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Found 3 results

  1. January 24th A new day has dawned. When I awoke this morning, in the middle of town, without a clue as to where I could be or what I was doing, I remembered it. The place I had come from, the memories of the days past, and the events that lead me to now... I came from the bar, obviously. But what a night! It has robbed me of all my memories! I know who I am, I know what I stand for... but it is the details in specificity that elude me. I don't remember my home, my peoples, my history. However, if there is one thing that I know, one thing that I am good at... it is starting again. Afresh. Anew. Another descriptor. Immediately I went to a shop and purchased a map. Was my old life a dream? Nothing was familiar. No landmarks, no towns, no outposts. All I saw was mystery, and new beginnings. I decided I was to start a new life to the south- far from the city, and in the middle of a place that would become my home. Even if it were not a dream, I knew I must have it back. Fort Dragonheart. It must rise again. It must, for I am the last hope for the villages of Everneth. I must make a home... and I must gather a flock.
  2. The Overworld is a land of wonder, danger, excitement, and boundless opportunity. It is filled with soaring mountains, cavernous depths, and expansive oceans. From peaceful wild animals roaming the plains and forests to the undead lurking in every dark corner of the world, one group of docile life forms stands taller than all the rest. I am, of course, talking about the peaceful Villagers. The villages lay spread out across the land of Everneth, just sitting there, open and exposed. In many cases, unlit. During my travels, I have encountered villages with houses blocked with stone bricks. The villagers were helplessly trapped inside by some unknown person or persons. I decided that I had had enough. For many years, I made it my mission to protect villagers, because they were simply defenseless. I built walls, lamp posts, new homes and churches, and received nothing in reward but food and a bed for the night. It was a service, an honor. Now, I'm bringing my mission to the people of Everneth. The Dragonhearted is a guild independent of the factions and national interests dominating the land. Politics does not exist within areas protected by the Dragonhearted. The guild does not seek to assert power over other citizens of Everneth, nor their individual factions and governments. The Dragonhearted exist for one purpose only: To be the first and last line of defense for the peaceful villagers of Everneth. The guild is guided by six tenets that every member is expected to follow: Protect without hesitation. Uphold freedom and stop oppression. Enhance, not interfere. Create safety, not chaos. Co-exist, not conquer. Uphold these tenets for villagers and fellow knights. The Dragonhearted guild is based from my personal home town of Fort Dragonheart. The tenets and member list are visible in Dragonheart Keep, where guild business is conducted. The guild is home to a communal crafting and storage area that members are free to exchange items in and use as a safe haven on their travels. In exchange for these rewards, members of the guild are sworn to protect villagers and their homes wherever they may be, and establish peaceful trading and rest stops for adventurers passing through. Those wishing to join the Dragonhearted may contact me through PM, posting in this thread, or by messaging me while I am online on the server. Thanks for reading!
  3. Also see: How Knights Contribute The Overworld is a land of wonder, danger, excitement, and boundless opportunity. It is filled with soaring mountains, cavernous depths, and expansive oceans. From peaceful wild animals roaming the plains and forests to the undead lurking in every dark corner of the world, one group of docile life forms stands taller than all the rest. I am, of course, talking about the peaceful Villagers. The villages lay spread out across the land of Everneth, just sitting there, open and exposed. In many cases, unlit. During my travels, I have encountered villages with houses blocked with stone bricks. The villagers were helplessly trapped inside by some unknown person or persons. I decided that I had had enough. For many years, I made it my mission to protect villagers, because they were simply defenseless. I built walls, lamp posts, new homes and churches, and received nothing in reward but food and a bed for the night. It was a service, an honor. Now, I'm bringing my mission to the people of Everneth. The Dragonhearted is a guild independent of the factions and national interests dominating the land. Politics does not exist within areas protected by the Dragonhearted. The guild does not seek to assert power over other citizens of Everneth, nor their individual factions and governments. The Dragonhearted exist for one purpose only: To be the first and last line of defense for the peaceful villagers of Everneth. The guild is guided by six tenets that every member is expected to follow: Protect without hesitation. Uphold freedom and stop oppression. Enhance, not interfere. Create safety, not chaos. Co-exist, not conquer. Uphold these tenets for villagers and fellow knights. The Dragonhearted guild is based from my personal home town of Fort Dragonheart. The tenets and member list are visible in Dragonheart Keep, where guild business is conducted. The guild is home to a communal crafting and storage area that members are free to exchange items in and use as a safe haven on their travels. In exchange for these rewards, members of the guild are sworn to protect villagers and their homes wherever they may be, and establish peaceful trading and rest stops for adventurers passing through. Those wishing to join the Dragonhearted may contact me through PM, posting in this thread, or by messaging me while I am online on the server. Thanks for reading!
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