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Found 14 results

  1. TheSteelNinja14

    Character Profile: Kordon Luis

    Kordon is my roleplay character that I will be playing as for everneth seasons 4, 5 and maybe more. His entire generation was blown away due to an explosion of some sorts and King Icarus Forde had found Kordon as the sole survivor of the island on his journey to everneth and Picked him up from there When the creation of the Mantisphere shattered Vennterria, much of the mainland was lost to the sea. From the calamity, an island was formed. The Ancient Vennterrians who survived there named their new home Kuiken. They lost all connection to the rest of the world and the shifting plates would only pull them farther from home. Isolated, they united. With no threats of invasion or civil war, Kuiken prospered. Legend has it that the small island quickly became an advanced civilization, all thanks to a gift from Poseidon, God of the Sea. He had bestowed upon them a powerful source of magical energy, and it became the fuel for their innovation. The golden age of Kuiken wouldn't last, however, and as the years came and gone the arcane orb began to break down. Surges of power radiated from its core, and when an attempt was made to deactivate it, the jewel erupted, leveling their entire civilization and leaving mystical radiation in its wake, corrupting the populace into lesser Alvionspawn and driving those who survived the explosion into madness. Kordon, was fishing out at sea when Poseidon appeared before him out of the waves. He warned of the desolation of Kuiken and gifted him with a turquoise sword named the Prismarine Blade. It empowered him with great strength, and he used it to exterminate the mindless abominations of what used to be his people. When the battle fever left him he found himself a different man, and he realized what a terrible cost came with the sea god's gift. Icarus Forde, a vassal of the Empress of Brytannia, guided his fleet in pursuit of the indigo smoke spotted on the horizon. With nothing left to go back to, Kordon decided to join their quest to find a new home.
  2. January 24th A new day has dawned. When I awoke this morning, in the middle of town, without a clue as to where I could be or what I was doing, I remembered it. The place I had come from, the memories of the days past, and the events that lead me to now... I came from the bar, obviously. But what a night! It has robbed me of all my memories! I know who I am, I know what I stand for... but it is the details in specificity that elude me. I don't remember my home, my peoples, my history. However, if there is one thing that I know, one thing that I am good at... it is starting again. Afresh. Anew. Another descriptor. Immediately I went to a shop and purchased a map. Was my old life a dream? Nothing was familiar. No landmarks, no towns, no outposts. All I saw was mystery, and new beginnings. I decided I was to start a new life to the south- far from the city, and in the middle of a place that would become my home. Even if it were not a dream, I knew I must have it back. Fort Dragonheart. It must rise again. It must, for I am the last hope for the villages of Everneth. I must make a home... and I must gather a flock.
  3. The Overworld is a land of wonder, danger, excitement, and boundless opportunity. It is filled with soaring mountains, cavernous depths, and expansive oceans. From peaceful wild animals roaming the plains and forests to the undead lurking in every dark corner of the world, one group of docile life forms stands taller than all the rest. I am, of course, talking about the peaceful Villagers. The villages lay spread out across the land of Everneth, just sitting there, open and exposed. In many cases, unlit. During my travels, I have encountered villages with houses blocked with stone bricks. The villagers were helplessly trapped inside by some unknown person or persons. I decided that I had had enough. For many years, I made it my mission to protect villagers, because they were simply defenseless. I built walls, lamp posts, new homes and churches, and received nothing in reward but food and a bed for the night. It was a service, an honor. Now, I'm bringing my mission to the people of Everneth. The Dragonhearted is a guild independent of the factions and national interests dominating the land. Politics does not exist within areas protected by the Dragonhearted. The guild does not seek to assert power over other citizens of Everneth, nor their individual factions and governments. The Dragonhearted exist for one purpose only: To be the first and last line of defense for the peaceful villagers of Everneth. The guild is guided by six tenets that every member is expected to follow: Protect without hesitation. Uphold freedom and stop oppression. Enhance, not interfere. Create safety, not chaos. Co-exist, not conquer. Uphold these tenets for villagers and fellow knights. The Dragonhearted guild is based from my personal home town of Fort Dragonheart. The tenets and member list are visible in Dragonheart Keep, where guild business is conducted. The guild is home to a communal crafting and storage area that members are free to exchange items in and use as a safe haven on their travels. In exchange for these rewards, members of the guild are sworn to protect villagers and their homes wherever they may be, and establish peaceful trading and rest stops for adventurers passing through. Those wishing to join the Dragonhearted may contact me through PM, posting in this thread, or by messaging me while I am online on the server. Thanks for reading!
  4. Also see: How Knights Contribute The Overworld is a land of wonder, danger, excitement, and boundless opportunity. It is filled with soaring mountains, cavernous depths, and expansive oceans. From peaceful wild animals roaming the plains and forests to the undead lurking in every dark corner of the world, one group of docile life forms stands taller than all the rest. I am, of course, talking about the peaceful Villagers. The villages lay spread out across the land of Everneth, just sitting there, open and exposed. In many cases, unlit. During my travels, I have encountered villages with houses blocked with stone bricks. The villagers were helplessly trapped inside by some unknown person or persons. I decided that I had had enough. For many years, I made it my mission to protect villagers, because they were simply defenseless. I built walls, lamp posts, new homes and churches, and received nothing in reward but food and a bed for the night. It was a service, an honor. Now, I'm bringing my mission to the people of Everneth. The Dragonhearted is a guild independent of the factions and national interests dominating the land. Politics does not exist within areas protected by the Dragonhearted. The guild does not seek to assert power over other citizens of Everneth, nor their individual factions and governments. The Dragonhearted exist for one purpose only: To be the first and last line of defense for the peaceful villagers of Everneth. The guild is guided by six tenets that every member is expected to follow: Protect without hesitation. Uphold freedom and stop oppression. Enhance, not interfere. Create safety, not chaos. Co-exist, not conquer. Uphold these tenets for villagers and fellow knights. The Dragonhearted guild is based from my personal home town of Fort Dragonheart. The tenets and member list are visible in Dragonheart Keep, where guild business is conducted. The guild is home to a communal crafting and storage area that members are free to exchange items in and use as a safe haven on their travels. In exchange for these rewards, members of the guild are sworn to protect villagers and their homes wherever they may be, and establish peaceful trading and rest stops for adventurers passing through. Those wishing to join the Dragonhearted may contact me through PM, posting in this thread, or by messaging me while I am online on the server. Thanks for reading!
  5. RashE (IrashiHeart)

    Brytannia, and Americus: A Tale of Counqer.

    "Gather 'round and listen. For I tell the tale of the great Berserker Empress, and the only one to escape her, admiral Icarus Forde. A story of betrayal and grit." -A scarred man at arms, far in the back corner, farther into his pint. Petty Kings and Shattered Nation In the year 813, Agusta Rustero, a berserker from an unknown Scandinavian tribe was embedded into King Egbert's army as a mercenary. It was the fear of Vikings that caused Egbert to send her into the deep North, to capture and hold a baren settlement in a frozen wasteland in the middle of winter. Stranded in between the Northumbrians and Mercians, and with her army of twenty companions, they held the creaking walls and stone roads for eighty days until the war was finally over. Agusta, looking forward to getting an era of peace and prosperity, began plans to reinforce the settlement and plant crops to prepare for the king's arrival and hopefully extra garrison. But when the King never arrived. Instead, it was one of his incest-ridden cousins, Boltuf, come to take to settlement off of her and send Agusta and the companions back to Wessex to act as bodyguards. Infuriated, Agusta refused to give up the land she sacrificed so much for. Expecting this, he launched his attack on Agusta, and thus sparked war with her company. Outnumbered four to one, Boltuf purposefully neglected to craft siege weapons and launched an assault on the gates. Agusta exploited the narrow passes and slew the arrogant lord's new recruits and sent a bloody messenger back to Wessex with a message accepting the King's declaration of war. Stories of her consecutive victories against impossible odds quickly traveled throughout Brytannia, much faster than the King's armies, and as a result, many pledged their lives to the beautiful and intense new war hero. With the last princess of Mercia slain in the previous conquest, Agusta had no problem rolling over the shattered territories and consolidating Mercia's great southern power. Once all of Mercia was conquered by Agusta Rustero and her companions-turned-generals the war between the shattered shards of Mercia stopped, and so Agusta Rustero promised to consolidate all of Britain. One province at a time to prevent any more civil conflict on the islands. When the "Traitor King" Ecbert had finally rallied and mobilized his army North, Agusta already had a strong host of 5,000 strong. Exhausted from their march, and terrified by Agusta's bloodlust on the battlefield and the fact that they were outnumbered two to one, Wessex and it's army fell. Confederating with Ireland under the Rustero's banner, Scotland fell easily that same spring. Brytannia was unified. A New Colony If Brytannia was going to continue to stay unified, they would need to find an inland colony to supply them with food and metals, as the Rustero kingdom was expanding and resources drying up. One of Agusta's first companions, Icarus "Ike" Forde, was trusted with her royal naval and a barge laden with supplies, looking to find a suitable spot for an expansive coastal city, and a steadfast settlement that could support itself while feeding lifeblood back to the Empire. The southern continent was already claimed by the franks and dealing with its own starvation and plague. With the northern cold front being unsuitable for a prosperous farmstead, and the east being claimed by what was left of the Vikings, Ike traveled west, to the edge of the world. After weeks at sea, their supplies vanishing despite their rationing, and turning back wasn't an option. They had to keep going and hope for land soon. What they found was the ocean's wrath. 3/4 of the navy was lost in the tempest and the barge was one of the first to go, the darkness and mountainous waves crushed the hopes and homes of sailors and before Icarus could break the surface the water choked away all consciousness. But before he could make it to the Locker, Icarus Forde woke up on top of a mattress of soft dirt and the sounds of the crashing waves. As his men struggled to bring wrecked supplies onto shore, he scouted what could only be described as paradise. Golden light peaked over the green mountains and great stretching plains with a forest and river feeding into the ocean. Finding refuge in a plateau with mountains on three sides, that night Icarus and his men fought off hordes of locals, hellbent on driving out the invaders. Coming to an alliance with a neutral tribe, Icarus exploited the superior technology of Brytannia and the fresh bodies knowledge of his new allies and founded the great Capital of Americus. Kingstone. During the daytime, Icarus would help construct the walls and defenses, and during the night he would battle with the endless barbarian hordes. It took eleven years for Icarus to finish the walls and castles of Kingstone. Agusta negotiated a treaty that allowed Icarus independence as long as they kept a trade agreement, and from that day forward Americus and Brytannia were allies of grit and perseverance. "Last time you told it, Brytannia declared war on Americus" "And where did the Kraken go this time?" Interrupting the hecklers' laughter he finished, "The details don't matter, what matters is that Brytannia and Americus are finally working together against the new enemy, the gods know they'll need to be."
  6. DPPtheCreator

    What faction should you join?

    It has been four weeks since the Everneth Roleplay was revived to strike fun in the hearts of those who take part in it. Since the Roleplay was revived, much of the server has taken part in it, either in one of the two major factions or their own independent faction. For many, it may be hard to decide which faction to join, so below is a simple rundown of each faction's strengths and values, with primary reasons to join them. -Independent States of Unity - Led by Various People -AKA the ISU, it is primarily led by the Empire of New Romancia, itself led by Emperor DefendPopPunk, the ISU is a collection of various nation-states who are united in this organization to be more organized and powerful than they otherwise would be on their own. Each nation-state has it’s own government with it’s own leader, and are mostly independent on their own, while still united with other nations under one flag. A very nice reason to join the ISU is that there are a number of nations to chose from, each having it’s own values and goals, which allows you to join a faction more suited to your tastes, while still being part of the ISU as a major faction and the main storyline. The ISU in general values militarism, imperialism, wealth and power, and seeks to establish itself as the supreme entity in the world. Even though the ISU may seem strong, it does allow itself some weakness for being divided among independent nation-states, rather than being united as is its enemy, the Kingdom of Ilia. -Ilia - Led by King Sybillian -Unlike the ISU with it’s various independent nation-states, the Kingdom of Ilia is completely united as one state under one flag, with King Sybillian as it’s sole leader. The Kingdom of Ilia was established as a rival to the growing power of the ISU, and has managed to grow to successfully challenge them multiple times. The growing power of Ilia, however, has managed to convince the ISU that something must be done, and with the presentation of terms of peace to the ISU by Ilia following a battle, war was declared by the ISU on Ilia, and has since been the revolving focus of the main storyline. A very nice reason to join the ISU is that it is home of a number of welcoming members that will make you feel at home in Ilia. As previously stated, it is also a united nation unlike the ISU, which will also help to make members feel more as part of a faction and of a nation. Ilia in general values honor, friendship, opposition to tyranny and general peace. Ilia itself has few weaknesses, and for this reason, alongside it's strong and good values, it is the most popular faction in the Roleplay. -Independent Nations - Led by Various People -If one does not wish to join either of the major factions listed above, you may join an independent nation, which is generally outside of the storyline and the influence of the two major factions. There are various independent nations at the current time, the most notably of which is the Dragonhearted, led by Tex. The Dragonhearted remain completely independent of either major faction while still playing a major role in the main storyline as an acting advocate of peace between the two major factions. There are other minor factions that are independent as well, such as Puddle’s school of magic or EarthCube’s Morsulia. While we do support independent nations in the roleplay, it is recommend to consider joining an existing faction before creating your own, so as to help the current factions, especially the smaller ones, grow and become larger.
  7. The story of the Roleplay began on the night of May 6th, 1750 (the roleplay itself takes place in the year 1750), when various nation-states scattered around the world decide to unite themselves under one organization and one flag to become the most powerful entity in the world. This organization was the ISU. For a time, the ISU conducted various activities around the world, such as colonizing lands and incorporating various peoples into their nations. However, this peaceful time of the ISU was not to last, for across the sea a new Kingdom had arisen, one that would soon challenge the might of the ISU. Leaders of the ISU had begun to hear rumors of a new Kingdom arising somewhere in the frozen wastelands across the sea from them, with power that was quickly growing. Many searches were conducted to locate this Kingdom, to no avail, for a time. However, after weeks of searching, naval fleets headed by the New Romancian Empire, led by Emperor DefendPopPunk, managed to locate the Kingdom, which appeared to be very powerful, with armies lined up and many ships in its docks. The New Romancian Empire, being the closest nation to this new Kingdom, organized a diplomatic mission and sent it to the new Kingdom, being greeted by it’s leader upon arrival at its docks, King Sybillian. Upon arrival at the Kingdom, revealed to be named the Kingdom of Ilia, we were met by King Sybillian, who, after a few minutes of discussion, took us into his meeting hall. We discussed establishing diplomatic relations between our two nations, and talks were going well, with the King agreeing to consider them. However, as the meeting was concluding, a rouge General ZeviVoid of Norkeep of the ISU bursted into the meeting and attempted to assassinate Queen Chiptzel of Ilia, which enraged the King, who promptly ordered us to return home, stating he would send some of his people to New Romancia for further talks. Before the Kingdom of Ilia had sent any ship, the Emperor of Romancia, along with a few other soldiers of his army, were travelling to the nation of Ghat for a meeting, where they were greeted en-route in the ocean by King Sybillian, alongside a few of his soldiers. After some light discussion, the King noticed that the rouge General Zevi was on board our ship, to which he soon demanded we hand him over, to which we denied. After the Romancian Captain FearlessPie attempted to broker peace, which failed, the gangplank between the two ships was blown up, and the first battle between the two nations had taken place. The battle was fought, long and hard, but ultimately the Kingdom of Ilia managed to win the battle. This victory displayed that the Kingdom of Ilia, previously thought to be a fledgling state of barbarians by the ISU, was truly powerful, and deserving of the title of a great power of the world. The victory also displayed their naval superiority over the naval fleets of the ISU. Those aboard the Romancian ship managed to escape back to Romancia, and there were no casualties from the battle. However, the rouge General ZeviVoid was captured by the Ilians before he could join his comrades to escape, and become a prisoner of the Ilian Kingdom. Upon returning home, Emperor DefendPopPunk summoned the rest of the leaders of the ISU to debate what should be done following the battle and establishment of the Kingdom of Ilia as a world power. During this meeting, the emperor was notified that a foreign envoy had arrived in New Romancia. Upon their arrival at the town hall, it was revealed to be an Ilian envoy, headed by the cousin of King Sybillian, Lady Kass. She and her envoy had been sent by the King to deliver a document containing terms for peace between the ISU and Ilia. She was sent to wait in the Ghat Embassy while we read and debated the terms. Upon reading them, we all realized that the terms were far too extensive to agree to, and unanimously agreed to decline them. However, the emperor decided that simply declining the terms was not enough. This was a kingdom to be wiped off the earth, he thought, and so wrote a Declaration of War against the Ilian Kingdom. This document was displayed to the rest of the leaders, who all agreed to it. Upon this decision to declare war, the Lady Kass was brought back into the meeting room. We promptly told her that the King’s terms were declined, and then presented her with the Declaration of War, to which she read and simply laughed at. The fair Lord Porter of Ghat, tired of this sarcastic and narcissistic attitude from the Lady, sliced her arm open and cut off one of her fingers as a punishment, and as a message to the King and Ilia. She was then bound and boarded upon one of our ships, to be delivered back to Ilia alongside the Emperor and his generals. Upon arriving in Ilia, we were greeted by the King himself, who was visibly disturbed upon seeing his cousin in such a condition. We made sure that he knew of what had happened in the meeting, and before leaving, the Emperor pulled him aside and cut off one of his fingers as well. After the return to Romancia, war continued on for weeks, with scattered battles happening across the Realm. However, nothing large-scale happened for a while. After a couple weeks, however, the King of Ilia sent a document to Romancia dictating a challenge to the Emperor. They were to duel alongside another, and if Romancia won, Ilia would return the rouge General ZeviVoid. If they were to lose, Romancia would have to pay a large sum of minerals to Ilia. This duel was conducted the following day, to a Romancian victory. True to their word, the Ilian Kingdom returned the rouge General ZeviVoid to Romancia, after which he was returned to his homeland of Norkeep. Following this, not much has yet happened.Recently, the Dragonhearted, an independent nation led by Knight-Commender Tex, has become a neutral ground for both warring nations to meet with each other diplomatically. Also recently, both leaders of Romancia and Ilia have shown interest in holding a parley at the Dragonhearted, and it will be interesting to see where this leads in the Roleplay if it does indeed happen.
  8. Sorcery. The Summoning of mystical entities. The Enchantment of items. Brewery of potions. Formation of matter. Puddor can supply the teachings and known knowledge of all these things. Magic can be a touchy subject with some, some people choose to not believe in it where others live off it. My institute, Puddor, is not an enemy nor a friend to outsiders. We are neutral to all but will not hesitate to attack if necessary. The arcane arts are a sacred knowledge which can be disastrous in the wrong hands, that's why I have started a school to teach people how to properly use the powers with a good heart. The 4 Houses of Puddor have not yet been decided but when either 1-3 (may expand) others have joined me to form a school board they will be discussed (do not hesitate to hand in names for yourself, they may be accepted). to become one of these 'others' just message me and if you have these attributes then I will consider you: My trust as a friend Good intent Fairness You can be one of these people even if you're already in a group. For the start of a new, magical, era in the modern world of Everneth. -Headmaster Pudd
  9. It's been about a week since the attempt on King Sybillian and Queen Chiptzel's life, carried out by Romancia's General Zevi. But what has happened since then, and how can we end this senseless violence? Well, I have had conversations with both the leaders from Romancia and Ilia, DefendPopPunk and Sybillian respectively. After the unprovoked attack on the King and Queen of Ilia, the monarchs decided that those responsible for the attack must be dealt with accordingly. According to my sources, Zevi has been fined and demoted, which the monarchs were not happy with. So, after hearing this, Ilia decides to take matters into their own hands. Ilian soldiers capture Zevi during a quick, decisive battle, ending in Ilian victory. The ISU retreats. Ilia declares that any ISU must be killed on sight, and thus sparks the Ilian-Romancia war. King Sybil has then sent his cousin to try and negotiate a deal with Romancia and the ISU. But, apparently that is not what happened. These negotiations were very deleterious to Romancia and the ISU, and thus were disregarded. Romancia decides to reqrite these terms when Ilia allegedly attacks the Fire Nation embassy nearby. So, the cousin of King Sybil get's her pinky finger removed and becomes battered and bruised, and gets shipped back to Ilia. The Romancian king then decided to remove King Sybil's pinky finger as punishment for provoking the ISU. So, what now? Well, after talking to both Sybil and DPP, they both openly stated that they were interested in holding a parley. The location of the parley will be at a third party location, which will be released at a later date. So, why rehash all of this? Well, you, yes you reader, have the chance to come up with terms for a treaty. Try and keep this as balanced as possible, and just note, that the third party ultimately has the power to write the treaty to be negotiated with both parties. Please, for the sake of peace, try and stay friendly. All suggestions can be placed as replies.
  10. FearlessPie121

    The Haulani (FearlessPie's Faction)

    FearlessPie has a long novella of Captain's Logs published at the Roleplay's local libraries. I recommend hitting those up for a good enticing read but for those who just want the basic gist of who I am and what I'm doing, here it is:
  11. EarthCube

    Fallen Nation of Morsulia

    While the powerful navies of Ilia and the ISU have been fighting overseas, the small island nation of Morsulia was battling to survive its own challenges. In the past month, this once prosperous land was struck with a devastating plague, the likes of which had never been witnessed before. The entire island was wiped out, with 90% of its inhabitants killed. Crops began to fail and buildings started to crumble, leaving us with no food and no shelter. Even the precious cattle on the island were transformed into some sort of fungal beast. Many cures were attempted, but none proved successful. All but a few on the island have given up any hope of recovery. However, one of our elders knows of a fruit that may be capable of saving Morsulia. We seek the help of any who are willing to give it in obtaining one crate full of netherwart, the seed necessary for growing the mythical Soulfruit* which possesses the ability to restore life where it was once lost and provide unprecedented power to the living. With this Soulfruit, we will be able to bring life back to Morsulia, and prosper once again. Once the netherwart has been seeded and fully matured, it will be infused with Soul Essence, turning it into the mythical Soulfruit. This process will take around one month to complete, so we will be doing what we can to survive in the meantime. Anybody who helps provide the necessary netherwart will be rewarded with a small sample of Soulfruit upon its completion. *Soulfruit will be golden apples, so please keep them out of the roleplay until they're ready.
  12. Last night, Romancia's Emperor, accompanied by Lords Porter and Lopp, landed on Ilian soil to discuss diplomatic between the ISU and Ilia. Talks were going relatively well, until the general of an ISU member nation - namely, General Zevi - interrupted the meeting, making an attempt on the lives of both King Sybil and Queen Kaia. After the threat was dealt with, all members of the ISU were made to leave our territories until the royal family had decided what route to take regarding this incident. The ISU envoys left without much question, promising to deal with the rogue general. Today, ISU and Ilian ships met on Ilian waters. Foreign Ruler DPP claimed that this breach of their ban from our lands was on accident, as they were on route to Ghat and simply miscalculated their path slightly. After their ruler discussed this matter briefly with Sybil, our King noticed that the General from the night before was on board the ISU vessel, and apparently no worse for wear. When questioned on the issue, Foreign Ruler DPP claimed that General Zevi had been demoted and fined - hardly an apt punishment for an attempt on the lives of Ilia's beloved monarchs. King Sybil, infuriated by this affront to the seriousness of the matter, demanded that Ilia recieve custody of Zevi to imprison him ourselves until he served an appropriate sentence. The Romancian emperor refused, and sent his own Admiral Pie to the Ilian ship as an envoy, hoping that he might smooth matters over. Admiral Pie was, long ago, a member of an indigenous tribe of peoples on an island of their own. While the details of these events are hazy at the present time, it has been reported that Romancia destroyed the now-Admiral's tribe in the name of cleansing barbarianism, leaving Pie himself as the only survivor. Therefore, when Romancia encountered Ilia, he began concocting a plan to claim revenge on the faction that ruthlessly destroyed his people. When Pie and Sybil retreated to the captain's cabin, they decided that now was the time to strike from inside. The ISU would neither give Zevi over willingly or give him the punishment that he so deserved - despite being indebted to us for letting them live after the attack - and therefore it was clearly evidenced that they would not be compliant in friendly relations with our nation. Between that offense and Admiral Pie's righteous anger towards the Romancian ruler, it was decided that now was the time to show the ISU that Ilia was a force to be reckoned with. Pie smuggled two potions to King Sybil to give our people an edge in battle, and subtly helped weaken the enemy forces. Pie was made to retreat to the enemy ship, acting as though some horrible affront had occured, and to shout for war. The battle commenced, and despite Ilia being outnumbered, it was a swift and decisive victory for our sovereign Kingdom. The enemies were all but routed; Foreign Ruler DPP and his ruling cohort fled while Ilian soldiers took Zevi into custody, and the remains of their vessel was salvaged to bolster the now-unchallenged Ilian navy. Hence, King Sybil and Queen Kaia have issued a decree; any ISU-affiliated ships or soldiers are to be eliminated on sight. Trade vessels will be accompanied by military ships for their protection against the honorless Romancians, and a new fleet of warships has been requisitioned in anticipation of further encounters with the ISU, and an emmisary has been dispatched to their capital to discuss terms for the fool nations' continued existence. Sir and Pie has been officially inducted into the Ilian order of knights, whom Duke Warwolf is organizing for battle in collaboration with General Rolo. Former ISU General Zevi is being questioned in an undisclosed location; he has been given the opportunity to exchange information and potentially compliance as a sleeper agent for his freedom. Despite the ISU's unprovoked attacks and accusations, Ilia stands entirely unscathed and prepared for the possibility of war in the near future. Draw your swords, soldiers and knights of Ilia, for this trial will be but small, and easily quashed by our strength!
  13. Tonight, on May the Sixth of 2017, the rebirth of an tradition predating even Everneth itself was enacted. As you already know if you read the title, this is the return of the roleplay that has brought many joy in the past. However, before I explain the events that occurred on this night, I believe a short explanation of the history of the previous roleplay's is in order. For those who remember it, this shall simply be a refresher of the memories. For those who come after it, please read through all of it as you will want an understanding of the roleplay's that came beforehand. In the olden days of the age of Vanevo, a roleplay came about in the fall of 2015. This roleplay was the original, or OG as I will refer to it, roleplay. It came about completely naturally, and soon a complete story was written for it and almost the entire server eventually took some role in it (at one point, Magvel, one of the major factions in the OG roleplay, was more popular than spawn). This roleplay has thus far been the most popular roleplay, with subsequent attempts to revive it not coming close to it's popularity. Some attribute this to there simply not having been as many people on the server. After the OG roleplay came the second roleplay, known as "Cherry Rock" or the Colony Roleplay. This roleplay was far more specific and restrictive than the OG roleplay. It enforced the rule of no tool usage above the stone level unless they were imported from the mainland. This was implemented as a shop on a ship being opened once a week where you could trade in basic resources collected with stone tools for iron tools and other resources the colony was not allowed (or able to, in roleplay lore) on it's own. The roleplay had mostly died down after the first week, after people got bored with the style in which it was played, and the general restrictiveness of it. After this Colony Roleplay came the Third Roleplay, which itself was a full attempt to restart the OG roleplay, completely with the same factions from it as well as a continuation of the story. This roleplay featured a new faction alongside the classic ones, and while it did take off somewhat, it only had a few moments that shined like the OG roleplay did all the time, and otherwise died down after one to two months. Now, today, a new era of the Evernethian Roleplay, and by extension Everneth itself, has begun. The fourth roleplay has launched after preparations have been built up and laid in place since the map began. Tonight, a meeting took place at the Capital of the New Romancian Empire, a picture of which you may find below. In this meeting there were leaders and representatives of leaders of four various nations, alongside the host of the meeting, the leader of New Romancia itself, Emperor DefendPopPunk. Present at the meeting alongside DPP were Fire Lord Lopp, Vice Governor TurboMotionX on behalf of Governer ProneToRedstone, Lord 20JPorter, and Captain Pie. These people were from their nations of [name of lopp's nation], [name of prone's nation], Ghat, and Setreip, respectively. Various things were discussed during this meeting, but the primary reason that all were summoned tonight was to discuss and sign the Acts of Union, which would officially bind all these nations together, under the New Romancian Empire, all under the name of a single union. After much debate as to the nature of this union and the power that each nation would be allowed under it, the following terms were unanimously agreed upon. First and foremost, all nations were to be self-governing, and the empire, along with any other nation, would not interfer in the affairs of another unless requested. Secondly, travel between all lands of the nations of the union would be allowed by anyone living within the union, as long as property was respected with wishes of the leaders of the nations. The union itself was, after intense debate, named the Independent States of Unity, or the ISU, representing that while each state is independent, we still stand together in unity. It is this union together that forms the very first faction of the new roleplay, the ISU. At the present time of this post, each nation on it's own is wealthy, and combined make the union unmatched on the server in wealth. The power of the ISU is not to be understated, and this will be taken into consideration by any rising opposing faction. Outside of the roleplay itself, we encourage any and all people that are interested to join the roleplay. Those open to people joining their towns in the ISU at the moment are Emperor DefendPopPunk and Governor ProneToRedstone, so please contact one of them if you wish to join a town in the roleplay. Of course, this is not the only way to join the roleplay. To 'offically' join the roleplay, one could act alone, create a town of their own, or even join up with others to create opposing alliances to standing powers! The possibilities are almost endless with where this roleplay could go, and everyone who is a part of it has control over it's destiny. I reach out to you, the players of Everneth, to make sure that THIS roleplay is the one that takes off. That this is the roleplay that becomes the greatest event that Everneth has ever known. If you need any more information on the roleplay itself, or have any questions or suggestions, please contact DefendPopPunk by either replying to this post or pm'ing them on the forums or Discord. Thank you for reading through this post, and I hope that everyone looks forward to the coming weeks and months, and that this roleplay turns out to be something big and something great! http://i.imgur.com/7AkPEt3.png' alt='URL>'> EDIT - Below is a list of all the players in the Roleplay. If you are not in this list, please notify me so that I may edit you in. All players will be sorted by their respective allegiance. Independent States of Unity -New Romancian Empire - Emperor DefendPopPunk, General Pande, Captain FearlessPie, Diplomat Lopp, and Citizens Diagornas57, JiuJitsuJohnny, YongoCrown, Puddddles, AndrewDogBoy2017, Blimpe, and MoAboss16. -Fire Nation - Fire Lord Lopp -Ghat - Lord 20JPorter, General Espio -Setreips - Admiral FearlessPie -Norkeep - Governor Remy, Vice Governor TurboMotionX, and Citizens ZeviVoid. -Archdale - Lord JorCoffeeBeans Kingdom Of Ilia King Sybillian, Duke Warwolf, Queen Chiptzel, Citizens BrenCarpenter, Empryzz, RegretZero, Kaddaschatzi, Stark, Zieon, Amz, HGWicks, and Rolo. Other Independent Factions -The Dragonhearted - Highlord Tex
  14. 20JPorter

    The Ghat Backstory

    The following is the backstory of the City of Ghat, an RP faction:
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