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About rolo_

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  • Birthday 06/02/1999

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  1. Coming Soon to a Server Nowhere Near You Saturday, January 11th, 2020 - 1pm EST The much anticipated wait is reaching its end; Season 5 has come to its resolution and 6 is on fast approach. This last season has been the longest running since our founding back in 2016, running from July 28th, 2018 all the way until January 4th, 2020 (18 months!). What better way to ring in the new decade than with a new map? We, as well as a handful of you, have been hard at work to make sure this goes as smoothly as possible and to generally help promote a better player experience going on from here. Laying Down the Law It would behoove you to understand just how we'll be handling everything at spawn this season, but before we get to that here's a quick rundown of some information on a need-to-know basis: World Spawn will be located at 0,0 (It's really just better that way) The World Border will start at 5,000 blocks out each direction (10,000x10,000) We seem to have crash landed in a dense and overgrown jungle! The server will be running version 1.15.1 As always, the seed will not be given out High Council is still happy to give you a slime chunk map of a requested area Regarding spawn, the decision has been to go for a more lax method of governing builds. Most notably, we're doing away entirely with districts this time around. Within spawn chunks you may build wherever you please, as you please. Shops and homes are no longer in need of Parliamentary pre-approval. However, we ask that you please head out about 100 blocks if you plan on digging underground for a shop/home near spawn, and at least 500 blocks before making a base. Of course your builds are still subject to the limitations of the charter, so make sure you have a reasonable understanding of what you can and cannot do! As for the hub, due to the drastic changes in the upcoming nether update, it is in everyone's best interest that we move the hub above bedrock so that we may reset the nether without the hub becoming casualty to that. A change in how portals work above bedrock in the nether has made this a possibility, and workarounds are no longer a necessity. That said, the hub rules are still applicable and unchanged. For those needing a refresher on the hub rules I would direct you to the Season 5 Nether Hub Rules post. Achievement Get For our achievement hunters out there, Season 6 will implement the BlazeandCave Datapack that Kathi has worked tirelessly on making changes to. This Datapack will include 191 entirely new advancements for you to collect, 11 of which are "super challenges" to ensure you're still hunting late on in the season. Here's the official Kathi categorization of them all: 15 Adventure, 21 Animal, 6 Beginning, 16 Biome, 9 Building, 16 Monsters, 7 Enchanting, 12 End, 15 Farming, 26 Mining, 4 Nether, 6 Potions, and 17 Weaponry. First to complete them all wins a lifetime supply of my undying pity, so get to work. Put Your Stands Up Also packaged into this datapack will be the ability to pose armor stands however you may please. Everyone may collect a book from the official spawn shrine that will allow you to edit armor stands, currently located near the spawn point at 0,0. Look for the particles! A forewarning, the book will disappear if you toss it on the ground. A Head in the Game The much requested, much anticipated, and many times denied feature. All mob heads are now attainable through charged creepers as of this season. We've decided to meet a compromise after turning down this request at least a dozen times before, but it's finally here. It does not follow vanilla convention, so you are able to get more than one head per charged creeper. Use it wisely! Note: Player heads are still not attainable through this method, please don't go around blowing yourself up in the name of science. The Saltines are Freshly Baked For the sake of brevity, I am going to try and give a quick overview of the progress the Saltines have made in the last few months. Perhaps the biggest change you will have noticed is the complete dissolution of the ministries. Like a phoenix from its ashes rises the Community Developers. Again and again we have made attempts to make the ministries work, but truthfully their downfall was a lack of self-motivation. Community Devs are a more dynamic approach to the previous solution, where every Community Dev proposes a project to Parliament which may either be approved or denied, and from there we can accommodate your needs for said project. Upon completion of your project you may be rotated off the Community Dev team to help keep things fresh and active. This system is under a trial period and will almost definitely submit to changes in the future as we find what works. A survey has also concluded that our forums are an outdated, less convenient method of communicating. We will be looking to finally migrate off the forums to Discord as our main entry point for the server. The website will still remain for the sake of organization of information, announcements, and polls where we deem necessary. Future attempts will also be made to *hopefully* kickstart another influx of new members. Recruitment drives in the past have done well enough and voting really helps our relevance ratings in server listings and search engines. Discussion of the roleplay has led us to decide that its best to put off its start until this season is well established. Season 5 taught us the importance of making attempts to not impede on the development of player's bases, and it'd be best to make sure the RP area is far out of the away. In Conclusion. . . Let's try and make this Season the best we can. Keep in mind as we start out here that a lot of changes are being made, and we can only do so many things at once. Practice patience with us as further developments come along. Let's do our best to make sure etiquette is never an afterthought! I thank you for taking the time to read another one of my excessively long posts but I'll wrap it up here as I've completely run out of clever subtitles to give to every section. Get hyped, get some Doritos and your best gamer socks. Let's play some Minecraft! Signed, Riki Current Serving Duke of the High council
  2. We need an actual candidate in the running here, so Faug it is!
  3. A Brief Summation If it's not already apparent, the coming of the 1.14 brought with it a plethora of issues that absolutely crippled our (and others') normal operations. While not overwhelmingly severe at first, after running for a few hours the server began to experience memory leaks, which put an increasing strain on our CPU as it continued to ran, eventually causing it to crash entirely. On reboot and after some serious investigation we were able to diagnose the issue, and as such knew there was nothing that could be done about it in the moment. We had no choice but to completely halt the server until an official patch was released addressing said issue, as well as many others that made cooperative online play practically impossible ( Awesome game design right there!). To get an idea of what magnitude of CPU melting spaghetti code we're talking here, have this: We knew we might be out of commission for a while, but looking into alternative options returned no outs. Hopefully we can clear up why we are where we are right now via this post. So why not use a backup? This is one that keeps being addressed in general chats, but for the sake of clarification I'll put it here anyways. Our system is set to automatically create new and delete old backups on a specified interval. We officially moved the server to 1.14 with the weekly Tuesday updates, but no problems became persistent with the server until nearly 18 hours later, after all of our 1.13 backups had already been tossed to the bin. Under normal circumstances this is not something we would need to worry about because we work under the impression that equal care, effort, and testing is put forward into every new release of the Java version of the game. With no available 1.13 backups, it's simply not an option to use an older version of the map to continue running in 1.13 until a more stable release is available. That said, I think it goes without saying that from now on we will be keeping backups from the previous version until the current one proves to be as/more reliable as the last. So why not just load back into 1.13? In true professional game development studio fashion, there was absolutely no mention in the 1.14 patch notes about the changes to world generation and chunk region storage. On updating to 1.14, we were unknowingly backed into a corner because reverse compatibility has gone out the window with this one. Loading the map back into 1.13 will cause a complete region file reset, and the world will essentially be regenerated as if it were new. Some testing proved this point to us, and as far as we're aware, there is no way to restore the current map to 1.13 compatibility. What's the current plan? We understand the frustrations and its important to note we are equally frustrated about the situation. At this point we've thought of and tried it all. Never before have we had to deal with such a monumental misstep on behalf of Mojang and their developers, and similarly never felt so desperately out of options as right now. The current agenda is to move forward with updating to Spigot 1.14.1 once they're able to crank out a few more version for stability purposes. While still chock-full of issues, in theory it should not suffer nearly the same performance issues as it did before. Should we make the move to 1.14.1 we can make another official address about what to expect. We're at two weeks and counting, but for now the server will remain offline. All we ask is that you continue to maintain the level of patience you have been, and try to stay hyped for the official return once everything is fit into place and at full functioning capacity. In the meantime, games.everneth.com is running the Season 4 map on 1.12.2 so feel free to join and have a look around! TL;DR 1.14 sucks Signed, Very Salty Admin Gloria Ad Ordinem! Also you're super cool if you read the entire post.
  4. I'll be joining the fight with lemony_fart
  5. ULTRA HARDCORE SEASON XII BRING A FRIEND | Teams of Two Saturday, April 27th | 1PM EST IP: games.everneth.com OVERVIEW ――――――――――― UHC is a gamemode designed to test every aspect of a player's prowess. It requires you to be resourceful as you react to the hand that the world deals you when you spawn, it requires you to be swift in gathering resources and surviving the monsters of the night, and occasionally, it requires you to work in sync with a partner. This is one of those times. In this season of Ultra Hardcore, players will be allowed to invite a teammate from outside the server. They will be able to participate alongside you, fighting for victory just as you are. Should you not have a friend to bring along on your adventure, don't worry; you'll be paired with another player who also lacks a second, but be aware that all such pairings will be completely random. To accommodate our new players, this season features the return of a mechanic last used over a year ago; all players will find themselves with two Absorption hearts that refresh every 60 seconds. This shield will grant you a slight buffer, hopefully preventing you from having your health chipped down by the environment before you even come across an enemy. Lastly, this season features a number of sweeping balance changes which will also affect all future matches. They're listed in detail further down this post, and it's strongly recommended that you give them a look; they're likely to fundamentally affect your strategy! For those who have not had the pleasure of participating in a UHC match before, it is a PvP event in which players are spread throughout a world of naturally-generated Minecraft terrain, and natural health regeneration is turned off. The only way to regain lost health is by eating a golden apple, drinking a Potion of Healing, or by eating a golden head. The last team standing is the victor! RULES ――――――――――― Dead players must cut off all communication with all other players. There are no exceptions for any reason. Trapping Nether Portals is not allowed. Potions of Regeneration are banned; ghasts will drop gold ingots instead of tears. Players are safe from PvP for the first 20 minutes of the match. An automated message will be posted in the in-game chat after 20 minutes have passed. Mods are not allowed, with the exceptions of Optifine and the Replay Mod. Skybasing - defined as building high up into the air to create an artificial chokepoint - is banned. Branch mining is banned. Staircasing and digging downwards are both acceptable, but you must explore caves to find your treasures. BALANCE CHANGES ――――――――――― The following section will detail the ways in which matches of UHC differ from vanilla survival. Largely, the game will function exactly the same, but a few minor tweaks have been made to encourage exciting and fair gameplay. In the future, these rules will be listed in the Ultra Hardcore hub post instead of in season announcements. When players die, they will drop their head. If you surround the head with gold ingots in a crafting table, you will create a Golden Head, which, when eaten, will restore twice as much health as a golden apple does. Endermen will always drop an ender pearl. Endermen have a 20% chance of dropping 1 dragon's breath. Blazes will always drop one blaze rod. Zombie Pigmen will always drop 1-2 gold nuggets (previously had a 50% chance of dropping 1) Zombie Pigmen have a 50% chance of dropping nether wart. Horses & llamas will always drop at least one leather. Baby wolves will never grow up (and thus cannot be bred exponentially). Tamed wolves have 8 health points (the same as their wild counterparts) instead of 20. AWARDS ――――――――――― Everyone wants to be the best. Champion - Awarded to the last team standing! Ironman - Awarded to the last player to receive a point of damage. Sanguine - Awarded to the player to slay the most opponents. Midas - Awarded to the player to acquire and eat the most Golden Apples. First Blood - Awarded to the first player to kill an opponent. CLOSING AND SIGNUPS ――――――――――― As always, this season will be hosted on games.everneth.com - the server will open 15 minutes before the scheduled starting time. The game will begin at 1:05 PM, and anyone arriving later will be automatically put into spectator mode and will not be able to participate in the match. Don't be late; we can't start over for you! To sign up for this season of UHC, reply to this thread! To discuss this season of UHC, go to this thread!
  6. ULTRA HARDCORE SEASON XII BRING A FRIEND | Teams of Two Saturday, April 27th | 1PM EST IP: games.everneth.com UHC is a gamemode pioneered by the Mindcrack team - a last-man-standing blood sport played in naturally generated Minecraft terrain. The competitors will be spread throughout a hostile world with two potentially fatal dangers; the other players, and the fact that health does not regenerate. If a competitor wishes to heal themselves, they must acquire and eat a Golden Apple, venture into the Nether and collect the materials needed for a Potion of Healing, or slay a player and create a Golden Head. Players will be allowed to invite a teammate from outside the server. They will be able to participate alongside you, fighting for victory just as you are. Should you not have a friend to bring along on your adventure, don't worry; you'll be paired with another player who also lacks a second, but be aware that all such pairings will be completely random. As usual, last team standing wins. To sign up for UHC, please reply to this thread stating your name / the name of the person you're bringing to UHC, or simply say you're not bringing anyone (free agent). The Ministry of Competition will keep the thread updated with the names of those who sign up. SIGNED UP (Teams) ――――――――――― Warwolf595 and Mehaz rolo_ and lemony_fart Sybillian and PearUhDox aaronmango and afix_xd SIGNED UP (Free Agents) ――――――――――― ZeviVoid AmzCuriousPanda SecretAgent_F 20JPorter RangerofShadowz Kaddaschatzi TrebbleM flipout16 Studio528 Kordon RashE_
  7. Tenth Passing of the Blades Another three months are past us, and the Tenth Parliament of Everneth has come to an end! With the elections having just ended, the public has decided that Beolyx and Redstonehax are to replace Sybillian and Kordon_Luis as our temporary Barons. The ceremony is to be held on Saturday, April 6th at 1 PM EST at our spawn stage. The spawn stage is in the large cave located at (40, 90). During our ceremony, Kordon_Luis will pass his blade to Beolyx, while Sybillian shall pass his to Redstonehax. As usual, you should anticipate some surprises near the end of the ceremony! What is the Order of Everneth? Our community is in constant expansion, so for those who do not know what the Order is; the Order was originally founded on August 30th, 2016 at the closure of Term 1 as a means of elevating the old "Distinguished Member Medal" to something more meaningful. You may have seen people in game with the Sir or Lady titles. This is the Order's rank shown. To give a quote from the old post: The intention is that this honor is difficult to get. Much like real life honors, going above and beyond is absolutely a minimum requirement before the Order is even considered to be given to someone. Most of those who have been inducted to the Order are past and present staff. It's no secret that its skewed this way, but Staff have been given an extra opportunity to serve this community and those who have been exceptional and representing what Everneth is meant to be have been awarded appropriately. Current Members: StuartSnook GreasyTroll4 rolo_ AmzCuriousPanda Sybillian Pandeoo EarthCube FearlessPie Kaddaschatzi If you are aiming for the Order, we encourage you to aim high and don't give up. Keep in mind that you need to go beyond the lower precedence awards (King's Cross, Virtuous Medal, et al) and truly make your mark among the cornerstone of this community. This doesn't mean budding up with staff, and simply working silently away at your base. Get involved, engage with people, participate, and contribute in the best way you can. As a final note, make sure to wish Beolyx and Redstonehax good luck for their next three months as our new Barons! Glory to the Order!
  8. The rules were made this way by intention. If someone manages to finish a build their ownership is protected as per the charter, and to remove shops from that umbrella will lead to exceptions somewhere down the line. As annoying as it can be to have shops from players that are no longer active, it'll lead to less issue for those who decide to return and find that all their belongings have been given away. It's more of a headache to have the alternative, in short.
  9. Redemption be upon us. Our team has two champions, versus the maximum of one that the others will have. 👺
  10. Don't worry babe you always were. (in character post) 😪
  11. Hearsay in the halls, for the Duke of Everneth has nominated @Sybillian!!!
  12. Keep on walking, mister, this here town ain't big enough for the two of us. I kid, welcome back! You should still be whitelisted across all of our servers, so you're free to join anytime.
  13. Much like Pande said, in entering the proper secret word you are basically agreeing to the fact that you have read the rules, though if you haven't actually taken the very few minutes to read them the only person you're affecting long-term is you. We don't need to hide it, because those who don't read usually end up either not getting whitelisted, or a ways down the road they'll get themselves banned.
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