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Ultra Hardcore Megathread

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Every two months, Everneth hosts a grand competition - an esteemed event where competitors are invited to prove their mettle in brutal combat. This event is known as Ultra Hardcore; a battle royale in which players are spread throughout a world of naturally-generated Minecraft terrain, and tasked with being the last player standing. But other contenders aren't their only challenge. In addition to the dangers inherent in the battlefield, natural health regeneration is disabled. Every wound suffered is a permanent scar, and the only way to regain lost health is by eating a golden apple, drinking a potion of healing, or killing another opponent and using the trophy dropped.

Additionally, each match - referred to as "seasons" - introduces a major twist to change up the game. Past scenarios include binding teammates health together, ores instantly being smelted, or advancements giving you a sliver of health as they're acquired. Sometimes, these twists become permanent; for instance, a shrinking border was introduced in an early season and has remained a staple ever since. No two seasons are ever alike, making the title of Champion that much sweeter.

Besides being a hub for discussion of all seasons of and topics related to UHC, this thread will serve a number of purposes. First, and most importantly, it will list every change from normal Minecraft gameplay that is included in matches of UHC. When a new change is made, it will always be mentioned in the season announcement post, but the full list will only be found here. Secondly, this thread will catalog the winners and those who earned medals in each season. If videos or streams of a given season were uploaded, those will be included as well. Lastly, this thread will serve as a conversation hub for topics and questions related to the game mode.



There are a few constants among every season of Ultra Hardcore. At the beginning of every match, players (or teams) are spread around a Minecraft world. This world is always limited by a border - usually between 1500 and 2000 blocks across. Once you spawn in, it's time to begin gathering resources from your immediate surroundings; primarily wood, food, and stone tools. If you happened to spawn near oak trees, it would be well-advised to collect a few apples before you start mining, so that you can later craft them into golden apples with which to heal.

After you get enough resources to sustain yourself, it's time to find a cave and start mining. You'll need to get your hands on iron equipment as quickly as you can, because if a monster hits you while you're mining, you won't get that health back. If you come across any gold ore, be sure to grab it to craft golden apples with.

After 20 minutes pass, PvP will be enabled, and the world border will begin to slowly shrink towards the center of the world. Be wary of the sounds of nearby players, and conscious of your distance from 0, 0. From here on out, your strategy will be largely reactionary, but there are a few general rules you can try to follow. Primarily, you'll want to get your hands on diamonds. If you find five, you can craft a pickaxe and an enchantment table, which will give you a massive edge over the competition. If you're feeling confident, you might consider braving the Nether and acquiring potions. While that's a massive risk - falling in lava is effectively a death sentence - surviving it and coming back with potions can easily turn the side of a battle.

Eventually, the border will shrink to 250 blocks across, and the final battle will be right on the horizon. If you've killed a competitor or two by this point, you'll probably have a gear advantage over your foes, but either way, the final showdown approaches, and you'd best make sure you're as prepared as you can be. Find yourself an advantageous position, locate your opponents, and get ready to show down!



  • Dead players must cut off all communication with all other players. There are no exceptions for any reason.
  • Trapping Nether Portals is banned.
  • Potions of Regeneration are banned; ghasts will drop gold ingots instead of tears.
  • Players are safe from PvP for the first 20 minutes of the match. An automated message will be posted in the in-game chat after 20 minutes have passed.
  • Mods are not allowed, with the exceptions of Optifine and the Replay Mod.
  • Skybasing - defined as building high up into the air to create an artificial chokepoint - is banned.
  • Branch mining is banned. Staircasing and digging downwards are both acceptable, but you must explore caves to find your treasures.



The following section will detail the ways in which matches of UHC differ from vanilla survival. Largely, the game will function exactly the same, but a few minor tweaks have been made to encourage exciting and fair gameplay.

  • When players die, they will drop their head. If you surround the head with gold ingots in a crafting table, you will create a Golden Head, which, when eaten, will restore twice as much health as a golden apple does.
  • Endermen will always drop an ender pearl.
  • Endermen have a 20% chance of dropping 1 dragon's breath.
  • Blazes will always drop one blaze rod.
  • Zombie Pigmen will always drop 1-2 gold nuggets (previously had a 50% chance of dropping 1)
  • Zombie Pigmen have a 50% chance of dropping nether wart.
  • Horses & llamas will always drop at least one leather.
  • Baby wolves will never grow up (and thus cannot be bred exponentially).
  • Tamed wolves have 8 health points (the same as their wild counterparts) instead of 20.



Those who achieve remarkable feats should be rewarded! As such, we have a number of medals that are handed out each season.



Awarded to the last player or team standing!



Awarded to the last player to take a point of damage.



Awarded to the player who kills the most opponents.

First Blood


Awarded to the first player to kill an opponent.



Awarded to the player to eat the most golden apples.



Awarded to the player who kills the previous season's Champion.



Champion - Awarded to the last player or team standing!
Season I: danified
Season II: a1ex_X & Warwolf595
Season III: rolo_
Season IV: Sybillian
Season V: rolo_
Season VI: rolo_ & Sybillian
Season VII: Warwolf595
Season VIII: PseudoStorm & RashE_
Season IX: rolo_
Season X: rolo_ & Warwolf595
Season XI: Sybillian
Season XII: Sybillian & PearUhDox

Ironman - Awarded to the last player to receive a point of damage.
Season I: Sybillian
Season II: Pande1307
Season III: GreasyTroll4
Season IV: rolo_
Season V: danified
Season VI: Gantoxx
Season VII: Unknown
Season VIII: DefendPopPunk
Season IX: Pandeoo
Season X: Pandeoo
Season XI: 20JPorter
Season XII: Mehaz

Sanguine - Awarded to the player to slay the most opponents.
Season I: Sybillian (3)
Season II: Warwolf595 (2)
Season III: rolo_ (3)
Season IV: Sybillian (3)
Season V: danified / rolo_ / Redstonehax (2)
Season VI: rolo_ (5)
Season VII: PseudoStorm (?)
Season VIII: PseudoStorm (7)
Season IX: Pandeoo (4)
Season X: Kaddaschatzi (5)
Season XI: Sybillian (6)
Season XII: lemonyfart (6)

Midas - Awarded to the player to acquire and eat the most Golden Apples.
Season I: Sybillian (8)
Season II: a1ex_X / rolo_ (5)
Season III: Faceman (5)
Season IV: _Awkward__ (4)
Season V: danified (6)
Season VI: Sybillian (7)
Season VII: PseudoStorm (42)
Season VIII: PseudoStorm (28)
Season IX: PseudoStorm (7)
Season X: Kaddaschatzi / Sybillian (7)
Season XI: Sybillian (15)
Season XII: lemonyfart / PearUhDox (6)

First Blood - Awarded to the first player to kill an opponent.
Season V: Pandeoo
Season VI: RegretZero
Season VII: PseudoStorm
Season VIII: RashE_
Season IX: rolo_
Season X: Kordon_Luis
Season XI: Kaddaschatzi
Season XII: lemonyfart

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