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Sybillian

Ultra Hardcore Megathread

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ULTRA HARDCORE
 

WELCOME
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Every two months, Everneth hosts a grand competition - an esteemed event where competitors are invited to prove their mettle in brutal combat. This event is known as Ultra Hardcore; a battle royale in which players are spread throughout a world of naturally-generated Minecraft terrain, and tasked with being the last player standing. But other contenders aren't their only challenge. In addition to the dangers inherent in the battlefield, natural health regeneration is disabled. Every wound suffered is a permanent scar, and the only way to regain lost health is by eating a golden apple, drinking a potion of healing, or killing another opponent and using the trophy dropped.

Additionally, each match - referred to as "seasons" - introduces a major twist to change up the game. Past scenarios include binding teammates health together, ores instantly being smelted, or advancements giving you a sliver of health as they're acquired. Sometimes, these twists become permanent; for instance, a shrinking border was introduced in an early season and has remained a staple ever since. No two seasons are ever alike, making the title of Champion that much sweeter.

Besides being a hub for discussion of all seasons of and topics related to UHC, this thread will serve a number of purposes. First, and most importantly, it will list every change from normal Minecraft gameplay that is included in matches of UHC. When a new change is made, it will always be mentioned in the season announcement post, but the full list will only be found here. Secondly, this thread will catalog the winners and those who earned medals in each season. If videos or streams of a given season were uploaded, those will be included as well. Lastly, this thread will serve as a conversation hub for topics and questions related to the game mode.

 

FOR BEGINNERS
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There are a few constants among every season of Ultra Hardcore. At the beginning of every match, players (or teams) are spread around a Minecraft world. This world is always limited by a border - usually between 1500 and 2000 blocks across. Once you spawn in, it's time to begin gathering resources from your immediate surroundings; primarily wood, food, and stone tools. If you can get leather, sugar cane, and apples for books and healing later on, all the better!

After you get enough resources to sustain yourself, it's time to find a cave and start mining. You'll need to get your hands on a shield and  iron equipment as quickly as you can, because if a monster hits you while you're mining, you won't get that health back. If you come across any gold ore, be sure to grab it to craft golden apples with.

After 20 minutes pass, PvP will be enabled, and and 30 minutes the world border will begin to slowly shrink towards the center of the world. Keep alert for the sounds of nearby players, and conscious of your distance from 0, 0. From here on out, your strategy will be largely reactionary, but there are a few general rules you can try to follow. Primarily, you'll want to get your hands on diamonds. If you find five, you can craft a pickaxe and an enchantment table, which will give you a massive edge over the competition. If you're feeling confident, you might consider braving the Nether and acquiring potions. While that's a massive risk - falling in lava is effectively a death sentence - surviving it and coming back with potions can make you incredibly powerful.

At 90 minutes in, it'll be time for meetup. This means that you MUST surface and make your way to 0, 0 to begin fighting. If you've killed a competitor or two by this point, you'll probably have a gear advantage over your foes, but either way you'll want to get as prepped as possible before this point in the game.

MISC TIPS:

  • Enchanting your gear - even at a low level - gives you a massive advantage over unenchanted players. Making an anvil and combining more enchanted items or books is a relatively easy way to become more powerful. If you can get at least 5 diamonds, it's almost always wise to prioritize a diamond pickaxe and an enchantment table over armor or a sword. However, you can now get obsidian from bartering with piglins, so that may be a better option if you have an excess of gold and are willing to brave the Nether.
  • A player with a bow can control a fight much better than a player without. And if you can get your hands on enchanting, Power is one of the most powerful enchantments. If you happen to find a mineshaft or another source of lots of string, getting Power III by combining Power I bows is relatively easy to do.
  • Healing (usually golden apples) is critically important to winning UHC. If you don't have much, it might be wise to either go to the Nether to collect gold or to try killing a player quickly so you can take theirs. Even if they don't have golden apples, they will always drop their head, which you can craft into a golden head for twice as much healing as a golden apple.
  • If you can't get everything you need from mining and foraging, it might be worth looking to alternative sources. Villagers can be a great source of arrows or even diamond gear if you're willing to take the time to level one up, and bartering with piglins or mining gold in the nether can be a great way to get a wide variety of useful items.
  • Don't forget to make an axe! So long as you're sprinting, using an axe to hit a player who is blocking with a shield will stun their shield, even if your axe isn't fully charged. Even if you don't actually deal damage with the axe, it's an important tool.
  • To a certain extent, you can keep track of other players' progress by when advancements they make are announced in chat. If you don't know what an advancement means, you can hover over it in the chat to see a description.
  • You can modify your settings file to set your brightness beyond maximum to save yourself the trouble of needing torches to see. You can find instructions on that here. You can also use Badlion Client to do this from in-game.
  • Enabling subtitles can be helpful when it comes to finding caves or incoming players.
  • You can get to the Nether without needing to make a diamond pickaxe or manually collect obsidian. All you need is a water bucket and a lava pool; you can find a short video tutorial on how to use them here.
  • Anything that deals damage over time that you can't easily stop - witches, cave spiders, wither skeletons, and and fire/lava in the Nether - will absolutely tear you apart. It's usually best to give such threats a wide berth.
  • No matter how confident you are in survival, caving simply is not safe. There are better ways to take on packs of monsters than diving in headfirst. Having them follow you to a chokepoint or hitting them from inside a wall where they can't reach you is much safer, and will keep you from having to use up valuable healing. Additionally, while ravines can be a great source of ores, monsters are very likely to drop on your head without warning. If a creeper takes fall damage while it's tracking you, it'll explode almost instantly. Look up!
  • Caving until meetup isn't always wise. Gather enough stuff to survive, but killing players is a much quicker way to get useful resources. Don't be afraid to go on the hunt!
  • There are more ways to kill a player than the traditional sword and bow. Using traps, lava buckets, flint and steels, and any other secondary methods you can think of can give you a massive edge even if you're out-geared.

 

RULES
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  • At meetup, all players must surface and make their way towards 0, 0 to fight.
  • Indirect PvP (lava buckets, traps, etc.) is not allowed before PvP is enabled.
  • Cross-teaming/trucing is not allowed.
  • Trapping Nether portals is not allowed.
  • Mods are not allowed, with the exceptions of Optifine, the Replay Mod, and Badlion Client (BLC's world map mod is not allowed and will be automatically disabled by the server).
  • Skybasing - defined as building high up into the air to create an artificial chokepoint - is banned.
  • Branch mining is allowed when ores are set to spawn in caves only.

 

BALANCE CHANGES
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The following section will detail the ways in which matches of UHC differ from vanilla survival. Largely, the game will function exactly the same, but a few minor tweaks have been made to encourage exciting and fair gameplay. Some balance changes may not apply in all scenarios.

  • When players die, they will drop their head. If you surround the head with gold ingots in a crafting table, you will create a Golden Head, which, when eaten, will restore twice as much health as a golden apple does.
  • Apples have a 1% drop rate (2x vanilla), and can drop when leaves are broken with shears. Additionally, they will drop from any type of leaves.
  • Ghasts do not drop ghast tears to prevent the crafting of regeneration potions. Instead, they have a 100% chance of dropping 1-3 gold ingots.
  • Endermen have a 100% chance of dropping 1 ender pearl, and a 20% chance of dropping 1 dragon's breath.
  • Blazes have a 100% chance of dropping 1 blaze rod.
  • Piglins may give 1-3 nether wart as a barter drop.
  • Horses & llamas have a 100% chance of dropping 1-2 leather.

 

MEDALS
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Players who perform great feats in a game of UHC will be rewarded with medals - they will display on your forum profile next to all of your posts.

Champion

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Awarded to the last player or team standing!

Ironman

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Awarded to the last player to take a point of damage.

Sanguine

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Awarded to the player who kills the most opponents.

First Blood

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Awarded to the first player to kill an opponent.

Midas

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Awarded to the player to acquire and eat the most golden apples.

Titanslayer

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Awarded to the player who kills the previous season's Champion.

 

ARCHIVE
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Champion - Awarded to the last player or team standing!
Season I: danified
Season II: a1ex_X & Warwolf595
Season III: rolo_
Season IV: Sybillian
Season V: rolo_
Season VI: rolo_ & Sybillian
Season VII: Warwolf595
Season VIII: PseudoStorm & RashE_
Season IX: rolo_
Season X: rolo_ & Warwolf595
Season XI: Sybillian
Season XII: Sybillian & PearUhDox
Season XIII: Kaddaschatzi
Season XIV: N/A (Season cancelled)
Season XV: Sybillian


Ironman - Awarded to the last player to receive a point of damage.
Season I: Sybillian
Season II: Pande1307
Season III: GreasyTroll4
Season IV: rolo_
Season V: danified
Season VI: Gantoxx
Season VII: Unknown
Season VIII: DefendPopPunk
Season IX: Pandeoo
Season X: Pandeoo
Season XI: 20JPorter
Season XII: Mehaz
Season XIII: Unknown
Season XIV: N/A (Season cancelled)
Season XV: Pandeoo


Sanguine - Awarded to the player to slay the most opponents.
Season I: Sybillian (3)
Season II: Warwolf595 (2)
Season III: rolo_ (3)
Season IV: Sybillian (3)
Season V: danified / rolo_ / Redstonehax (2)
Season VI: rolo_ (5)
Season VII: PseudoStorm (?)
Season VIII: PseudoStorm (7)
Season IX: Pandeoo (4)
Season X: Kaddaschatzi (5)
Season XI: Sybillian (6)
Season XII: lemonyfart (6)
Season XIII: Kaddaschatzi (5)
Season XIV: N/A (Season cancelled)
Season XV: Sybillian (10)


Midas - Awarded to the player to acquire and eat the most Golden Apples.
Season I: Sybillian (8)
Season II: a1ex_X / rolo_ (5)
Season III: Faceman (5)
Season IV: _Awkward__ (4)
Season V: danified (6)
Season VI: Sybillian (7)
Season VII: PseudoStorm (42)
Season VIII: PseudoStorm (28)
Season IX: PseudoStorm (7)
Season X: Kaddaschatzi / Sybillian (7)
Season XI: Sybillian (15)
Season XII: lemonyfart / PearUhDox (6)
Season XIII: PseudoStorm (19)
Season XIV: N/A (Season cancelled)
Season XV: Unknown


First Blood - Awarded to the first player to kill an opponent.
Season V: Pandeoo
Season VI: RegretZero
Season VII: PseudoStorm
Season VIII: RashE_
Season IX: rolo_
Season X: Kordon_Luis
Season XI: Kaddaschatzi
Season XII: lemonyfart
Season XIII: Cr0ms
Season XIV: N/A (Season cancelled)
Season XV: Mr_Puddles


Titanslayer - Awarded to the player who kills the previous season's Champion.
Season XIII: PseudoStorm (killed Sybillian)
Season XIV: N/A (Season cancelled)
Season XV: yurimonte (killed Kaddaschatzi)

Edited by Sybillian

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