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Tex

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About Tex

  • Rank
    Stable Hand
  • Birthday 12/22/1997

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  • Minecraft IGN
    Tex_97

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  1. I would like to add my faction, the Dragonhearted, to the list, please! It's been reopened and I have some new members. 1) Name of the Faction The Dragonhearted 2) Description of the Faction The Dragonhearted is a guild independent of the factions and national interests dominating the land. Politics does not exist within areas protected by the Dragonhearted. The guild does not seek to assert power over other citizens of Everneth, nor their individual factions and governments. The Dragonhearted exist for one purpose only: To be the first and last line of defense for the peaceful villagers of Everneth 3) A list of players who currently belong to that faction Tex_97 Sarfnic yurimonte Cory_Da_Gamer
  2. Day 46 My hands are bloodied and battered, but I don't really notice the pain anymore. I know the work I am doing is just and right. I must do it. For if not me, then who? I remind myself that I'm not in it for the fame, the publicity. That's not what I want the name Maximus to be remembered for. No, I do it for them. The Testificates. I've seen far too much suffering and damage to let it continue anymore. Maybe one day I'll get back to my studies. After all, I think I'm really the only Testificatologist I know of. It's as if it's a field of study nobody has ever tried to pick up before. They're so fascinating, really (I realize as I write I'm rambling, but I'll let it be, I'm on a roll here). Their culture, their architecture, physiology. I haven't had the chance to give any a proper medical examination, but maybe one day. I want to learn all I can from them. I would have happily spent the rest of my days studying if it weren't for those damn bandits. Not a day goes by that I don't regret not getting back just a few minutes earlier. Maybe I could have scared them away. Maybe I could have stopped the fires before they got out of control. But I couldn't. So now I work my mine, I cut my trees, I make friends with the nearby coastal village. I build my Keep, and I work so that one day, I can bring the fight to each and every village I see. Who else would unite them rather than exploit them? Serve them rather than steal their food? Protect them rather than slaughter them? I must gather people to the cause. But that can come one day. One glorious day. Damn, it's night time again. Why are the days only twelve damn minutes long? [Character profile/backstory for Maximus, character of Tex_97]
  3. The Overworld is a land of wonder, danger, excitement, and boundless opportunity. It is filled with soaring mountains, cavernous depths, and expansive oceans. From peaceful wild animals roaming the plains and forests to the undead lurking in every dark corner of the world, one group of docile life forms stands taller than all the rest. I am, of course, talking about the peaceful Villagers. The villages lay spread out across the land of Everneth, just sitting there, open and exposed. In many cases, unlit. During my travels, I have encountered villages with houses blocked with stone bricks. The villagers were helplessly trapped inside by some unknown person or persons. I decided that I had had enough. For many years, I made it my mission to protect villagers, because they were simply defenseless. I built walls, lamp posts, new homes and churches, and received nothing in reward but food and a bed for the night. It was a service, an honor. Now, I'm bringing my mission to the people of Everneth. The Dragonhearted is a guild independent of the factions and national interests dominating the land. Politics do not exist within areas protected by the Dragonhearted. The guild does not seek to assert power over other citizens of Everneth, nor their individual factions and governments. As such, we do not seek to annex territory or claim sovereignty- think of the guild as a militia. The Dragonhearted exist for one purpose only: To be the first and last line of defense for the peaceful villagers of Everneth. The guild is guided by six tenets that every member is expected to follow: Protect without hesitation. Uphold freedom and stop oppression. Enhance, not interfere. Create safety, not chaos. Co-exist, not conquer. Uphold these tenets for villagers and fellow knights. The Dragonhearted guild is based from my personal home town. The tenets and member list are visible in Dragonheart Keep, where guild business is conducted. The guild is home to a communal crafting and storage area that members are free to exchange items in and use as a safe haven on their travels. In exchange for these rewards, members of the guild are sworn to protect villagers and their homes wherever they may be, and establish peaceful trading and rest stops for adventurers passing through. Please note that membership in another faction does NOT disqualify you for membership in the Dragonhearted! All Evernethians may join if they support the guild's goals! Those wishing to join the Dragonhearted may contact me through PM, posting in this thread, or by messaging me while I am online on the server. Thanks for reading!
  4. I would like to add my faction, the Dragonhearted, to the list, please! 1) Name of the Faction The Dragonhearted 2) Description of the Faction The Dragonhearted is a guild independent of the factions and national interests dominating the land. Politics does not exist within areas protected by the Dragonhearted. The guild does not seek to assert power over other citizens of Everneth, nor their individual factions and governments. The Dragonhearted exist for one purpose only: To be the first and last line of defense for the peaceful villagers of Everneth 3) A list of players who currently belong to that faction Tex_97
  5. See, even that is, to me, a touch more ordered than what has happened. I can't really see any logic behind what currently goes on other than roads spring up between wherever players set up their shops. Unless I'm missing an actual structure that's already there?
  6. One thing I've noticed in the several map iterations I've played on (more like two, probably) is that the spawn city, with its shops and player houses, never has any real order. It's all dirt roads that lead every which way, and shops laid out in a big confusing maze. Has anybody ever considered/wanted an organized street system wherever spawn city is built, or do we just prefer this way? Don't get me wrong, the way it has been done looks very unique and allows for a wide range of creativity in shops, but I feel like it could be done just as well with a few streets too.
  7. January 24th A new day has dawned. When I awoke this morning, in the middle of town, without a clue as to where I could be or what I was doing, I remembered it. The place I had come from, the memories of the days past, and the events that lead me to now... I came from the bar, obviously. But what a night! It has robbed me of all my memories! I know who I am, I know what I stand for... but it is the details in specificity that elude me. I don't remember my home, my peoples, my history. However, if there is one thing that I know, one thing that I am good at... it is starting again. Afresh. Anew. Another descriptor. Immediately I went to a shop and purchased a map. Was my old life a dream? Nothing was familiar. No landmarks, no towns, no outposts. All I saw was mystery, and new beginnings. I decided I was to start a new life to the south- far from the city, and in the middle of a place that would become my home. Even if it were not a dream, I knew I must have it back. Fort Dragonheart. It must rise again. It must, for I am the last hope for the villages of Everneth. I must make a home... and I must gather a flock.
  8. Greetings, Knights of the Dragonhearted! This thread is for all the new members to introduce themselves to one another. I am Knight-Commander Tex, founder of the guild. I started the guild as a way to unify my playstyle in MC, and want to spread the idea as a fun way to play the game with other people.
  9. We mostly hang out and survive in Minecraft. The server is extremely vanilla (I think there were only like 3 plugins or something absurdly low like that). I'm not sure what the policy is on client-side mods, or if it's even possible. Refer to answer 1. Ohhhhhh boy are there large structures. One user is building an enormous tree that's several weeks in the making so far if I understand correctly. There is one mega-castle that I know of being built, and I have my own pretty big castle that houses my faction. You also might notice, if you do end up getting whitelisted, a very large artful statue. There's plenty of impressive builds to go around.
  10. Does that mean End reset or is it just a random dragon thing?
  11. If there is ever a vote or something to reset the End, even if I've never gone before, I would vote in favor of a reset.
  12. That's true, and I do acknowledge it. My thinking was that, because the roleplay is getting especially ingrained into the server within the past few days/weeks, and with new players becoming confused by what's going on (I'm not that well versed in anything outside my own faction, to be frank), it could be a worthwhile investment into making sure that it has its own home on the forums for the future.
  13. The title says it all, but it might help distinguish the roleplaying done on this server from other miscellaneous chat threads done in the Oakstead Tavern subforum. Thoughts?
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