News & Updates
Things have been quiet, much too quiet
For a while now, we've been kinda coasting on by as a community. Much of us have been straight up burnt out, waiting for new features, moved on to other games, suddenly became adults, started college, and so on. Some side effects of this has been that we missed out on the last elections and haven't pushed to make amends to this just for the sake of time and activity. Lots of rumblings have been heard, and I'm mainly going to dispel rumors and confirm most of what many of you have already been talking about. So lets get started here with a non-exhaustive list of whats to come.
Its no secret, the discord casts a large shadow on the website. While we use the website as a gateway to the community, its largely a pile of mud that players must dredge through in order to join us. For those that do manage to join us, the mud is so overpowered they move on to a new community. Who knows, we might even make them reevaluate their lives and discover Minecraft just isn't worth it. I have no idea.
So whats going to happen to discord? Psych! Nothing huge. Well, not overtly huge anyway. Some channels may be disappearing... Most notably the map development areas. Categories will return very soon for staff areas and maaaaaaybe the events section. Projects will probably disappear. Most importantly however; a new #help channel will be implemented. This was suggested by FearlessPie some time ago and I believe its a good time to try and beta test his plan.
#help will be used to contact staff for problems or ask questions. Once these have been sorted, the messages will be deleted from #help to keep it clean and to show our queue of issues. This should help two-fold: you will have a primary point of contact to get staff help and you will see more transparency between staff and players. In a nutshell, treat this channel like a hospital:
- Only use it when you need help
- If its empty, no news is good news
The reports forum on the site will remain! So don't fret! For those who don't use or participate in discord, it will still be there.
About the staff...
Again, its no secret that staff has been running on fumes for a looooooong looooooong time. When 1.13 comes closer to pre-release, we'll have people return to play and check out the new content. At the same time, Parliament will be dissolved down to just myself and will form a temporary provisional Parliament much akin to how Everneth began 2 years ago. Once Par has been dissolved, I will appoint 2 barons(esses) for the permanent seats, one (or two if it works out that way) of these Council members will head up the Ministry of the Interior. Then an election will be started like usual for the temporary Council members. As for the High Council, I will be seeking 1 member for the HC position who is more technically inclined to assist with server administration.
The goal here is to have the lower council outnumber the high council as sort of a social experiment, as well as put more technical expertise toward the top so that the load is more evenly spread. While the HC member appointed may as well effectively be the Duke, this may or may not be the case.
About the map...
Without hesitation, 1.13 changes everything and anything to do with water. As such, this means we will start fresh with a new map to get the most out of the new content. Much akin to the previous reset, Par (as much as it is stable at the time) and the Interior will aim for getting basic infrastructure laid out before unleashing the floodgates.
One thing I want to try for 1.13 is the addition of challenges. These challenges are something you would find in old survival maps such as skyblock or deserted island such as: build a cobble generator, build a mob farm, etc. The challenges for us won't be nearly as simple since we aren't restricted to a small floating island, but the idea is there. Feel free to toss ideas around here on the site or in our discord.
About the site...
The site will stay. Its still a bastion of information that should stay posted regardless of what communication tools we use. The forums will stay for now. Some tools to integrate with Steam may come in later on down the line. Some tools to connect your in-game stats may come later as well. Its a slow and endearing process.
About the Charter...
There are some proposals I have in mind to pitch once Par is back up and running strong with 1.13 coming out to amend the charter. Most notably is the treatment of thefts. Do we want to remove the ability to return items and jump straight to a 72 hour ban? Do we want to forgo charter points for thefts unless the victim of the theft "presses charges" for it? Reason for the consideration is that 62% of the issues that arise within our community are theft related and the current due process for theft is fairly exhaustive and a long process.
Definitely something to debate/discuss/rage/shrug about. For sure let me or a member of par know! A couple of them are representing you after all!
We have quite a bit to look forward to. Some changes are being made. The map is getting reset when 1.13 launches. Staff is being shaken up around the same time. If you have any questions, ask!
Gaming District Build Competition!
Febuary 5th - Febuary 19th
Location: Gaming district at Spawn
----------------------------------------------------------------------------There is a new game master in town! (Yes Pie I'm stealing your job....) The last build competition ended about a month ago, which means a new one is long overdue at this point. For Febuary's build competition we have decided to focus on one of the most neglected districts around spawn: The Gaming District! Whether you build something redstoney, aesthetically pleasing or a combination of both does not matter. The winner will be whoever creates the most original and fun experience in the gaming district.However, there can't be a fair competition without a few rules:
- Builds may be any size, as long as it is less than 70x70 blocks. (Height does not matter.)
- Builds must be constructed in the gaming district. (If you do not know where that is located feel free to ask either me, @EarthCube or any other member of the Ministry of the Interior.)
- There may only be one entry per person and one person per entry. (You can build more games if you like, but you can only enter one build into the competition.)
- Any designs (redstone or otherwise) that are directly copied or based on designs that can be found on YouTube or the test server must be visibly marked as such and the creator of the design must agree to its use.
- Builds must be lit up! Judges are not liable for any damages done by creepers.
Anyone found in violation of these rules will be disqualified after one warning .
- 3 Points: Build blends in with the environment. There is a clear effort visible to make the game not only functional but also pretty. The techniques used are applied correctly and in the right places.
- 2 Points: Build shows efforts to create an exterior. There is no open redstone or abrupt terraforming. There is an abrupt change between the build and the environment. There is little effort to make it blend in with the environment.
- 1 Point: Build sticks out like a sore thumb. Redstone is exposed. There is little to no effort visible to make the build fit in with the surrounding area.
- 3 Points: The game has a clear goal which is explained and obvious from the description. It is possible to win (or finish) the game. The redstone used creates little lag (it does not impact the game) and is easy to operate.
- 2 Points: The game lacks a clear goal. The explanation given is brief and does not answer what the purpose of the game is. The redstone used is complicated to operate and does not work reliably.
- 1 Point: The game cannot be described as a game. There are no rules (or a description). It is not possible to finish the game. The redstone used can not be operated from the game lobby and it barely functions
- 3 Points: The entry is original. It inspires the player to play it over and over again. It does not get boring after the first try.
- 2 Points: The entry is creative even though the idea is not new. The player is inspired to play it more than once.
- 1 Point: The entry is neither creative nor original. The design can be found everywhere on YouTube, and it is not fun to play after the first try.
Judge's personal opinion:
- 1 - 3 Points (based on the experience while play testing the game).
Monday, Febuary 19th will be the last day to work on the entries. Judging will begin on Tuesday. The winners will be annouced the following weekend. Now to answer the question everyone is dieing to ask. What are the prizes going to be? Well it will be worth it!
- 1st place: 64 Diamond blocks, 1 beacon
- 2nd place: 32 Diamond blocks, 32 shulker shells
- 3rd place: 16 Diamond blocks, 1 enchanted elytra
On behalf of the judges I wish everyone the best of luck with this competition. We are excited to see what you can come up with! If you should have any questions please DM either @Kaddaschatzi or @EarthCube on discord or right here on the Forums. To sign up for the competition please answer on this post.
ULTRA HARDCORE SEASON IX
LAST MAN STANDING | Free-for-All
Saturday, January 27th | 1PM EST
In the early days of the new year, families enjoy the warmth of their home and time spent with their loved ones as they huddle around their fireplace, warding off the cold of the outside and reveling in the joy that being with those close to you brings. As the frosty air brings an icy coat to everything it touches, we recognize this as a time of peace and tranquility above all else, and one to be savored.
...No, sorry, I can't keep that up.
LADIES AND GENTLEMEN
This January is the first Ultra Hardcore season of the year, and we're going to start it off with a fresh slate. No silly twists, no changes to the game or special terrain - just you, in random terrain, tasked with one goal; Don't die. You don't get a teammate to rely on or any sort of leniency in the rules. You will either prove yourself as the single most strong, clever, well-rounded champion to ever log on to the Everneth server, or you'll be mowed down by whoever is. This is Ultra Hardcore.
No twists this time. No leniency. The two main tenants of Ultra Hardcore are that the world border is shrinking, and that your health will not regenerate. This is all that remains; all else is unnecessary and a distraction for the purposes of this season. You already know how this game works, either by virtue of being a former combatant or by the sheer fame that Ultra Hardcore has earned over the years. The game is as follows; prove yourself or die trying.
Ultra Hardcore has a number of tenants. Breaking these tenants is a sign of weakness and will be punished accordingly.
- Fallen combatants must cut off all communication with all other players. There are no exceptions for any reason.
- Potions of Regeneration are banned.
- Players are safe from PvP for the first 20 minutes of the match. An automated message will be posted in the ingame chat after 20 minutes have passed.
- Spectators and dead players are not allowed to use the ingame chat. Violators will be kicked or banned.
- Mods are not allowed, with the exceptions of Optifine and the Replay Mod. Optifine's zoom function is disallowed; see with your own two eyes or not at all.
- "Skybasing" - defined as building high up into the air to create an artificial chokepoint - is disallowed. Prove that you can fight, not that you can hide.
- Branch mining is disallowed. Staircasing and digging downwards are both acceptable.
Everyone wants to be the best.
Champion - Awarded to the last team standing!
Ironman - Awarded to the last player to receive a point of damage.
Sanguine - Awarded to the player to slay the most opponents.
Midas - Awarded to the player to acquire and eat the most Golden Apples.
First Blood - Awarded to the first player to kill an opponent.
CLOSING AND SIGNUPS
As always, this season will be hosted on games.everneth.com - the server will open 15 minutes before the scheduled starting time. The game will begin at 1:05 PM, and anyone arriving later will be automatically put into spectator mode and will not be able to participate in the match. Don't be late; we can't and won't start over for you.
We'd like to thank gerrybrano for his UHC BLOX module, which is the machine that runs the match.
Kill or be killed.
Weekly Projects Week 2: Community Mega Build 1: Modern City
The second week of weekly projects is at hand! This week, starting today, December 17 and ending on December 23, we shall be starting the community's first mega build: the modern city, a very popular choice by the community! We already have the perfect location picked out: the plains at -700, -3380. Materials such as concrete, wood, glass, and various other materials are needed to make this build a reality, so any aid is appreciated!
We will also need volunteers for terraforming work to fix any holes, clean up the plains, and clear out any trees in the way, as well as to set up a staging point (for supplies, beds, etc.) and Nether portal and lay out the groundwork for the city.
Unlike the Arena project, the city's foundations will not be using Schematica at first, and will instead be made in a similar way to plots. Plots can vary in size, but the maximum is 60x60. Any dimensions smaller than that are fair game. Once the plots and foundations have been laid out, we can get to work on designing buildings on the Test server, at -1300, 4700 (or, if you'd like, you could design and build some buildings at the actual build site, since everyone has different ways of doing things). After some designs have been finalized, Schematica can be used to start construction.
We know this feels like a lot of work, and we won't sugarcoat this, it is a lot of work. That is why this mega build will be appearing every 2 (maybe 3) weeks so that people can not only refresh their minds after a week of building, but also so that people can have more time to gather resources, work on other projects, build their own base, and work on designs on their own time.
Anyone who helps build this week will receive the Stone Tier for the city project medal. Simply PM @EarthCube or @Kaddaschatzi if you helped, so they're aware of your contribution. You can read this post to learn more about weekly projects.
Thank you for your time!
---- The Ministry of the Interior
Weekly Projects Week 1: PVP Arena
The first week of Weekly Projects begins today, December 10, and will end on Saturday, 15! This week we will be working on the PVP arena built by IzzyArcher. The build, which is shown in the picture below can be found at -1320, 260 on the test server. The arena will be built at -405, -360 in the Games District on main. This location has been marked by Izzy along with some materials to help you begin building.
We're going to start the arena by terraforming the area around it and flattening the terrain. Once that's done, we will copy it over from test. Once the arena is fully copied over, we may add some more details in and around the arena if we decide to revisit it another week.
Feel free to use Schematica to copy the build, but use of the printer function is prohibited. For anyone who wants to use Schematica, the schematic has been provided for you here: arena.schematic. If you use it, be sure to align the schematic at -471, 68, -374. Also make sure the main entrance (the side with the storage chests) faces east.
Anyone who helps build this week will receive the Stone Tier for the arena project medal. Simply PM @EarthCube or @Kaddaschatzi if you helped, so they're aware of your contribution. You can read this post to learn more about weekly projects.