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  1. 10 points
    State of the Realm Introduction We’re officially over a month into the latest update, 1.12, and we’re having some awesome progress on the server and I’m happy to report that you, the players, are Everneth’s greatest quality. This can be further evidenced by the feedback given in the latest form I sent out on Discord yesterday. Over 95% of you said that the community itself was the greatest aspect of Everneth and that follows in quite nicely with the vision I have for this community. With that said, it has been a while since my last State of the Realm update and I find it only fair to open up with some transparency. Most of this is unseen work, other parts is work only found on Test. In a nutshell this post is meant to clear up “What is Par actually doing?” and “What are the plans for the future?”. Let’s go! The Emergency Election To clarify what is going on, Mindovermaster (AKA Mentalistic) had formally stepped down recently from Parliament. When that happens, the Charter specifies that Parliament vacancies must be filled. Basically, put it back the way it was before the resignation. While not a requirement, HC usually takes this opportunity to promote an elected Baron (mod) to a permanent position. In turn this opens a vacancy in the elected seat and according to the Charter, we must hold an immediate election. As of this writing, the nominations have closed and the vote is on! Head on over to this announcement to vote! Communications and Competition Ministries are Removed This is the second time I’ve tried to get all ministries rebooted up and running. The major changes to this attempt was giving more things to do for both ministries but those who were interested quickly burned out from doing some of the roles and then they just drifted further into obscurity. The only ministry that consistently performed was the Interior so that ministry will still remain with much the same responsibilities and roles. Comms dispatches will pretty much be replaced with posts like these and Comp will turn into a Par managed series of events (+Syb). With the removal of these ministries, the concept of deputies and ministers is being phased out. The remaining ministry of the Interior will simply be managed by the entirety of HC. Creation of Privy Council One of the most successful parts of having the ministries was opening up medal nominations to everyone involved. So I am creating this group of players to bring in what’s remaining of the Interior and will be seeking out a few more members of the community to contribute. This group will be led by Zieon and he is in charge of recruiting the remaining few for the group. Behind the Scenes For quite some time, I have been working on adding in a new panel to profiles (like about me and awards) that included various in-game statistics. This has been a slow development due to learning the IPS4 architecture and my novice level knowledge of PHP. While I’m not new to object-oriented programming, I’m far more familiar with ASP/C# than I am PHP. There are also several staff related tools that I’ve been developing to help speed up the whitelisting process and streamline the flow for new players and make it easier to get citizenship to Everneth overall. Some details of the new and improved UX flow is guiding the player to sub their app first, then show the introductions forum to make an intro, then once that is complete they get access to the standard pending role. While a similar UX has been put into place, its not as efficient as I’d like and so I’ve still been working on improving this procedure. With regards to new tools, I want to speed up the whitelisting process at the approval stage. The plan has been to add two profile fields to our profiles: “IGN”, “UUID” and “Whitelist?”. By entering your IGN, the UUID field will fetch your ID from Mojang and automatically populate it. When a player is whitelisted, staff can check “Whitelisted?” and it will send a command with your UUID to Main, Test, and Games servers to whitelist you right away. Other work being done includes automating the Games Server to rotate between a cycle of maps, restoring inspector’s abilities to inspect with the boundaries of spawn, an MC based single player sleep using the new functions to see if Dynmap wont fuss, setup anonymous feedback forms within the site, restoring the donation portal, adding more “for fun” features to the site, sync last login time on the forums with the server to encourage forum activity, and more. New (sub) Titles and Roles for Parliament With the destruction of the ministries, I want to focus on members of Parliament serving some sort of role for the community as well as their usual moderation role. While mostly for theme purposes, these titles do relate to the roles that each member of Parliament is taking on and is meant to highlight each member’s abilities to best help the community. The new titles/roles are as follows: Lord Chief Inspector – Warwolf595 Responsible for the Interior and its team of inspectors. Lord Justice – Faceman Responsible for the fairness carried out by the Parliament, maintains oversight of appeals process for banned members pardons. Lord Chamberlain - _Pande_ Whitelisting lead in handling the process of pending applicants to becoming Citizens, while not exclusively performed by the Chamberlain, the office is meant to ensure the work is done. Lord Privy Seal – Zieon Responsible for the awards and recognition of all members of Everneth. Leads the Privy Council that handles nominations and awards selection. Lord Chancellor – GreasyTroll4 Responsible for the oversight of the (Low) Council. Responsible for the handling of elections as required. Lord Grand Inquisitor – rolo_ The head of Evernethian intrigue. The grand inquisitor is tasked with investigating serious offenses that usually may result in a permanent ban. A new non-partisan event based RP Every time we start a role play, lots of interest is there, things start moving along, and then it plummets. As a casual nonparticipating observer of the last several attempts at the RP, I’ve noticed that the key reasons for each of the RP's demise is due to one or more of the following: One or more key figures go AFK and thus halts the story The RP as a whole was far too restrictive Too many people want to lead a faction which divides the numbers True unbiased events aren’t generated by someone interested but not participating in the RP So I’d like to experiment with something. Everneth was originally created as a medieval themed RPG project with elements from Crusader Kings 2, World of Warcraft, and a text based game I had played called Politics & War. How to achieve this? I stand in as the King of Everneth (in the RP), I recruit a band of explorers (members of the RP) that want to settle new lands south of the realm. After I get a sizeable number of explorers, I will select a leader for the expedition. The explorers find a new land to settle and lay claim to the land. The group will then submit a name for their settlement to the King for approval. Once the name is approved, the RP officially starts. The expedition will then be given a set of tasks to formally turn their settlement into a city. Example of the tasks will include a Town Hall, 3 houses, one watch tower, and the start of a town gate and walls. At this point, I will look to appoint the first members of the Peerage of Everneth. I will select one Baron to lead the city, and then the Baron will have authority to select 2 Knights (second level of a typical peerage). At this point the settlement can either flourish to establish a second city or a band of explorers can return to the King of Everneth for another expedition. Rinse repeat the same process from before. Once 2 cities have been established, the title of Earl (Count) will be created to manage both cities. I expect that either a 3 band of explorers to appear to lay claim to the title or one of the barons from the two cities to lay claim to the title. War To lay claim to a title, a formal declaration of war must be made on the forums in the RP forum (to be created). Each side will be given a percentage score system. Each player in a faction counts as 100 soldiers, if enough players die that equals 0 soldiers in their total, that side loses 25% of their score Example: Side A has 5 players (500 soldiers), Side B has 4 players (400 soldiers). Starting scores are 100% / 100%. Side A kills 3 players, Side B kills 6 players. Since 6 players equals 600 soldiers, Side A lost 25% and the score is now 75% / 125%. Once one side reaches 200%, the other must surrender and accept loss of title and currency (most likely will be gold). Other options of surrender are cease fire: both sides lose currency, white peace: losing side loses resources and winning side gains those lost resources, and voluntary surrender: loss of title to surrendering side and some resources. Further expeditions Once the title of Count has been conferred, the Count may then expand his land and seek to create another settlement under the same criteria but must have X amount of currency to fund the expedition and must also appoint a baron for the new city once it is completed. Revolt A faction or coalition of cities may form and revolt against their liege (most often a Count) to lay claim to their own leader of a faction to gain the title. If the revolt succeeds, the claimants strip the titles from the losses and the former Count/Liege lord becomes a gentleman of the peerage (lowest peer rank). If enough interest is gained for the RP at this point, I may open up the option to revolt against the King (me in the RP) to sever ties to the realm and further the RP as a whole. Progress As a non-participating player aside from the beginning elements of the story line, I will do my best to write the progress of the RP as well as write in events and changes to the RP as they come along, ie: tornado rips through settlements, X currency was used as funds. I will get input from the leaders of the cities/settlements/expeditions/counties for added drive to the story line as much as possible. How to join the RP I will create a thread outlining the start of a new expedition for fame and glory to drum up the beginning of the RP. Anyone interested will sign up to become an explorer for the expedition, I will have the list open for 3-5 days or until X amount of players (exact amount TBD) have volunteered for the expedition. At that point I will post a second expedition to begin with another set of explorers to settle the second city. The Rules of the RP Be mindful of the Charter when going through the RP. Respect is key to keeping this alive and successful. While not realistic to a set of events, no buildings are to be griefed under any circumstance, but temporary structures for battle may be placed done in the event it takes place. Keep mindful of the amount of time it would take to tear down the temp structures. No theft is allowed. Most resources will be given and lost via scripted events laid down by myself. Some of those events might be “In the past season X city struck gold in the mines and gained an extra 20 gold bars, Y city was raided by a band of outlaws and lost 10 gold. By signing up for the RP, no player is to be killed unless war has been declared AND the players involved in the war are in RP areas (ie: no killing RPers in Spawn or the hub). IF WAR HAS BEEN DECLARED AND YOU ARE KILLED HOLDING NON-RP VALUABLES/MATERIALS IN YOUR RP BASE, YOU ARE LIABLE FOR LOSSES/DAMAGES. It will be impossible to enforce the PVP Code fairly otherwise. With that one exception, the PVP Code will be enforced as before. Misc RP bits I will flesh out more of the RP information little by little to get this ready. I’m hoping to deploy the first expedition in the next week or so given that I can efficiently write up more information about playing in the RP and other aspects of it. Competitions and Events This has been the most common feedback item on the survey I put out a couple days ago and I agree with the feedback. We need more events again on top of just UHC and Steam Sunday. So The first thing on my agenda is to get a spleef tournament up and scheduled before the end of the month for everyone to look forward to. We will also try to bring back the weekend minigames for the games server (games.everneth.com) so we can take a break from the daily grind of building our base on the main server. We also want more incentive to make this current map last as long as possible so these extra events and the next RP attempt should serve to either give a nice break or a renewed purpose to play on the main server. Awards I mentioned earlier about the Privy Council, while its not completely formed yet, I am receiving nominations for June as of tonight from Par and the members of Int. Hopefully by the months end the PC will be able to take the reigns in handling medals from there on out. In Closing This has got to be my longest post in the entire 4 years I’ve been managing and leading a community but it has been a while since I’ve had this much to say and this much to try out. I can’t stress enough my enjoyment in seeing you all have a great time here. We get our fair share of grefiers, the occasional and sometimes too frequent theft here and there, but all in all its been a great experience for me as the owner of Everneth and I hope we continue to succeed as a community together for the time to come. I hope that these changes and the new RP aren’t too confusing for everyone and its also my hope that they will help move us forward and create a much more fun and rewarding experience for you guys. Discussion <3 Faceman Lord Chief Justice, King of Everneth
  2. 3 points
    Introducing the Monthly Voter Raffle Starting with this reset and the month of October, we will start a new incentive to get you guys hyped up and voting for our community. To achieve this, I will begin using some of the funds we receive from donations to raffle off a $10 to $20 Steam gift card/certificate to those who vote for us on any server page we are listed with. Each of these listing is linked with a votifier listener and the votes you make for us are tracked and recorded to an internal database. The Rules In order to participate, all you need to do is vote! You must use your current IGN in order to receive valid entries to the raffle. Each vote you make is an additional entry to the raffle. Fake IGNs will not be counted towards your total. At the end of the month, I will take all the entries recorded and randomly generate a number out of the total votes. The number generated will be matched up to the entry with the same number and that player will receive the prize! In order to get the prize, you must have a valid steam account! If the winner does not have a Steam account or refuses the code, I will select another winner. Good luck and get voting! http://minecraft-server-list.com/server/350215/vote/
  3. 3 points
    It's been about a week since the attempt on King Sybillian and Queen Chiptzel's life, carried out by Romancia's General Zevi. But what has happened since then, and how can we end this senseless violence? Well, I have had conversations with both the leaders from Romancia and Ilia, DefendPopPunk and Sybillian respectively. After the unprovoked attack on the King and Queen of Ilia, the monarchs decided that those responsible for the attack must be dealt with accordingly. According to my sources, Zevi has been fined and demoted, which the monarchs were not happy with. So, after hearing this, Ilia decides to take matters into their own hands. Ilian soldiers capture Zevi during a quick, decisive battle, ending in Ilian victory. The ISU retreats. Ilia declares that any ISU must be killed on sight, and thus sparks the Ilian-Romancia war. King Sybil has then sent his cousin to try and negotiate a deal with Romancia and the ISU. But, apparently that is not what happened. These negotiations were very deleterious to Romancia and the ISU, and thus were disregarded. Romancia decides to reqrite these terms when Ilia allegedly attacks the Fire Nation embassy nearby. So, the cousin of King Sybil get's her pinky finger removed and becomes battered and bruised, and gets shipped back to Ilia. The Romancian king then decided to remove King Sybil's pinky finger as punishment for provoking the ISU. So, what now? Well, after talking to both Sybil and DPP, they both openly stated that they were interested in holding a parley. The location of the parley will be at a third party location, which will be released at a later date. So, why rehash all of this? Well, you, yes you reader, have the chance to come up with terms for a treaty. Try and keep this as balanced as possible, and just note, that the third party ultimately has the power to write the treaty to be negotiated with both parties. Please, for the sake of peace, try and stay friendly. All suggestions can be placed as replies.
  4. 3 points
    Sorry, but it looks like someone just learned how to use the tag feature 0_o ...maybe a little too much
  5. 2 points
    It's always a shame to see people leaving, but like you yourself said, you only played for a few minutes. It sounds to me like you just don't like the structure of the server - which is even more lenient than others, given the fact that our staff members are chosen by the community - and that's fine, but please don't pretend like it's some dystopian terror. It's a Minecraft server, man, none of it really matters and there are much better places to attention grab. You don't need to bring down everyone else's fun just because you decided you didn't want to play on a server, because clearly the rest of us enjoy it. I hope you enjoy your next home more, though.
  6. 2 points
    We Have a Winner! (And Maybe a Chicken Dinner Too!) At midnight last night, our impromptu Council election - to fill an empty slot left by promoting Zieon to a permanent position, if you hadn't heard - ended, leaving us with a clear victor! Please join me in congratulating: Kaddaschatzi (Kathi) Kaddaschatzi has won the election by a whopping 13 votes, and has now earned the title and rank of Baroness! She is the second person to hold this special title, the first being sunshinemel. Make us proud, Kathi! Kaddaschatzi will be serving as a Council member from July 24th to November 30th due to the timing of the election, as stated by the Charter: Congratulations once again to our new Baroness! May she have a wondrous time serving as a Council member, and may her efforts to help make Everneth a better place be fruitful!
  7. 2 points
    @Kaddaschatzi I mean, if you want to believe in things that aren't true, that's none of my concern.
  8. 2 points
    I shall sign up too! Let's just hope I can make it this time...
  9. 2 points
    Evernethian Council Nominations Our permanent Council member, Mentalistic (or "Mind"), has decided to resign from Parliament due to reasons that are explained by him here. As such, we are obliged to follow the direction outlined in Section 3e of the Evernethian Charter: In accordance with the first point, the High Council has selected Zieon as the newest permanent member of the Evernethian Council. Welcome, Zieon! (Do us proud!) As Zieon advances to the role of permanent member, a vacancy has been left for the role of temporary, elected Council member. As such, we are hosting an impromptu nomination - the three candidates with the most nominations will advance to the final stage of the election process and be voted on in a separate topic. Therefore, we, the Council of Everneth, ask that you reply to the thread below with your Council nominations over the next three days. Please refer to the previous elections if you wish to see how this went last time for reference. Thank you! Place your nominations here:
  10. 2 points
    Welcome to Minecraft 1.12, Evernethians! Its one of the best updates we've been waiting for since End Cities were released! Or is it? All servers have been updated to the Minecraft 1.12. So you will need to switch to the latest version of the game. Reach out to anyone you can to let them know the update is out and we're up and running! There are many players that have been waiting for the update to start playing again. You said something about the border. . . right? Yes! If you haven't heard yet, the border will be expanding to allow more room for the update to generate in! This also gives more opportunity for naturally generated structures and so on. The border will double in its size from 10k to 20k. We will probably never run out of land at this rate. The End will remain at 30k. Know of someone waiting to come back? Let them know about the update! This post will also be emailed to everyone here (excluding opt-outs) to inform those who have taken a break or stopped playing to wait for the update. Enjoy!
  11. 2 points
    Fourth Passing of the Blades With the closing of the Fourth Term, it is the time for the ceremonial passing of the blades once again. For those unaware, the elections have ended, and Zephyr, Blade of Parliament, is to be passed to EarthCube and Zieon! The Third Passing of the Blades is to be held once again at Spawn, Saturday, June 3rd at 1pm EST (That's tomorrow!). As always, members of Parliament will be passing their sword to their successors, and in the event of an absence the next available member of Parliament will be given the responsibility and honor. I unfortunately can not make it to this event that has become an Evernethian tradition due to a family trip planned on the same day (and starting at 7am no less), however, The Duke and Counts in the High Council have been given the authority to carry on the ceremony in my stead. I hope many of you are able to make it to this event as its been rooted in the fabric of our community as part of the Order of Everneth. What is the Order of Everneth? Seeing as how we've grown exponentially since the last Passing, many of you might not know what the Order is. The Order was originally founded on August 30th, 2016 at the closure of Term 1 as a means of elevating the old "Distinguished Member Medal" to something more meaningful. You may have seen people in game with the Sir or Lady titles. This is the Order's rank shown. To give a quote from the old post: The intention is that this honor is difficult to get. Much like real life honors, going above and beyond is absolutely a minimum requirement before the Order is even considered to be given to someone. Most of those who have been inducted to the Order are past and present staff. It's not secret that its skewed this way, but Staff have been given an extra opportunity to serve this community and those who have been exceptional and representing what Everneth is meant to be have been awarded appropriately. Current Members: StuartSnook GreasyTroll4 rolo_ AmzCuriousPanda Sybillian If you are aiming for the Order, I encourage you to aim high and don't give up. Keep in mind that you need to go beyond the lower precedence awards (King's Cross, Virtuous Medal, et al) and truly make your mark among the cornerstone of this community. This doesn't mean budding up with staff, and simply working silently away at your base. Get involved, engage with people, participate, and contribute in the best way you can. One Last Note In regards to awards: Members of a Ministry are, as of May 23rd, 2017, able to nominate members for the monthly awards alongside members of Parliament. This change was made to extend out recognition beyond the eyes of Parliament to a more grass roots level so that we increase the chances of everyone being properly recognized for their hard work and efforts. The monthly awards announcement will also be making its return starting this month (June) by popular demand so I will do my best to prepare them again for you all to enjoy. Best of luck and hope to see you guys at the ceremony! Glory to the Order!
  12. 2 points
    My experience on the server has been simply fantastic so far. Nowhere else have I found a community of Minecraft players that were as numerous AND as friendly as this community has been. The builds I've seen are extraordinary, and even as it is a very vanilla survival experience, there is already a good economy system going, and even roleplay and lore. It's one of the best servers I've come across.
  13. 1 point
    RP 1.2: The Construction Update It's been a while since the last update, but this one will hopefully be far more interesting. Something I've noticed lately is that all five factions in the RP have started getting burnt out due to having nothing to build once they've reached the City status. As such, I've decided to make this update post a little earlier than I originally planned, especially since the burnout is...quite real. Now then, first things first, the main point of this update is not to give a lot of major "fixes", but mostly to give people a goal or something to accomplish in the RP. With that out of the way, let's see what this new expansion has in store! Buildings: (Please note that these buildings are all optional and are not required to advance the settlement status progression.) Added Water Tower: Income - 0 ---<>--- Building Cap - 1 ---<>--- Specials: 70% protects against all income damages done in RP fire events, at the cost of 2 gold to refill the tower after the fire event. Added Docks: Income - 0.5 ---<>--- Building Cap - 1 ---<>--- Specials: Allows gold <-> item trades with all settlements with docks. (E.G.: One stack of dark oak wood for 2 gold.) Requires Market. At least 1 Market, 1 watch tower, and several storage facilities must be placed near the docks along the shores of the ocean nearest to the settlement, and the docks must have at least 1 ship built on the water. Added Temples: Income - 1 ---<>--- Building Cap - 1 ---<>--- Specials: Temples have three aspects, but only one can be chosen for a settlement: Weather-Weaver (Khoth, Dragon of Nature), Prosperity (Tabitha, the Golden Goddess), and Diplomacy (Ahrath, Archangel of Peace). The Weather-Weaver aspect gives a settlement an immunity to all weather-based events, but reduces the defense against raid events by 25% (including City status immunity). The Prosperity aspect increases the income of all buildings by 0.1 and allows an extra Gold Mine and Farm to be built, but disallows the use of the Gambler's Den and reduces the defense against famines and plagues by 20%. The Diplomacy aspect gives a settlement with the Town status an immunity to all raid events, makes raiders actually share some of their loot with you if your settlement has a City status, and increases the defensive grace period during wartimes for that settlement only from 2 to 3 days, but disallows the use of the Mercenary Camp and all potions that deal any sort of damage. Requires Town status. Added Infirmary: Income - 0.3 ---<>--- Building Cap - 1 ---<>--- Specials: Reduces damages done by the new plague events by 20% at the cost of 2 gold for medication. If a physician (cleric) villager is inside the infirmary, the reduction value is increased to 30%. Requires Mage Guild and Arcane Magic I. Added Gambler's Den: Income - 0.2 ---<>--- Building Cap - 1 ---<>--- Specials: At the cost of 15 gold, a settlement has a 25% chance to receive free, in-game items (such as wood, iron, stone, etc) from the King (me), or nothing at all. If you're willing to pay 300 gold for it, you can also buy an Elytra from the shady dealers that do business here. It's all in how you roll the dice! Add-on to Tavern, requires Tavern. Added Mercenary Camp: Income - 0.4 ---<>--- Building Cap - 1 ---<>--- Specials: Allows mercenaries (extra, permanent soldiers per player) to be bought for wartime (5 soldiers per player for 2 gold, but cannot be used if soldier count per player is already above 150). Requires Village status. Building additions listed here for convenience. New Random RP Events: Plagues ("kills" 20% of soldiers attached to a random person in a settlement; fatality rate decreased by having an infirmary, physician, and/or Arcane Magic) [Mentioned, but never implemented until now.] Fires (damages 1 random building and stops income from it for two days; repairs for the building will take 2 days to complete, and if the building has an attribute or ability (such as a blacksmith), that attribute/ability is delayed until repairs are complete; income reduction 70% negated with a Water Tower, at the cost of 2 gold to refill the Tower) Zombie Sieges (damages crops and buildings, causing an immediate 10-15 gold loss; affected the same way as raider events, but not affected by the Temple Diplomacy gold-gaining ability for Cities) Villager Visits (a villager visits the settlement, and buys some items from you; random immediate increase in gold, from either 1.5 to 4) Tourists (your settlement has attracted some tourists, who are eager to see the sights; an immediate increase of 2 gold) Good Fortune (your settlement has discovered a small vein of diamonds; gain 4 diamonds) Desertion (bad morale and poor treatment has hurt your troops, causing many to be AWOL; lose 10 troops per person in a settlement) [Mentioned, but never implemented until now.] Building Neglect (whether it was bad tenants or lazy landowners, some of your buildings have become neglected; lose 5 gold for repairs; gold loss affected by Reconstruction specialization) [Mentioned, but never implemented until now.] Famine (a drought has caused a severe famine throughout your settlement, killing crops and starving animals alike; all farms cannot produce income for 4 days) Clarification on RP events: Plagues and fires are not counted under the "weather-based" events (realism be damned in this case). Zombie siege events are counted under the "raid" events.
  14. 1 point
    I also nominate lopp for helping out with spawn. I think he will make a good and active baron.
  15. 1 point
    City Progression All cities start as simply a Settlement and eventually become a village once the first set of buildings are erected. This is a WIP guide to build up to a fully fledged Barony, which usually entails a thriving city of commerce and trade. Here are the following levels and their requirements. Some requirements specify a require technology to unlock certain buildings. See Tech Trees (link Soon) for more information. LEGEND: Green - Civilian Building, Blue - Military Building, Yellow - Technology, Purple - Trait Level 1: Settlement - Land claim made by expedition commissioned by the Crown or the Lord of a County. Level 2: Hamlet - Requires 3 houses, 1 wheat farm or cattle ranch, 1 watch tower Level 3: Village - City Infrastructure I, 5 total houses, 1 Town hall, 1 market (open market stalls or general store/trading post), 1 armory, 1 blacksmith Level 4: Town - City Infrastructure II, 7 total houses, 1 tavern, 3 total farms, 1 stables, Town Specialization, 1 barracks Level 5: City - City Infrastructure III, 1 Noble House (Manor), 10 total houses, City Gate, 4 guard towers and/or city walls With every building, technology, and military installation built in your settlements, your economy will improve and your abilities to resist the damage done by random events is also increased. For instance, the event of drought may cost 10 gold to receive add from the Crown, or if your Farm Technology is up to level II, you have better irrigation and water retention systems developed and resist the drought with no losses to gold. City Level Attributes Level 1: Settlement - 100% vulnerable to events that are detrimental or damaging. Settlements have built no protections or safeguards, nor earn any income to hedge against potential threats. All problems must be aided with help from the Crown. Level 2: Hamlet - As a hamlet, your settlement is able to keep an eye for raids, bandits, and hostile groups, damages caused by events related to these groups is reduced by 25%. Level 3: Village - As a village, your settlement may now form its first standing levy (military) in the event of war. Because of this events causing damages related to thieves, bandits, and raids are reduced by 50%. Level 4: Town - Your settlement is now beginning to show some economic prowess and has begun bolstering its defenses to protect its assets, only the most daring of outlaws will even dare try raiding this defended town and related event damages are reduced by 75%. Your town is capable of joining as an ally to another City Level 5: City - As a city your military is beginning to show impressive force, your settlement has risen to seek a governor of the establishment and as such, the Title of Baron will be created. Due to the impressive size and power of your settlement, the option to revolt against your liege is now available, as well as declaring war for claim to another Barony or upper rank in the Peerage. Your settlement is considered to high risk by outside renegades and criminals to attempt riding and thus your city is considering immune from damages in related events. City Specialization Many cities become economic powerhouses by specializing in a particular industry that bolsters trade with other cities in the realm. These specializations provide increased income and depending on the specialization may reduce costs for technology or raising levies (armies). A settlement must be classified as Level 4 in order to begin receiving income from their chosen specialization. Those specializations are decided by the citizens of the settlement and are one of the following: Iron Mining - Reduced cost to raise levies by 20%. Income +3. Lumber Milling - Cost of event based reconstruction damages reduced by 20%. Income + 5. Wizards College - Cost of weather based damages reduced by 25%. Income +4. Agriculture Production - Cost of weather based damages increased by 25%. Income + 7. Cities may changed their specialization after a period of 7 days. Cities may not change specialization during times of war. Changelog Initial mechanics draft. City Specializations added Stipulations to change specs added
  16. 1 point
    Hello Hello Hello So, I know a few of you guys have heard me yapping on about digging this massive hole in a mountain, and how I shall explain to you my plan. Part 1: Dwarven Cavern For the central bit of my base, I have a 257 block diameter circle outlined, which i will be digging from roughly y=100 to bedrock (and i will be using dragon eggs to flatten out the bedrock). The bottom layer of this giant circle will be (possibly) a flusher mob farm, This would be extremely efficient seeing as the base itself would be a perimeter, and no hostile mobs will be able to spawn anywhere else but that level. On top of that will be a villager powered crop farm. The entire circle will be one giant crop farm, which will then go to feed my villager trading room, which will be positioned somewhere in the cavern, or within the walls of the cavern. The design ill be going for is something similar to this: That being the mostly empty cavern with huge, semi natural looking supports and bridges going from place to place. Within the actual cavern, I'm not sure what else i will build, as I'm keeping just about all farms totally out of this base. I will end up having one of the access terminals to my nexus storage system connected to the central pillar, and thanks to that design, the actual storage can be hidden away either within the pillar itself or along the wall of the cavern. Along the outside walls where caves have intersected the tunnel, i plan to build possible housing for whoever wants to come and chill in the base. I already have DivineBovineYT as a member of the new group, and he has been a huge help in the mining of the cavern. Anyone else who wants to join is free to do so just let me know, i can use all the help i can get with both mining and designing. Just a little progress on the mining. The entire cavern will have something like 5 million blocks mined out by the end of it. Part 2. Farming Base So, as I said i want to avoid cluttering up my main base area with all kinds of farms, and keep that area more aesthetic. After wanting to build one of these since my first map on good ol VanEvo and watching several Hermitcraft players make them over time, I've decided to make a Guardian farm, and around that guardian farm, make a farming district. In this farming district i will have every type of automated farm possible, because the idea of this district is that you can stand in the center and run all of these farms at once (praying that the server can handle it). That will end up including at LEAST: Stone, Wood of every type (though not all at once), prismarine, XP from guardians (not afk cry), food and crops of every kind, slime, afk fish farms and whatever else ive missed. The design for this Farming district will be somewhat darker, im thinking ill use a nether like colour palate. Also, this Farming district will be my only real shop. Part 3. The Afk Shop So as i mentioned in the previous section is that this Farming District will be my only real shop (DAE Inc. Will still exist but its more on an order system rather than a shop you go and buy stuff from whenever). The way i will be doing this is slightly... different. The way it works is that you pay by AFK session. So whether you come for 20 minutes or you are AFK for 12 hours, you pay the same amount, and it wont be much. I will have a redstone system in place to where you and you alone can access what you have been AFK to get, because i know very well what it feels like to have AFKed at a public farm only to find that someone came along and took everything you've gotten. I'm thinking ill use some unique keycard type deal for that, and ill either make one for every player, or have a machine that will spit a random code out that you will have to write down. As a note, the XP farm will be free for all to use, no payment needed. Part 4. The Mountain This bit is... Kinda ridiculous even in terms of what I've already stated. Because of the varying terrain of where I'm located, mountains next to plains next to stone, the circle itself breaks into the air at certain parts. Because of that, and because i think it'll look amazing, I plan to build a mountain. I know it's kinda ridiculous, and it'll take me forever, but i think ill make the build. So anyone who's good at terraforming or like this kind of thing, let me know. The plan is to have it look similar to this: Though scaled down a good deal. I like the way it gradually goes down from the main mountain down to the smaller range of mountains. Also the text in the image isnt mine... So there ya go, thats the plan. Any questions let me know. If you want to help mine you are welcome to, and you can keep whatever you find (just send me a ping and ill tell you where to do it)
  17. 1 point
    So my favourite shows are Sherlock, Game of Thrones and the Walking Dead. I have however watched loads of different shows over the years and I enjoyed most of them Other shows that I loved to watch were for example Stargate SG-1, the Mentalist and Dexter. If you ever want a full list of shows that I watch or have watched I think I should have one somewhere. I might just edit it in at a later point.
  18. 1 point
    What is Steam Sunday? Steam Sunday is a weekly event that ventures outside the realm of Minecraft, and into the wonderful world of Steam Games. Featuring several multiplayer experiences, we take the opportunity to play various in both competitive and co-operative playstyles. The idea was initially brought up by none other than Face, and through weeks of planning, debating, and logo-creationing (Yes, that's a word), Steam Sunday was surfaced as another Evernethian event. Current games in the roster include Age of Empires II, Counter-Strike: Global Offensive, Don't Starve: Together, Screencheat, Terraria, and Tabletop Simulator; but of course this list is capable of expansion at any time! How Do I Participate? Well, the first (hopefully obvious) step would be to have a Steam account. You'll also need to be friends with one or several people who are likely to partake in the games often. The easiest way to do this would be to friend me (link here!), and then I can add you to the Everneth Steam Group! Likely the most tragic part of this whole tale, is that you will of course need to have the steam games that we will be playing. Not all of them, of course, but you'll want at least one or two. Luckily, Steam is a platform that often puts games on sale for great deals, often following the changing of seasons. You may also be fortunate enough to grab an extra copy from someone else. It's no guarantee that someone will have one, but if they do they might just be willing to hand it over to the first comer. On a final note, please join the Steam Sunday Discord to keep up-to-date on all weekly events. When Are These Games Scheduled For? We try to decide the best time for everyone by Saturday night through a strawpoll, so anywhere between 2pm and 8pm EST. It's likely you'll be able to join late or leave and come back later if we are still playing, so don't feel bad for not being there for the full duration or not being there at the start (Age of Empires II may be the exception to this, as the games are longer and it lacks a late-join feature). Replayability It was decided, to avoid monotonous gameplay, that we would sort the games into two lists: Games that could be played more than once consecutively, and games that were 'One and Done'. We made this decision based off the session length and playability. For example, Age of Empires II only requires one game, and needs no continuation of its session once a game is over; however, Don't Starve: Together can't really be 'completed' in one reasonably lengthened session, so if you should choose, you can vote on it again in the next week. Replayable Games: Don't Starve: Together Terraria 'One and Done' Games: Age of Empires II Counter-Strike: Global Offensive Screencheat Tabletop Simulator Wrap-Up Last week's was kind of a flop due to lack of interest and organization, so I'm counting this one as the official week six. All I ask from this point forward is that if you vote, please actually plan on showing up if the game is selected. Don't just vote because 'it's a game you like'. See you there!
  19. 1 point
    THIS PROJECT IS NOW FINISHED! The Tunnel to it can be found in the upper red section of the nether hub! Hello, Everneth! I think it is about time we make a public wither farm, so that is what we are going to do. I am going to be taking a leading role in this, but before we can start building, we need some resources first. The list below shows what we need to gather. The design I have chosen is the newly made design by ImpulseSV and TangoTek. They are awesome youtubers, and they both made a video about how it all works on their youtube pages. While it is not a tutorial, it is simple enough to follow. 5,280 Netherbrick (NO LONGER NEEDED) 73 Sticky Pistons 32 Obsversors 32 Obsidian 20 repeaters 795 Glass 40 Cacti 77 Vines 80 Redstone 38 Sand 64 String 6 Tripwire Hooks 20 Hoppers 64 Redstone Torches A LOT of building blocks A TON of slabs, any kind as fire spread is off A lot of fire resistance potions The goal of this farm is to have a public source of wither skulls, and it is all going to be going for functionality. Looks do matter a little bit, it would be great if we could stick to nether blocks, but it is not a priority. What is the priority is getting this farm up and running ASAP, so many volunteers are needed. A list of what needs volunteers for is below. Helping me with the redstone Placing down the platforms Building the exterior shell to protect from ghasts Slabbing the surrounding area Also, we of course need people to donate all of the recources. Any donation/help would be greatly appreciated. If you have any interest in helping out, reply to this stating what you would want to do. I am going to set up a donation area in the nether hub for anybody that would like to donate resources. The building process will be 2 main steps with some other elements going on. The first step is to place the spawning platforms and set up the flying machines. The second step is to build the seperator. For anybody that wishes to help out with the redstone, I am going to make a world download so you can go back to it for guidance, as I will be doing. One problem that we have is that we, as of now, do not have a spot to build this. Preferably it should be a nether fortress over lava, as that will increase the spawning rates and also there will be less ground to slab. If anybody finds a suitable location, please let me know. I believe that is all the information needed to start this project! Again, if you want to volunteer, respond to this post. If you want to donate, first look to see what is already donated in the chests at the nether hub. I don't want to end up with a double chest of pistons. As for me, I am going to begin collecting some recources. The moment we have enough recources to start the first stage and enough volunteers, we will start building. Let's get some wither skulls! EDIT: The donation area is now set up, it is in the central area of the nether hub by the purple section. Current Building Stage: Exterior Shell and Slabbing We still need somebody to donate 20 hoppers, that will be greatly appreciated!
  20. 1 point
    Usually I'm playing video games like GTA or COD but I'm trying to get back into the swing of Minecraft. Maybe try to go out with some friends?
  21. 1 point
    Cmon korbin, you need to keep continuing the game! Without a new this or that question the game ends. qq
  22. 1 point
    I am certainly going to go into some sort of engineering. I am leaning towards chemical engineering and material sciences at the moment though.
  23. 1 point
    Yep that would be great! Our goal was to have as many players outside of the server as possible.
  24. 1 point
    I say that ilia is forced to hand over their 2nd in command as payment for the damages they have done to the ISU.
  25. 1 point
    Introduction Steam Sunday is something that has been in the works for a while now, and I think we are finally ready to introduce it as another aspect to Everneth's ever-growing events list! The idea has been brought up several times, discussed and debated, and as such here it is in the flesh. As the name suggests, Steam Sunday is a weekly(™) event that goes beyond the realm of Minecraft and into the wonderful libraries of Steam. Featuring many multiplayer experiences, we can further bond over both competitive and cooperative play-styles. Current games in the roster include Age of Empires II, Counter-Strike: Global Offensive, Don't Starve: Together, Terraria, and Tabletop Simulator; but of course this list is capable of expansion at any time! How Do I Participate? Well, the first (hopefully obvious) step would be to have a Steam account. You'll also need to be friends with one or several people who are likely to partake in the games often. The easiest way to do this would be to friend me (link here!), and then I can add you to the Everneth Steam Group! Likely the most tragic part of this whole tale, is that you will of course need to have the steam games that we will be playing. Not all of them, of course, but you'll want at least one or two. Luckily, Steam is a platform that often puts games on sale for great deals, often following the changing of seasons. You may also be fortunate enough to grab an extra copy from someone else. It's no guarantee that someone will have one, but if they do they might just be willing to hand it over to the first comer. When Are These Games Scheduled For? Every Sunday night we would be looking to start playing by early afternoon or evening, so roughly 4pm-6pm EST. It's likely you'll be able to join late or leave and come back later if we are still playing, so don't feel bad for not being there for the full duration or not being there at the start (Age of Empires II may be the exception to this, as the games are longer and it lacks a late-join feature). We hope to begin this week, the first edition of Steam Sunday being held Sunday, May 28th. It'd be great if we could get some feedback from anyone interested as to which game we should play first; vote in the poll (please don't vote if you have no plans on even attempting to participate, much appreciated ). Wrap-Up That should be all! I and several others are very excited to begin this tradition! We've wanted to expand our community beyond just Minecraft for a while now, and this is an open opportunity to do so. Please PM me on the forums or on Discord if you are interested in joining in; I'd like to get an approximate head-count of those planning to show up. Over and out!