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High Council
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About Kaddaschatzi

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    Candidate Squire
  • Birthday 02/11/1998

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  1. Sign me up as well Kaddaschatzi / Kaddaschatzi#0001
  2. I'd like to nominate Mr_Puddles :3 He's successfully served on Parliament before and has been an active part of ComDev as well as the community in general for the past months. His experience will make him an excellent and approachable staff member.
  3. Season 6 End Dragon Fight Saturday, January 25th | 1pm EST Meeting place: End Portal in the Overworld (Coordinates: x -1450/ z 800) Nether Portal Location: Middle Floor, South West Corner ------------------------------------------------------------------------------------------------------------- Is it a bird? Is it a plane? No, it's a dragon and it's actually quite dangerous if you come unprepared. So ready your armor and brew some potions because we are gonna hunt us a dragon. Details The Dragon Fight will be hosted on Saturday, January 25th at 1pm EST. We will meet up at the End Portal in the overworld. The office of Community Development has set up a tunnel leading to it so you don't have to trek across 2000 blocks of overworld terrain. A member of Parliament will open up the End portal and only then may you enter. Please try to be on time because we will not be waiting for anyone. Once the dragon has been slain the End will be open for raiding so bring anything you will need to get to the outer End islands and find some End Cities. Good luck and try not to get yeeted into the great space abyss! Ender Ender The Office of Community Development will try to get an End farm going as fast as possible. As of right now we don't have any plans for designs so if you'd like to get involved and leave a mark on this season feel free to apply for Community Development any time by clicking HERE. As always the Dragon Egg is claimed by Parliament to make sure it doesn't get lost. If you should pick it up after the fight make sure to give it to the nearest staff member immediately. Regards, Kaddaschatzi, Manager of Community Deelopment
  4. I've been here since May 2017. Was the best decision of my minecraft life im ngl. Before joining I had been a part of a different (german) public smp server. The owner there didn't do a great job and he managed to get me quite close to quitting minecraft completely. There was a general theme of abuse of power, and a lack of community on there so I decided to just stop playing on there. This community really is what helped me bounce back from that bad experience and make me rediscover my love for this game
  5. I'm fairly certain we used to have someone from Lithuania. I forgot their name tho sadly 😧 I'm from Germany anyways and don't speak Lithuanian
  6. I do landscaping basically exclusively. I love getting lost in the details and creating a unique look that generated landscapes just don't offer.
  7. Well my story isnt quite as interesting I was looking for a vanilla whitelisted server on MSL and I found this gem. Been stuck here ever since (in a good way).
  8. Season 6 Nether Hub Rules The new map started exactly one week ago and we have finally finished the barebones structure of the Nether Hub! This season the hub is located on the top of the nether roof as minecraft now allows portals up there to link up with overworld portals. As with previous seasons the design for this season's hub was made several weeks ago in a creative test world to allow us to finish it as fast as possible. The complete design will be finished over the next couple of weeks. Until then the netherrack squares mark where the tunnels in the finished design go. So go ahead and start building your nether tunnels! You don't need to be a member of the Office of Community Development to help collect materials or even build it. We appreciate any help we can get. After all, this hub is the community's! Sneak preview of the Hub design! To make sure that everyone gets on well with each other in the nether it is very important to follow these rules: Tunnels can be decorated however you like as long as they are kept to a maximum of a 7x7 area, which includes the walls of your tunnel. You may also add an extra layer of blocks for ghast protection on each side. Keep your tunnel as straight as possible. If you need to turn, do so only once. If you absolutely need to go up or down, use a tunnel at the top or bottom of the hub, and only make the change in height at the end of the tunnel. If you run into a player-made obstacle (such as another tunnel), go over it if you are on the top floor or under it if you are on the bottom floor until you've cleared it, then go back down to your previous Y level to keep it as straight as possible. Remember, The ratio of blocks between the Overworld and the Nether is 8:1 (for every 1 block you move in the Nether, you move 8 blocks in the Overworld). Make sure your portal in the Overworld is linked perfectly (or as close to perfect as possible without moving the tunnel left or right). You can figure out the perfect coordinates for your tunnel by running /portal in either the overworld or nether. (It will tell you the coords of the optimal portal location in the other dimension.) Claim your tunnels! Place a sign next to the tunnel stating where it goes and who it belongs to. Please be aware that the Ghast spawning algorithm (5x4x5 over a solid block) allows for Ghasts to spawn in these tunnels if care is not taken. Use a transparent center block (like glass) or some other method to prevent spawning (like slabs). We also need you to spawn proof the outside of your tunnel against Ghasts to make sure we dont get rogue fireballs blowing up the Hub or other tunnels. No diagonal tunnels! The hub is not designed for diagonal tunnels, and making tunnels this way will screw up a lot of other tunnels, as well as making tunnel designs overly-complicated. As the hub is on the nether roof tunnels below the roof are disallowed due to linking issues. If you run into problems linking up your nether portal because of y-levels make sure to check in with staff so we can find a solution. Do not cut off any other tunnels or possible future tunnels when building your tunnel. It is very important for everyone to follow these rules not only for the convenience of others, but also for the general ease of access and aesthetics of the hub. If there are any questions or problems regarding any of the rules, please contact Kaddaschatzi or Beolyx. Now, get building! Regards, Kaddaschatzi, Community Development Manager
  9. Does german carnival count? Basically there's a parade of people in fancy dress. They're either on wagons, sometimes on horseback or on foot, throwing candy at children. It's a great tradition that's basically celebrated all over the country but mostly in my area
  10. No worries Lolboy! If you have questions regarding any of the gameplay or mechanics message me on discord and I'll explain
  11. Halloween RP - Event Start: Saturday, October 12th | 1 PM EST Meeting Place: 2560, -6630 | Nether Tunnel: Bottom Blue, Marked: Halloween 2019 IP: play.everneth.com OVERVIEW――――――――――― Halloween is a month away and we have big plans for what's to come. A few members of the ministry of the interior have been hard at work during the month of September to build a setting in which all of you are invited to create your own stories. This year for Halloween we have thrown all previous events out the window and are bringing to you an all new limited time roleplay. With building assignments, quests and weekly events this year's Halloween activities are sure offer something for everyone. While focusing solely on PvE it is your task to survive and thrive in a world that tries everything to cut your journey short. Just as was the case for the late season 3 RP the resources and mechanics you are allowed to use are limited and can be unlocked through a series of tech trees. These technological advancements are meant to offer more of a challenge to players that have been playing on the server since the beginning of this season. Win the events and develop your city to survive the final event the weekend after Halloween. Your aim is to work together and build a fort that can withstand an onslaught of all kinds of mobs. Every Survivor of this last and fateful battle will be rewarded handsomely. WEEKLY EVENTS――――――――――― Weekly Events take place every Saturday at 1 pm EST. They will involve a dungeon filled to the brim with both custom as well as naturally spawned in mobs. Details, such as the location will be revealed in the week leading up to them. These events do not need a seperate sign up and will be set up for the number of people taking part in the entire event. During these Events every player is granted 2two lives. Which means that if you die twice you may not rejoin the effort to complete the objective. RULES――――――――――― Any materials/tools acquired outside of the RP setting are banned. All buildings must look like, and be furnished in a way that indicates their intended use in town After a building is completed one of the event moderators (Kaddaschatzi & Sybillian) must approve it and will officially unlock the traits associated with it in town hall. Any and all automatic, and semi-automatic farms are banned. An enderchest will be provided to make switching between RP gear and your normal gear easier. You are not required to stay in the RP area at all times. PvP is not required in this event and the PvP Code in the Everneth Charter must be observed. There will be random check ins by the event moderators. Anyone who is found not to have observed these rules will be banned from further participating in the event and depending on the severity of the infraction will issued with charter points. CITY PROGRESSION――――――――――― To unlock certain mechanics that will be essential to the final battle you will need to build up your town. Here's the building that are required to be built for technological advancements. Feel free to build any number of additional buildings for immersion purposes. Building Requirements House Completing the objective of the event on 10.12. Farm 3 houses Tanner cow farm Docks 5 houses Roads docks Town Hall 1 house per inhabitant, roads Mine Completing the objective of the event on 10.19. Blacksmith Mine Armory Blacksmith, Tanner Barracks Armory Archery Range Barracks Stables Barracks Adventurer's Guild Completing the objective of the event on 10.26. Temple Completing the objective of the event on 11.02. Apothecary Temple, Adventurer's Guild Mage Guild Temple Walls Temple, Adventurer's Guild, Town Hall, Barracks TECHNOLOGICAL ADVANCEMENTS――――――――――― Building up your city has the purpose to give you access to different materials and items that you will want to use in the final battle on November 9th. Here's a list of the mechanics and items that can be unlocked through buildings. Anything that is not on the list is BANNED. If you aren't sure wether you are allowed to use something please ask an event moderator BEFORE you start using it. Mechanics/Items Requirements Leather Armor Tanner Fishing Docks Iron Armor/Tools Blacksmith Shields Blacksmith, Tanner Archery Archery Range Horses Stables Nether Access Adventurer's Guild Brewing Apothecary Enchanting Mage Guild 1st week's Buildings and Unlocks 2nd week's Buildings and Unlocks 3rd week's Buildings and Unlocks 4th week's Buildings and Unlocks REWARDS――――――――――― To make this more interesting for you to take part in we will give out in game rewards after the event is over. Survivor - every survivor of the final battle will be rewarded 32 diamonds Berserker - the player with the most total mob kills (during the events) will be rewarded 32 diamonds and an set of God Gear Architect - The player who builds the aethetically best building in the town (as judged by the event moderators) will be awarded 64 diamonds Assassin - The player with the most kills during a single weekly event will be rewarded 32 diamonds Mural Crown - the player who is first to reach the weekly event's objective will be awarded 16 diamonds CLOSING AND SIGNUPS――――――――――― Since you've made it this far I am going to assume that I have caught your interest. If you'd like to sign up you can do so HERE. This is Halloween and we've been hard at work to come up with some spooky lore as setting. Most of it will be revealed to you during the events and quests in game but to get the story started and explain what it's about the prologue will be published at the end of this already very long post. PROLOGUE――――――――――― Before Kingstone, before Valland, and even before the great Legends of Everneth, there was the great Everything. Neither alive nor dead, Everything was all encompassing, all knowing, and Everything...was alone. Eternity passed. Before long, Everything's loneliness created Nothing. An all encompassing, all consuming void, a cosmological symbolism to what Everything did not have is what it was, Nothing. Nothing sought Everything, for it truly was and surmised to nothingness. No longer alone, however, Everything sought out Nothing and upon their existences colliding, the universe was born. Under the gaze of Everything, existence flourished. Worlds were created, life spread and seeded itself near and far, prospering as it went. But not wanting to lose it's counterpart, Everything chose to share its blessings with Nothing. Under nothing, existence perished. Great nations fell, death stole the breath of the living, and all was consumed. This dualism of beginning and end began a cycle, guarded by two heralds, Peace and Conflict. An ideology given form from a single wish, Peace is the harmony of Everything and Nothing. He who wishes to create and to give. Peace lives in the singing forest's streams, in the warmth of Spring, and in a newborn child's cries. To peace, endings were given meaning by the lives that lived them. Twin to Peace, Conflict believed that one of the two great beings needed to stand above the other. Conflict broods in the biting winter cold, watches with hungry eyes from corners long forgotten, and sews fallacy in the hearts of all. For the only true path is when one create's their own beginning and puts an end to all others. The two heralds clashed, starting an eons long struggle that resonates fear and awe for those that are unfortunate enough to live through to its final climax. It has been countless millennia since that fated battle began to wage. By now, many are unaware, or have even outright forgotten about the great Everything and Nothing. Your story begins in the Kingdom of Leniara. Whether you were rich or poor it matters not. Vassals to the king, smiths, peasants, everyone, none of you can forget that day the the world tore in half. It began with small shakes in the ground, no one took notice. Next bottles of mead fell from tables. Books shook in their shelves. As the sun began to set on the horizon, it's golden rays casting red shadows cascading down the city walls, the earth beneath fell in on itself. In an instant, the cobblestone paths from North Street to the Peasant Ward, wrenched itself apart, creating a chasm 60 feet across, straight down Leniara. The royal family, along with many others, were not so fortunate as you. Screams of fear erupted across the city as hundreds of people immediately had the ground pulled from under them with zero time to react. Down they fell into a black endless void, which only climbed higher and higher as the sun continued it's journey beyond the horizon. Panic ensued. Many attempted to go after their loved ones who had fallen, only to be swallowed by the void itself. Slowly it grew, ever so slowly taking more of the town with it. Alarms sounded at the top of the parapets. But not because of the fissure, though that was a gave concern. Beyond the walls, thousands of cloaked people had linked arms, forming a perfect perimeter around the city. Crimson robes fluttering in the wind as they all began to fall in unison convulsing. Before anyone could investigate, their forms grew dark and shadowy. Claws and bone protruded from forms that no longer resembled human. A circle of a thousand beasts trapped the people of Leniara from escape, and they closed in on their prey. Only a select few survived the bloodbath. You were one of them. Whether skilled or lucky, you made it past the encroaching shadow beasts, and witnessed from even the thick marble walls of the Kingdom sink into the ever growing maw. Smoke billowed and covered the stars. The flames of the fires that night cast the sky a crimson red as the people you knew, the home you loved, was destroyed. Months pass. Leniara has morphed into a brackish swamp. As the maw widened, and swallowed the earth, it reached the docks, then the lake, mixing mud and death into an unspeakable wasteland now known as the Swamp of Oblivion. You have survived, but in your heart, you are not living. You seek any chance to reclaim your home and close the rift that consumed so much. A new settlement has been formed thanks to the combined skills of what little people survived, Havenbridge. Thieves and criminals are non-existent due to there being nothing worthwhile to steal in the first place. The people do what they can, but order is hard to maintain. Little unites the people and no one knows what to do moving forward. You all stand in the village square, awaiting your daily share of rations, but then a man, one of the designated hunters stands on a crate as a podium. "Everyone! Gather round! We need as many able bodied as we can. We don't know when, we don't know how, but THIS," he says holding a small book in the sky, "...THIS is what we've been waiting for."
  12. Signeth me up Sadly I will not be able to make it this UHC ;-;
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