ, Altimadark, ProfessorDangle, Outkast_, BobIce1026, kemari_kemai, Adriano1804, sam8ddd, UnbreakableWill, Empryzz, BurntCobalt, RemyBoyz_, campbell529, AlexSanchez, Jtm12, BenSwift, Blades88, Juice328, BuddahPlayz, Kenner, wagzal, Erkard, wbafunk Parliament Service Medal EarthCube, Zieon, Kaddaschatzi, lopp Beer Award Pandeoo - Absolute Drunk UHC death Javious - Claiming to be best player on the server and dying moments later Purple Heart of Dedication Kaddaschatzi, RashE, lopp Outstanding Build Medal GreasyTroll4 - Raventon Build RashE - Kingstone Build Kaddaschatzi - Kanada Build Outstanding Redstone Creation DauntlessFive513 - Shulker Storage system Virtuous Medal Puddles - Season 4 spawn and Hub Pandeoo - Season 4 Spawn and Hub EarthCube - Season 4 Hub Kaddaschatzi - Season 3 Spawn Ministerial Excellence Medal FearlessPie - Late Season 3 Morgoth_LotR - November 2017 King's Cross Medal Kaddaschatzi, ProfessorDangle Order of Everneth Medal FearlessPie, EarthCube DMost of these awards have been given based on memory (vague at best in some circumstances) due to being very far behind in handing out monthly awards. So I do apologize for those who feel they have been skipped over or missed. I would say though to get recognized for certain items, there are certain criteria we look for. Some examples of the criteria: Purple Heart: Be active in helping players transition from newly registered to pending to citizen. Outstanding Build: More often than not, we consider builds posted in Builds and Map Talk forum to be worth consideration, however; the rest is left up to written nominations. Post your builds! Don't be scared to share! Outstanding Redstone: Same criteria and procedure as the build. Beer: Be drunk and fail Virtuous: Be active in public projects that affect the community as a whole. (Int is a good place to start) If i missed you for the Companion of Everneth award, this could be that I haven't seen you play in a while or i potentially passed over your name in the member list accidentally,. If you fall into the latter category, please PM and I will fix that ASAP! Congrats to all! Faceman King of Everneth, Lord of the High Council
  3. Bear312's Whitelist Application

    Welcome to the forums!
  4. [DISCUSS] Weekly Projects

    This is the discussion thread paired with the Weekly Projects announcement. For those who would like to suggest a build to vote on, our top three candidates from the survey are the following: Modern City Megabuild PVP Arena Spawn Subway ==================== Discuss!
  5. Current NPCs and Bios

    Archmage Teraphys The King's royal advisor in the magic arts. Headmaster of the Brimlock Wizards College. Age: 57 Race: Galandarian Profession: Mage, Royal Advisor Element: Lightning, Arcane Nobility: Lowborn Teraphys grew up in the small wizarding village of Moctal in the southern provinces of Everneth. As a young child, Teraphys was a troublemaker and mischievous boy who often set fire to the crops. Rather than face imprisonment for various counts of vandalism,, Teraphys accepted apprenticeship in Brimlock Wizards College under the condition that should he drop out, he would be arrested immediately. During his time at the college, his magic became more refined and manageable.While not the highest performing mage in the college, he managed to graduate with above average markings. Then three-years war broke out between the Evernethian realm and the denizens of Hell when the Demi-god of the Undead, Formitiis, ripped a hole in the fabric of time unleash his armies onto the world. Teraphys grew in favor of the royal court in the Battle of Axel where he discovered the vortex that Formitiis had created and sealed it permanently. Once the war had ended, then Headmaster Paelix of Brimlock invited Teraphys to return as an instructor. Initially Teraphys had refused the offer and returned to serve on the Royal Guard to His Majesty. Two years later, seeking change Teraphys returned to Paelix and accepted the offer. Fifteen years would come to pass until Headmaster Paelix's passing. Upon Paelix's death, Teraphys was selected by the King to serve as Headmaster of Brimlock. Immediately following the assault by Loden in spawn, Teraphys was appointed Royal Advisor of Magical Arts. Field Marshal Mendil The King's royal advisor in military affairs. Top ranking military official of His Majesty's army. Age: 55 Race: Galandarian Profession: Soldier, Royal Advisor Element: Steel Nobility: House of Langham - 4th Earl Langham Mendil, of the House of Langham, was born into a house of Evernethian nobility. Throughout Mendil's childhood, he assisted his father and as the first born was vetted for managing the County of Langham in the southern provinces. At the age of 16 while serving as Deputy to the Sheriff of Langham, Mendil took part in Teraphys' arrest. It was through Mendil's suggestion that Teraphys went to the Brimlock Wizard College and through this they became good friends going forward. To gain honor in the family name, Mendil enlisted to the King's Army at the age of 17. By his father's recommendation, Mendil was dispatched to handle bandits and rebels in the norther provinces. During a scouting mission, then Sergeant at Arms Mendil led a reconnaissance unit that led to the discovery of the largest rebel camp in the region. In the resulting battle the following day, Mendil successfully besieged the stronghold with minimal losses. This victory garnered Mendil a promotion to Commander. Once war broke out with Formitiis and his minions, Mendil was teamed up with his old friend Teraphys to lead the King's Army against the forces of Hell. At the Battle of Oldecastle, the top ranking officer Field Marshal Walcor was killed in a surprise night assault. Fighting demoralization, Mendil seized command and turned the tide of the battle to drive the enemy out of the fortress. While considered a loss, had Mendil not taken command the realm would have been dealt a major blow strategically. It was these actions that led to Mendil's immediate promotion to Field Marshal, the youngest ever in the history of the realm. At the closing of the war, Mendil was chosen as Royal Military Advisor to the King. It was through his recommendation that Teraphys would be chosen as Royal Advisor of Magical Arts. Today he also serves as 4th Earl Langham.
  6. This Month in Everneth

    Monthly dispatch-like things re-re-restarted Staff Updates Council Election As the nominations have closed, the vote is now on for the next term of parliament elections. Your top candidates and current Council are Warwolf595 P_Puddles FearlessPie Kaddaschatzi (Incumbent) This vote will last a week which started on November 23rd, 2017 and will close on November 30th, 2017. Once the voting closes, the electorate shall start their term the following day on December 1st. Vote! High Council Changes For a while now, there have been 2 Dukes at the upper echelons of the HC. This was never the intended purpose of Duke as it is meant to be a singular position as second in command of staff and not co-inhabited. As such both rolo_ and GT have agreed to voluntarily descend to the rank of Count for the time being. Dependent on the changes coming in Term 7, I may be faced with re-selecting one of them to regain the role of Duke. For now however, there is no inherent need for a Duke at this time. Community Updates Raffle and Voting The first monthly raffle was a huge success resulting in 271 entries into the contest. With the success of this raffle, I will continue supporting the raffle monetarily. In case you missed it, the first winner of the raffle was none other than Mr_Yogi_Bear. Please drop a quick congrats to Yogi and thanks to all who participated in October! Let's keep this up and keep our community growing! Map Longevity Survey On November 20th, 2017, I posted a survey in discord asking for feedback on keeping the map alive for much longer than are usual time. Most of our maps last roughly 6 months and we would like to aim for a year and follow through with that for the first time in our communities history. With that I will provide some data collected from this survey and let you all know where we are headed from here. The top 3 picks for top priority projects were the Modern City Megabuild with 62.2% favor, Spawn Subway with 48.6%, and then PVP arena with 40.5%. So expect to see these 3 projects scheduled more frequently in the calendar. With the implementation of the community projects, the average response was roughly 67.8% somewhat confident in these changes, 18.9% very confident, 10.2% somewhat not confident, and 3.1% not confident at all. Out of 22 responses at the time of this writing, staff will be investigating these ideas Tour videos More frequent small events Bring back weekly minigames Customization achievements/advancements Weekly challenges that record the top players on a sidebar scoreboard RP events using Dungeons & Dragons style characters that players create. Tellraw lore/interaction and Summon'd entities for events Promote community based projects Better/More frequent vote reminders for growth. reduce pings Resurrect staff from the dead Out of 37 responses, the top 3 events that were requested to happen more frequently were (in order of 1st to 3rd in votes) the following: PVP Battle Tournaments (56.8% response) Spleef Tournaments (45.9% response) (Tied) Generic RP Events & Archery Tournaments (37.8% response) With the implementation of more frequent events varying in size, over all confidence was roughly 63.9% very confident, 27.8% somewhat confident, and 8.3% somewhat not confident. For the reintroduction of a spleef league, overall reaction to this was somewhat split between Maybe at 48.6%, Yes at 40.5%, and No being 10.8%. Overall wish list ideas that I intend on investigating are the following PVP battles that involve invisibility Custom Advancements Underground labyrinths in the game district Haunted mansion as a tour or rollercoaster Rollercoasters Ice Boat Races Community Projects This is an attempt at starting large projects that the community can contribute to as a whole. These projects change each week so that we don't get burnt out with one project in particular and consistently get some change happening each week. These projects will be coordinated by the the Ministry of the Interior and Parliament (staff) and will be led by Kathi and Earthcube. For more detailed information on the community projects and how they will be handled, please check out this announcement: Server Updates The decision and discussion behind moving to Sponge is still very theoretical is not remotely close to being feasible at this time. The major features/plugins we need don't quite line up just yet. Its something along the lines of this: Map - There is a solution available but it is NOT real time. That said, in-game signs on this other map can appear on the map which could be used for base marking Discord Link - There is a solution available much like the current. Permissions - There is a solution available much like the current. WorldGuard/Edit - There is currently no solution available to setup commands restriction by region Until these core requirements are met, we're going to stick with the battle-tested spigot. If you know of a plugin for sponge that's stable and offers command restriction by region, feel free to DM me on discord or PM on site. In Summary In case you missed it, this is a quick tl;dr of recent events: We recently had our map reset on October 1st, 2017 There is now a raffle every month for those who vote for our community We are starting community project builds that rotate every week A couple editions of Roleplay are on the way A survey happened to get your feedback and it was a huge success There is an election going on. Go vote!!! Come join us on site at http://everneth.com and in our Discord at https://discord.gg/0zdTSF2v9w0Ik1tt
  7. Introducing Weekly Projects

    Introducing Public Works Projects Introduction This was first brought about a couple years ago to our former namesake community, VanEvo, under the name of campaigns. We facilitate a large mega project and get the community involved throughout several phases of the project to vote on what we build, designs to build, etc. This process was a long drawn out procedure and it eventually ran out of steam in the early phases of our first project. So to reattempt this type of idea, we will only focus on one project a week at a time and move on to the next one so that there's something fresh to work on. How will this work? Step 1 - Discovery We will be looking for projects from you, the community, to work on. The interior already has some projects in mind but we want to have a specific passion project that the community votes to work on. In order to do this, we ask that you suggest in a build in this discussion thread! Step 2 - Vote Once we take suggestions, we'll put up some of the popular ones up for a vote. If theres already a majority behind one particular suggestion, we'll skip the vote and put it right into the agenda. Step 3 - Schedule If you haven't come across it before, our website features a Calendar. We will schedule the projects from Sunday to Saturday in 1 week blocks and alternate between them. For example: Week 1 is a spleef arena project, Week 2 is a Roller Coaster Project, Week 3 is a subway system project, etc. If there is demand to work on any specific project, the Interior may increase the frequency we work on those projects in the schedule. Step 4 - Claim Once those projects are in place, the Interior will be tasked with choosing land for our builds. This is part of the Interior's special ability to claim land for Parliament / public use. Once claims are finalized, they will be documented on our Dynmap. Step 5 - Build! Help out with some designs on the test server, contribute materials for the build on main, or help in the construction of the project. There is a role for everyone! Step 6 - Get recognized Each week you participate in the project, you earn progress towards a medal. At project completion, you will be awarded the medal you built up to. With each project you will be working on a separate medal. You only need to contribute once a week to earn progress at this time. The tiers are as follows: Stone tier - 1 week participation Iron tier - 2 week participation Gold tier - 3 week participation Lapis tier - 4 week participation Emerald tier - 5 week participation Diamond tier - 6 week participation How do I log my contribution? Contact a member of the Interior or Parliament so that we can make a log of your contribution for each project and make note of your medal progress. All records are being tracked in a shared document among all teams. Whoever does your log entry will inform you of your medal status including the entry. Who is running this? This program is jointly managed by the Ministry of the Interior and Parliament. Management documents are shared among both teams. The program leaders are @EarthCube, Baron and Deputy Minister of the Interior and @Kaddaschatzi, Baroness and Member of the Interior. As such, they have authority over logging and project sites. For any suspicious activity/thefts, please contact a member of Parliament directly for assistance. For any other issues, any member of the Interior should be able to help. How to I keep track of this? Check the site and check it often! Each project is scheduled in the Calendar and will be shown in the upcoming events box on the side bar when you come to the site and login. We'll do what we can for convenience and quality of life purposes, but it is ultimately the community's responsibility to keep track using the website. It is also suggested that you join out discord for use of voice rooms or private calls. Schematica For anyone interested, you are allowed to use the schematica mod with the forge client. Please note that the print function is prohibited without prior approval from HC which is only in extreme cases. While this makes building less convenient, part if the challenge in building is doing everything by hand. So lets build as fairly as possible. Conclusion In closing I would like to thank Kathi and Earth for volunteering their time and effort into taking the lead in this program. I would take the time to make build suggestions in the discussion thread (linked below, needs link) and we'll inform you whats happening next after suggestions come in. Faceman Lord of the High Council, King of Everneth
  8. Question Game

    About as easy as rating the avatar game, answer every post with a question. Try to relate the question to the previous post. IE: Why is the water wet? Why did you fall out of the boat?" etc. Why do boats sink?
  9. This is a companion thread to the announcement here: Congrats yogi!
  10. First Raffle Winner!

    The First Voter Raffle Result In October I launched a raffle to everyone who votes for our server on our MSL listing. Once you vote, your IGN is recorded in our database and counts as an entry to the raffle. Please note that only real IGNs will be accepted for the raffle. So if the player selected did not recently own this name, it will be disregarded and the raffle will redraw. The winner of the raffle will receive a $10 USD (or native equivalent) Steam wallet code. In order to be awarded the code, the winner must have a Steam account and must provide their email address associated with the account in order to receive the code. Without further adieu, the winner is... Mr_Yogi_Bear Congrats my dude! Please PM me on site or DM on discord with your information and I will get your code to you as soon as possible. For those who also voted, thank you for your entries and better luck next month. If you would like a chance to win, vote for us! Each vote counts as one entry into the raffle. Feel free to discuss this announcement in the corresponding discussion thread. Faceman Lord of the High Council, King of Everneth
  11. This or That?

    The game gets a reboot! This one is pretty easy, I start us off with two choices for the next poster to pick from and then they put two options up for the next poster. Pretty simple? So let's go! Granite or Purpur?
  12. Everneth's Seventh Council Nomination: Nominate Here!

    yes you can. I nominate Warwolf595
  13. I'm Resigning.

    I mean, we don't just pull rules out of thin air. About 95% of the rules are born out of reason and circumstance. In other words, they exist because something has happened prior to warrant them. So yeah, this is making some grand assumptions that can't be afforded to make. Even those with common sense will still ask questions that the rules seek to clarify.
  14. I'm Resigning.

    Sorry to see you go my dude. I just want to say that the structure here was built on the foundation that everyone is accountable for what they do, staff included and that anyone is able to become staff through elections. Our theme here is probably what is confusing because we don't have the status quo "Admin", "Mod" "Helper/Spawn Team" names. Best of luck with your search for a new home.
  15. This is the discussion thread for the announcement here: Link
  16. Introducing the Monthly Voter Raffle Starting with this reset and the month of October, we will start a new incentive to get you guys hyped up and voting for our community. To achieve this, I will begin using some of the funds we receive from donations to raffle off a $10 to $20 Steam gift card/certificate to those who vote for us on any server page we are listed with. Each of these listing is linked with a votifier listener and the votes you make for us are tracked and recorded to an internal database. The Rules In order to participate, all you need to do is vote! You must use your current IGN in order to receive valid entries to the raffle. Each vote you make is an additional entry to the raffle. Fake IGNs will not be counted towards your total. At the end of the month, I will take all the entries recorded and randomly generate a number out of the total votes. The number generated will be matched up to the entry with the same number and that player will receive the prize! In order to get the prize, you must have a valid steam account! If the winner does not have a Steam account or refuses the code, I will select another winner. Good luck and get voting! http://minecraft-server-list.com/server/350215/vote/
  17. What to Expect between now and the Reset Introduction We're scheduled to reset on Sunday, October 1st, 2017 around 1PM EST. This particular reset, I, as well as the rest of Par, are taking a different approach to handling the reset for this season. Instead of running the current map until the last day and unleashing a plethora of updates all at once, we're breaking this process into smaller pieces to hopefully make this reset the smoothest possible. I will outline the important bits you need to know and when to expect them being pushed through the pipeline all the way up to launch day. So lets start with, September 23rd, 2017 (the day of this writing) and go up to launch day. For clarity, our current map is referred to as Season 3, and the reset is Season 4. September 23rd, 2017 The MAIN server has been shutdown to allow for cleanup operations with our files and databases. Part of our mission to provide the resources made available requires an intense amount of disk space and machine resources. Between this day and the 26th, we have approximately 487GB of data to clean out from our systems. approximately 361GB was taken up by the DynMap and roughly 126GB was taken up from our CoreProtect database. September 24, 2017 By now, Season 4 will be loaded up on an internal server not accessible by the player base so that HC can pregenerate the world to some degree. Once some basic pregeneration is complete, the world border will be shrunk to a 1k radius from the 0,0 coordinates. Season 4's spawn will be located at 0,0 like season 2. At this point the Interior will be given access with Parliament to get districts laid out, spawn chunks marked, and some roads laid down in the districts to make choosing locations to build much easier. The worldborder is restricted to this small radius to keep the Interior and Parliament focused on preparations and to assure you all that no one is rushing out to claim land for their bases. September 26th, 2017 There will be a post put up about new changes coming in Season 4 to keep is active and filled up with projects, events, and things to do than any other season. While most of the details will come in the post, I will say it involves a continual rotation of public works projects people to work on, new medals, and new events scheduling. September 27, 2017 The Season 3 world download will be made available (as well as the previous map downloads if I can find the links) for anyone who wants to check it out. The Season 3 map will be set to creative in preparation for destroying it before the Season 4 launch. Season 4 will be moved from the internal server to MAIN so that we can finish pregenerating the world begin to render the Dynmap. Season 4 will start out at a 10k radius. September 28th, 2017 At this point, Parliament will be prepping a mass emailer to everyone registered on the forums. We would encourage all of you to spread the hype and try to get the word out to as many people as possible. The emailer should be sent out on this day, if not the day after on September 29th, 2017. There will also be a post on this day to launch a monthly voting raffle for a $10 Steam gift card to the winner. This is for anyone participating in voting for us on server lists. More information will come with that announcement September 29th, 2017 If dynmap is able to finish rendering Season 4, it will be made available to everyone to check out the map and find a base location, see where spawn is located and check out the districts. If dynmap is not completely rendered, then it may not be made available until after the TNT party on September 30th. September 30th, 2017 - TNT PARTY Hopefully first thing in the morning around 8AM to 9AM EST, Season 4 will be completely prepped and we'll shutdown the map and bring back Season 3 in creative mode for the TNT party. The whitelist will be opened back up to everyone to start blowing stuff up! At the end of the day close to 11PM EST, Season 3 will be shutdown and deleted. We'll then load up Season 4 with the Interior and Staff whitelisted to finalize preparations. October 1st, 2017 - LAUNCH DAY All preparations should be complete prior to launch day, but just as a final precautionary step we'll be taking one last glance over everything to double check. The last steps to launch are expanding the world border from 1k to 10k as planned, then do a reboot to check plugins and verify they are all working as intended. Once that is complete we will swap out whitelists and kick it off! In Closing I hope this clears up any questions you may have about the upcoming reset. A countdown timer has been put up on the home page of the website for anyone who is wondering how much longer it will be. If you have any questions, please use the discussion thread paired with this announcement. A link is given below. Enjoy Faceman
  18. Abdication of the Throne

    I, Faceman, abdicate as your King As I have always said in times like this: Timing is OP. I just want you all to know that this has been about 2 to 3 months in the making and wasn't at all influenced by recent events or anyone in particular. I've been a part of management and leadership of this community for 4 years as of today, and in the last 4 months my playtime has diminished to nearly non-existent levels. With those levels of activity, I can't dedicate myself fully to my role of King as I should. With this, I have put through Parliament the means to step down as King, but keep this place alive and running. What on Earth(cube)? The proposed idea is that I detach myself from the game and the management of Everneth to form an oversight committee with the name of Community Relations Council. The goal is to have nonpartisan members that do not play the game nor serve any official role in the community so that there is no existing bias to be had for personal gains. This is the following text in the amendment as proposed to Parliament: To put this in perspective, I am basically the equivalent of a labor relations specialist that comes in for arbitration. If the community has a problem with leadership, I will step in to solve the problem and if needed: remove staff members. This way the community does not have to die out with my resignation and can continue on free from fear of corruption of the upcoming Kings to take my place in the throne. That aside, I am taking a sole technical role, helping the new King with system related things only. I will, as well as any other member of the CRC, have no affiliation with the staff from hence forth and no say in the day to day operations. The CRC and myself will be available for any problems that arise between players and staff and nothing further. So who shall be king? As laid out in the proposal to parliament, I am selecting my successor before fully detaching from my duties. As such I feel that it would best serve the community to name a well-respected player, long time adviser to me and other staff members, and just a plain old good friend to take my place. This player is none other than the one you all know and love: GreasyTroll4. He began playing with this community almost 2 years ago and begun his first run at staff as a Moderator of the VanEvo community (our former namesake) and again began a similar role when Everneth was formalized a year ago. Since then he has risen to the level of Admin and continued that very same level of respect, likeness, and overall friendship to everyone here. He's had his ups and downs like we all do, but overall, I personally believe that he will be able to fill my shoes over time and eventually make his own mark on this community. Its my firm belief that while GT is at the helm, the CRC should never need to be called upon and that alone should be a good sign of faith to you all in trusting him while he gets the training wheels ripped off his bike and leads Everneth henceforth. Lastly, I'd like to thank you all for being a part of this great server, and for tolerating me bumbling through as the owner of such a great group of people. Thank you so much! Glory to the Order! And lastly... The King is dead. Long live the King! Faceman Some guy in the CRC, technical adviser to the King
  19. Trade Agreements

    Trade Agreements Once settlements get to the level of Town, they should have a specialization picked out. At this point a settlement is now able to sign trade agreements with other Towns. All trade agreements must be made publicly in the Open World Forum and must include the following clauses: Binding clause that stipulates anything regarding non-agression Exit clause describing criteria for breaking the agreement Recommended to include a grace period to announce X days before the agreement ends Expiry clause (or lack thereof) Towns may not sign trade agreements with other towns that have the same specialization. Each trade agreement will generate additional income and a buff available to both towns in the agreement. The current possible combinations are as follows: Trades Table Trade 1 Trade 2 Result Lumber Milling Wizards College +1 Gold, Siege camp can house 100 players per bed/armor stand Wizards College Iron Mining +2 Gold, +25 Soldiers per player Agriculture Production Lumber Milling +1 Gold, Farms produce +0.2 Gold each Iron Mining Lumber Milling +1.5 Gold, 50 per bed/armor stand increased to 60 Agriculture Production Wizards College +1.5 Gold, Weather based damages decreased for Ag settlement by -25%, +0.2 gold per farm for Wizards College settlement Iron Mining Agriculture Production +2 Gold, Cost to maintain levy reduced -25% Each settlement is allowed 2 trade slots meaning 2 trade agreements. So choose your partners wisely. Trade agreements can be made with any affiliation however, a liege lord may command an agreement to be exited as per their authority. Changelog Initial table
  20. Military

    Military When having a military levy raised, your settlement has a new daily cost associated with it: wages. If you can't pay those wages, you can't raise a levy. The cost of a levy is 2 gold per 100 soldiers. Each player in a settlement serves as 100 soldiers in their levy by default. If a settlement cannot afford the gold for the first day, they cannot raise the levy. If a levy has been raised and the settlement can no longer afford it, the strength of the levy is reduced by 50% unless it is disbanded. Increasing Strength afford. In order to increase your levy's strength per player in the settlement, you need to construct military buildings and invest in the advancements of the Military Operations technology tree. Building Soldiers Cap Total Soldiers Watchtower 0 ∞ 0 Armory* 50 supported per rack ∞ ∞ Barracks* 50 per bunk ∞ ∞ Militia Training Grounds 100 2 200 Archery Range 100 1 100 Jousting Yard 100 1 100 Gallowglass Guild** 100 1 100 LEGEND: Gold - Required to raise levy | Red - Must be either be a wing or detached building adjacent from the Noble House *These buildings increase the size of the army you are able to support. In order to support a 600 man levy, you must have 12 bunks and 12 armor stands (loaded with gear). **https://en.wikipedia.org/wiki/Gallowglass While at War You must use the equipment stored in your armory so plan wisely. It may benefit your settlement to support twice the size of a levy you can actually raise just in case you need the extra gear. If you run out of gear or are unable to recover dropped gear during battle, that does not penalize your ability to support the raised army like have insufficient gold would. It is your leader's responsibility to be fully prepared for the eventual war to come. Changelog Initial mechanics Educate on what Gallowglass is Add default soldier amount per player
  21. Going for a stroll...

    Even a King needs a break Hey all! Recently I've been getting some increased IRL pressures that I need to come to terms with as well as needing a short break away from the helm. Most of the issue remains personal, the other portion is general fizzling out from being ye olde admin. That said, I am planning on a minimum 4 day hiatus away from almost everything (except on occasion steam), and then up to 3 more days after doing no admin work, but available on Discord and Skype. During the break, Warwolf595 will be serving as regent as stipulated by the Charter in accordance to the rank of Duke, and GreasyTroll4 is appointed as Interim Chief Justice for any ban appeals that come in during my absence. In the event that there is an emergency (physical server crash, actual fire, etc), HC will be able to reach me as I will still be somewhat available via mobile. This won't put a hold on the RP as its been managed as a group (which is fantastic btw, im loving the initiative thus far), and if this continues we should be well into the next few days. I WILL generate an event around day 5 of my hiatus but that will be the extend of my activity. <3 you guys. Faceman King of Everneth, Lord of the High Council Chief Justice of the Realm
  22. War & Politics

    War & Politics The means for a settlement or its liege lord to test their mettle. War comes when claims are pressed, allies enact their pacts, or when a faction gains enough power to revolt for independence. Requirements to Declare War Before any fighting can begin, a casus belli (CB) is required. This is an action or event that occurs to justify war. Valid CBs are an example of the following: A caught spy seeking intel on settlements alliances/dealings Comments/threats made publicly against another settlement/lord Title claimant with enough backing from peers Once a CB has been established, a formal declaration of war must be made publicly on The Open World Forum that include the details of the CB as well as who is being declared upon. Any allies joining the war must also publicly declare their intent on The Open World Forum, preferably receiving a request to join the war from their ally prior. A settlement must be at least level 4 and either elect a commander of their armies or be de facto led by the noble peer of the settlement. Exceptions to this are liege lords ranked higher than those of a settlement. Once War has been Declared Each side will be given a percentage score system. Each player in a faction counts as 100 soldiers, if enough players die that equals 0 soldiers in their total, that side loses 25% of their score. Example: Side A has 5 players (500 soldiers), Side B has 4 players (400 soldiers). Starting scores are 100% / 100%. Side A kills 3 players, Side B kills 6 players. Since 6 players equals 600 soldiers, Side A lost 25% and the score is now 75% / 125%. Once one side reaches 200%, the other must surrender and accept loss of title and currency (most likely will be gold). Other options of surrender are cease fire: both sides lose currency, white peace: losing side loses resources and winning side gains those lost resources, and voluntary surrender: loss of title to surrendering side and some resources. 1.1 changes: Once war has been declared, a 2-day grace period MUST be enacted, to give both sides a chance to prepare for the battles to come. During said grace period, both sides are prohibited from attacking each other. 1.1 changes: There will be NO breaking of beds, absolutely no fire or lava will be used during PvP, and outright dickish behavior will not be tolerated. Anyone caught using said items or breaking beds will have their city's income penalized by 10 for 5 days. Also, declaring war sets battles 2-3 days apart based on what people wanted and at an agreed time to fight for fairness sake. Offensive Requirements Since all settlements are pretty far apart and travelling back and forth from deaths would be excruciatingly soul crushing, it is required to build siege camps for the aggressors to set spawns and hold your armor. The requirements to maintain your levy still apply as listed in the Military thread. Once the War is Over At the end of a conflict, resolutions must be announced on The Open World Forum to inform everyone that the war is over and agreements have been made. Immediately after the war is over, both sides enter a Reconstruction phase and cannot declare war on each other for 10 days as part of a Non-Aggression Truce. This truce cannot be broken. 1.1 changes: Victors in war are able to claim title, gold, or another various benefit from the war. However, said victors are unable to funnel income from the defeated city into their own. Forming Alliances & Making Non-Aggression Pacts Alliances are made to benefit two or more sides militarily. These alliances are made by the parties involved and once formed, must be publicly announced on The Open World Forum. The details to the alliance are not required to be shared, only the type of pact formed. If two settlements or liege lords seek to avoid all notions of conflict, they may sign a non aggression pact to make a formal promise not to attack/declare on each other. This must be announced on The Open World Forum. Types of pacts: Non-Aggression Pact - promise to not attack or declare war Mutual Defensive Pact - promise to come to the aid of an ally if called to a DEFENSIVE war Mutual Defense or Aggression Pact - promise to come to the aid of an ally if called to a DEFENSIVE or OFFENSIVE war Breaking Pacts Do so at your own risk to fellow peers and other realms. A pact is often times a sign of friendship between two or more entities and may change opinion to fellow leaders. If Declaring war on a group that has an active pact with you, you must formally break this pact in The Open World Forum or otherwise wait for the pact to expire. Changelog Initial draft made. Edited in war requirements for offensive engagements (8/22/17) Added in RP Update 1.1 changes for (hopefully) better enjoyment overall.
  23. Buildings & Income

    Buildings & Income Each civilian building in your settlements adds to your daily income. The more buildings you have, the more income you bring in via taxation. Each building has a cap when you no longer receive extra income. (IE: 10 houses brings a maximum 1 gold per day, 1 more house would not increase income) Building Income Building Cap Total Income House 0.1 10 1 Farm 0.25 5 1.25 Market 0.5 3 1.5 Tavern 0.3 2 0.6 Blacksmith 0.5 1 0.5 Town Hall 1 1 1 Noble House 3 1 3 Wizard Guild 0.75 1 0.75 Gold Mine 0.5 2 1 Water Tower 0 1 0 Docks 0.5 1 0.5 Temple 1 1 1 Infirmary 0.3 1 0.3 Gambler's Den 0.2 1 0.2 Mercenary Camp 0.4 1 0.4 Note: This will be edited at any time for balancing purposes and building additions. New addition in RP Update 1.1: Gold Mine --- There are whispers that the King had sent out the expeditions for another purpose besides exploration and expansion: gold. The grounds beneath the new settlements are rich with it. ---<>--- Using the highest-quality iron materials, gold (the RP version) can now be mined from a maximum of 2 mines to boost the daily gold income for your expedition. New additions in RP Update 1.2: Water Tower, Docks, Temple, Infirmary, Gambler's Den, and Mercenary Camp. More info here: RP Update 1.2
  24. Technological Advancements For all intents and purposes, Technology trees are meant to add more challenge to the RP as well as give more purpose and use to the gold earned everyday. Each technology unlocked has a cost in gold to invest and gives access to further advancing your settlement, your military, and your income. Technology Trees Arcane Magic Level Requirements Cost Unlocks I Wizard Guild 10 Enchanting, Potions II Nether Portal Gate, Full Enchanting Iron Set for 3 30 Nether travel and exploration, Netherwart Farming III 4 End Crystals, Defeat of Pelandria, Dragon Queen of the End 50 The End travel and exploration Military Operations Level Requirements Cost Unlocks I City Infrastructure I 10 Barracks, Armory II Barracks, Armory 30 Soldiers +20 per player, Castle III Castle 50 Soldiers +30 per player City Infrastructure Level Requirements Cost Unlocks I Hamlet 10 Income +1 II Village 30 Income +2 III 10 Total houses, paved streets, 3 total farms, City Specialization 50 Income +3 Industrial Innovation Level Requirements Cost Unlocks I Hamlet, 1 blacksmith 10 Iron Gear II Arcane Magic I 20 Diamond Gear III City Specialization 30 Income +2 Tech Modifiers Each level of Industrial Innovation reduces the effects of weather based damages by 10%. Each level of Arcane Magic reduces the effects of epidemic based damages by 10%. Each level of Military Operations reduces the effects of desertion based events by 10% and raider based damages reduced by 5%. Each level of City Infrastructure reduces the effects building neglect based damages by 10%. Changelog City Specialization requirement moved from CI 2 to CI 3 Military Operation unlock clarification. These are soldiers per player increases.