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High Council
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About Kaddaschatzi

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    Candidate Squire
  • Birthday 02/11/1998

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  1. No worries Lolboy! If you have questions regarding any of the gameplay or mechanics message me on discord and I'll explain
  2. Halloween RP - Event Start: Saturday, October 12th | 1 PM EST Meeting Place: 2560, -6630 | Nether Tunnel: Bottom Blue, Marked: Halloween 2019 IP: play.everneth.com OVERVIEW――――――――――― Halloween is a month away and we have big plans for what's to come. A few members of the ministry of the interior have been hard at work during the month of September to build a setting in which all of you are invited to create your own stories. This year for Halloween we have thrown all previous events out the window and are bringing to you an all new limited time roleplay. With building assignments, quests and weekly events this year's Halloween activities are sure offer something for everyone. While focusing solely on PvE it is your task to survive and thrive in a world that tries everything to cut your journey short. Just as was the case for the late season 3 RP the resources and mechanics you are allowed to use are limited and can be unlocked through a series of tech trees. These technological advancements are meant to offer more of a challenge to players that have been playing on the server since the beginning of this season. Win the events and develop your city to survive the final event the weekend after Halloween. Your aim is to work together and build a fort that can withstand an onslaught of all kinds of mobs. Every Survivor of this last and fateful battle will be rewarded handsomely. WEEKLY EVENTS――――――――――― Weekly Events take place every Saturday at 1 pm EST. They will involve a dungeon filled to the brim with both custom as well as naturally spawned in mobs. Details, such as the location will be revealed in the week leading up to them. These events do not need a seperate sign up and will be set up for the number of people taking part in the entire event. During these Events every player is granted 2two lives. Which means that if you die twice you may not rejoin the effort to complete the objective. RULES――――――――――― Any materials/tools acquired outside of the RP setting are banned. All buildings must look like, and be furnished in a way that indicates their intended use in town After a building is completed one of the event moderators (Kaddaschatzi & Sybillian) must approve it and will officially unlock the traits associated with it in town hall. Any and all automatic, and semi-automatic farms are banned. An enderchest will be provided to make switching between RP gear and your normal gear easier. You are not required to stay in the RP area at all times. PvP is not required in this event and the PvP Code in the Everneth Charter must be observed. There will be random check ins by the event moderators. Anyone who is found not to have observed these rules will be banned from further participating in the event and depending on the severity of the infraction will issued with charter points. CITY PROGRESSION――――――――――― To unlock certain mechanics that will be essential to the final battle you will need to build up your town. Here's the building that are required to be built for technological advancements. Feel free to build any number of additional buildings for immersion purposes. Building Requirements House Completing the objective of the event on 10.12. Farm 3 houses Tanner cow farm Docks 5 houses Roads docks Town Hall 1 house per inhabitant, roads Mine Completing the objective of the event on 10.19. Blacksmith Mine Armory Blacksmith, Tanner Barracks Armory Archery Range Barracks Stables Barracks Adventurer's Guild Completing the objective of the event on 10.26. Temple Completing the objective of the event on 11.02. Apothecary Temple, Adventurer's Guild Mage Guild Temple Walls Temple, Adventurer's Guild, Town Hall, Barracks TECHNOLOGICAL ADVANCEMENTS――――――――――― Building up your city has the purpose to give you access to different materials and items that you will want to use in the final battle on November 9th. Here's a list of the mechanics and items that can be unlocked through buildings. Anything that is not on the list is BANNED. If you aren't sure wether you are allowed to use something please ask an event moderator BEFORE you start using it. Mechanics/Items Requirements Leather Armor Tanner Fishing Docks Iron Armor/Tools Blacksmith Shields Blacksmith, Tanner Archery Archery Range Horses Stables Nether Access Adventurer's Guild Brewing Apothecary Enchanting Mage Guild 1st week's Buildings and Unlocks 2nd week's Buildings and Unlocks 3rd week's Buildings and Unlocks 4th week's Buildings and Unlocks REWARDS――――――――――― To make this more interesting for you to take part in we will give out in game rewards after the event is over. Survivor - every survivor of the final battle will be rewarded 32 diamonds Berserker - the player with the most total mob kills (during the events) will be rewarded 32 diamonds and an set of God Gear Architect - The player who builds the aethetically best building in the town (as judged by the event moderators) will be awarded 64 diamonds Assassin - The player with the most kills during a single weekly event will be rewarded 32 diamonds Mural Crown - the player who is first to reach the weekly event's objective will be awarded 16 diamonds CLOSING AND SIGNUPS――――――――――― Since you've made it this far I am going to assume that I have caught your interest. If you'd like to sign up you can do so HERE. This is Halloween and we've been hard at work to come up with some spooky lore as setting. Most of it will be revealed to you during the events and quests in game but to get the story started and explain what it's about the prologue will be published at the end of this already very long post. PROLOGUE――――――――――― Before Kingstone, before Valland, and even before the great Legends of Everneth, there was the great Everything. Neither alive nor dead, Everything was all encompassing, all knowing, and Everything...was alone. Eternity passed. Before long, Everything's loneliness created Nothing. An all encompassing, all consuming void, a cosmological symbolism to what Everything did not have is what it was, Nothing. Nothing sought Everything, for it truly was and surmised to nothingness. No longer alone, however, Everything sought out Nothing and upon their existences colliding, the universe was born. Under the gaze of Everything, existence flourished. Worlds were created, life spread and seeded itself near and far, prospering as it went. But not wanting to lose it's counterpart, Everything chose to share its blessings with Nothing. Under nothing, existence perished. Great nations fell, death stole the breath of the living, and all was consumed. This dualism of beginning and end began a cycle, guarded by two heralds, Peace and Conflict. An ideology given form from a single wish, Peace is the harmony of Everything and Nothing. He who wishes to create and to give. Peace lives in the singing forest's streams, in the warmth of Spring, and in a newborn child's cries. To peace, endings were given meaning by the lives that lived them. Twin to Peace, Conflict believed that one of the two great beings needed to stand above the other. Conflict broods in the biting winter cold, watches with hungry eyes from corners long forgotten, and sews fallacy in the hearts of all. For the only true path is when one create's their own beginning and puts an end to all others. The two heralds clashed, starting an eons long struggle that resonates fear and awe for those that are unfortunate enough to live through to its final climax. It has been countless millennia since that fated battle began to wage. By now, many are unaware, or have even outright forgotten about the great Everything and Nothing. Your story begins in the Kingdom of Leniara. Whether you were rich or poor it matters not. Vassals to the king, smiths, peasants, everyone, none of you can forget that day the the world tore in half. It began with small shakes in the ground, no one took notice. Next bottles of mead fell from tables. Books shook in their shelves. As the sun began to set on the horizon, it's golden rays casting red shadows cascading down the city walls, the earth beneath fell in on itself. In an instant, the cobblestone paths from North Street to the Peasant Ward, wrenched itself apart, creating a chasm 60 feet across, straight down Leniara. The royal family, along with many others, were not so fortunate as you. Screams of fear erupted across the city as hundreds of people immediately had the ground pulled from under them with zero time to react. Down they fell into a black endless void, which only climbed higher and higher as the sun continued it's journey beyond the horizon. Panic ensued. Many attempted to go after their loved ones who had fallen, only to be swallowed by the void itself. Slowly it grew, ever so slowly taking more of the town with it. Alarms sounded at the top of the parapets. But not because of the fissure, though that was a gave concern. Beyond the walls, thousands of cloaked people had linked arms, forming a perfect perimeter around the city. Crimson robes fluttering in the wind as they all began to fall in unison convulsing. Before anyone could investigate, their forms grew dark and shadowy. Claws and bone protruded from forms that no longer resembled human. A circle of a thousand beasts trapped the people of Leniara from escape, and they closed in on their prey. Only a select few survived the bloodbath. You were one of them. Whether skilled or lucky, you made it past the encroaching shadow beasts, and witnessed from even the thick marble walls of the Kingdom sink into the ever growing maw. Smoke billowed and covered the stars. The flames of the fires that night cast the sky a crimson red as the people you knew, the home you loved, was destroyed. Months pass. Leniara has morphed into a brackish swamp. As the maw widened, and swallowed the earth, it reached the docks, then the lake, mixing mud and death into an unspeakable wasteland now known as the Swamp of Oblivion. You have survived, but in your heart, you are not living. You seek any chance to reclaim your home and close the rift that consumed so much. A new settlement has been formed thanks to the combined skills of what little people survived, Havenbridge. Thieves and criminals are non-existent due to there being nothing worthwhile to steal in the first place. The people do what they can, but order is hard to maintain. Little unites the people and no one knows what to do moving forward. You all stand in the village square, awaiting your daily share of rations, but then a man, one of the designated hunters stands on a crate as a podium. "Everyone! Gather round! We need as many able bodied as we can. We don't know when, we don't know how, but THIS," he says holding a small book in the sky, "...THIS is what we've been waiting for."
  3. Signeth me up Sadly I will not be able to make it this UHC ;-;
  4. I nominate Trebb cuz she's bae and she isnt gonna be actively horrible.
  5. 11th Term Awards (April - June 2019) And here we go again! Even though the server has had a few issues lately another Term has passed and even though we could only play for about two out of three months we still want to recognize our players for their accomplishments. Even though some medals are time based most of them aim to reward our players for their examplary efforts in building, redstoning and PvP as well as their commitment towards the community. The awards that are being given out this time around are: Companion of Everneth: Awarded to members who have been a part of the Evernethian community for 6 months. Parliament Service Medal: Awarded to players who have successfully served for one term of Parliament. Beer Award: For committing a truly derpy act on the Server. Purple Heart of Dedication: Awarded to players who go the extra mile in helping new players transition into our community. Outstanding Build Medal: For completing a truly exceptional project or build on the Server. Virtuous Medal: For significant contributions to public works and Projects. Ministerial Excellence Medal: The equivalent of employee of the month or student of the month. The Ministerial Excellence medal is awarded to the top performer of all ministries. Kings Cross Medal: Awarded to the player who exceeds expectations for the better of the community. Everneth's second highest honor. Order of Everneth: This medal is awarded to members inducted into the Order. This award is the hardest to achieve and is Everneth's highest honor. Members of the order are knighted and respectable members of our community. These Awards are chosen from nominations within the Ministries. So without further ado, here are the awards for the 11th Term (April-June 2019). As per usual, listed in order of precedence; Companion of Everneth   BlueberryHill, Posuane, DaEndGame, Ajiv_, Dragoon, _Leigo_, imcalledtheo, Jaxxx1e, Drashig, Gam3rri, MCLegoLover, Reexy, Logiogi, 99loulou999, WilliamBilliam Parliament Service Medal  Beolyx, Redstonehax Beer Award  aaron, Mojang (because reasons...) Purple Heart of Dedication Kaddaschatzi Outstanding Build Medal  Mr_Puddles - Spleef Map Kaddaschatzi - Spleef Map Virtuous Medal  Redstonehax Ministerial Excellence Medal Faug, Kordon_Luis Kings Cross Medal  rolo_ Order of Everneth Redstonehax Congratulations to all of you. You are what helps this server to move forward and we would like to thank you for all your hard work. If you have been passed over for the Companion of Everneth Medal, please message any Staff Member and it will be fixed ASAP. Regards, The Parliament of Everneth
  6. Everneth Spleef Tournament II We have finally held our second ever Spleef Tournament! While there are still some mechanics that we need to polish, it was great fun to play something other than UHC for once. 😉 Thanks to everyone who showed up. We will definitely do more Spleef Tournaments in the future - and it won't take us 2 years this time. We have some medals to give out to those who didn't immediately spleef themselves; Spleef Gold lemonyfart Spleef Silver aaronmango Spleef Bronze Adriano1804 Golden Shovel lemonyfart, Sybillian (7 Sinks) Featherlight Boots Adriano1804, lemonyfart, aaronmango, Beolyx (4 Falls) Statistics: Falls: Adriano1804 - 4 lemonyfart - 4 aaronmango - 4 Beolyx - 4 Sybillian - 5 Pandeoo - 6 20JPorter - 6 WenFutje -6 Sinks: lemonyfart - 7 Sybillian - 7 Adriano1804 - 5 aaronmango - 4 Pandeoo - 3 Beolyx - 3 20JPorter - 2 WenFutje - 0 Closing: Spleef, along with many other events on the server, are run by the Ministry of Competition. If you're interested in helping out or running your own events, you can apply to join the Minstry here!
  7. The groups are set now and sign-ups are closed! We will be playing on Minecraft 1.13.2 on games.everneth.com. The server will open 10 minutes before the game starts Group A (1pm EST): 20JPorter, Adriano1804, Kaddaschatzi, Fate, Cerium, lemonyfart, mindovermaster, Pandeoo, Studio528 Group B (1:45pm EST): Redstonehax, Ezfamours, aaronmango, ImLolboy, Sybillian, Beolyx, Wenfu (signed up over discord), DoctorNature, AnonymousVoter
  8. This all sounds good on paper but the reality of things is that most players aren't that interested in decorating the nether. The hub is used for convenience and convenience only. Most tunnels we have on the server right now aren't dedcorated at all so I wouldnt count on players building their own sub hubs themselves. It may create less cluttering if executed well but that would require everyone to connect their base to the correct sub hub. We are already running into issues with people not knowing which tunnel spaces to use and thus crossing their tunnels. Sub hubs dont solve this problem they would only increase it. Additionally we would need to create loads more rules for our nether tunnel system. There's already enough tunnels that break the rules and to be honest I don't think our current approach is too complicated. It would need a lot more moderating than the current hub. Basically I think the idea is pretty neat but the actual advantages we'd get from implementing it half way through a season are minuscule and the effort it would take to convert it outweights the use of it dramatically.
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