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Welcome to Everneth!

Everneth is a server with one vision. Grow a core community of friends playing Vanilla Survival Minecraft and become one of the largest whitelisted communities in the world. Most of us came here from other servers due to critical issues with the management of the community and part of the foundation of Everneth seeks to correct these issues to become a growth-driven server with streamlined staffing, autonomous decision making, and actively encourage community engagement.
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Steam Sunday

Steam Sunday is a weekly event that ventures outside the realm of Minecraft, and into the wonderful world of Steam Games. Featuring several multiplayer experiences, we take the opportunity to play various in both competitive and co-operative playstyles.
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  • News & Updates

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      End Dragon Fight!

      Saturday, October 14th | 1PM EST

      Meeting place: Spawn Portal in the Nether (Coordinates: 0, 70, 0)

      End Portal Nether Tunnel Coordinates: 0, 70, -50 (Overworld Coordinates: -3000, -3000)


      The map has been up for almost 2 weeks already and so far the skies of Everneth have not been conquered. It is time to search the world, to find the rift that will lead us to a new dimension. The brave warriors of Everneth shall once again gather to slay the horrible beast that guards this new and unexplored world and to steal the wings hidden inside the fortresses of its inhabitants. We will finally be able to see our kingdom and all its wonders from above! 
      The dragon fight will be hosted by the Ministry of the Interior at 1PM EST on Saturday, October 14th. We will meet up at the spawn portal in the nether so that we can all head over to the end portal together. A member of the Interior will open the portal and only then you may enter the End. Please try to be on time as we do not want to have to wait for anyone. In case you should miss it the Interior will have set up a temporary nether tunnel leading to the portal.
      Once the dragon is dead the end will be open for raiding so don't forget to bring all the materials you need, to get to the outer end islands and explore them. We wish you great fortune on your exploits!
      Oh, and for all those unaware, the Dragon Egg is claimed by Parliament and Interior for use in the official Everneth Museum. If anyone should pick up the egg after the battle, please give it to the nearest Staff member immediately so that it isn't lost.
      The Ministry of the Interior
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      Introducing the Monthly Voter Raffle

      Starting with this reset and the month of October, we will start a new incentive to get you guys hyped up and voting for our community. To achieve this, I will begin using some of the funds we receive from donations to raffle off a $10 to $20 Steam gift card/certificate to those who vote for us on any server page we are listed with. Each of these listing is linked with a votifier listener and the votes you make for us are tracked and recorded to an internal database.

      The Rules

      In order to participate, all you need to do is vote! You must use your current IGN in order to receive valid entries to the raffle. Each vote you make is an additional entry to the raffle. Fake IGNs will not be counted towards your total. At the end of the month, I will take all the entries recorded and randomly generate a number out of the total votes. The number generated will be matched up to the entry with the same number and that player will receive the prize!

      In order to get the prize, you must have a valid steam account! If the winner does not have a Steam account or refuses the code, I will select another winner.

      Good luck and get voting!


      • Like 3



      Season Four Spawn

      With the server reset happening, we want to kick things off right, so we've prepared a map of spawn to help keep things organized. This season, we have the usual Shops, Houses, and Farming districts along with the addition of one new one—Games! We gave the Games district plenty of space, so players can build plenty of minigames all season. We set it up so the smaller minigames will be built closer to spawn and the larger minigames will be further towards the back. This way players will be able to see all the games the district has to offer. Like last time, the Spawn & Par Section (shown in red) is reserved for parliament, and no other builds are to be placed there. A hedge has been placed around this area, so you know where it is. Additionally, all builds in spawn are to be placed in their appropriate districts as shown on the map. All builds that do not comply with these rules are subject to removal the Interior.

      As spawn is so much larger this season, the Interior has come up with a new system to keep track of builds: whenever you wish to build something in spawn simply PM a member of the Interior on either Discord or the forums. A list of everyone in the Interior can be found on the staff page. The build will then be sorted into a list for easy management by the Interior. You don't need to wait for permission before building; just sending the PM is sufficient. This is just so the Interior has notice to remove problem builds before they become problems. This is a little different, but hopefully it should become natural quick.




      The Ministry of the Interior


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      ADVANCEMENT HUNTERS - Teams of Two

      Saturday, October 7th | 1PM EST

      IP: games.everneth.com

      The dawn of the new world approaches, and the citizens of Everneth are brimming with excitement over the fresh adventures and new friendships to come soon. But the long-term adventure of the new world is not the only thing on the horizon; Everneth's latest season of Ultra Hardcore is soon to start, and a new set of champions will soon be crowned. In the spirit of the new beginning and fresh challenges coming with the new map, this season of UHC will feature a mechanic in which players are able to regain a bit of health each time they earn an advancement. Brave adventurers will be rewarded!

      This time around, each time a player makes an advancement, they'll regain half a heart of health. Challenge advancements (the ones with the spiky frames) will earn the player 2 full hearts of health. Additionally, this match, like last season, will be Cutclean, meaning that all ores and meats will be instantly smelted upon dropping. Players will be paired off into teams of two, and the world border will, as always, be constantly shrinking.

      For those who have not had the pleasure of participating in a UHC match before, it is a PvP event in which players are spread throughout a world of naturally-generated Minecraft terrain, and natural health regeneration is turned off. The only way to regain lost health is by either eating a golden apple or drinking a Potion of Healing. The last player standing is the victor!


      To make sure that the match runs smoothly, players will be expected to observe the following rules:

      • Fallen players must cut off all communication with all other players. There are no exceptions for any reason.
      • Potions of Regeneration are banned.
      • Players are safe from PvP for the first 20 minutes of the match. An automated message will be posted in the ingame chat after 20 minutes have passed.
      • Spectators and dead players are not allowed to use the ingame chat.
      • Mods are not allowed, with the exceptions of Optifine and the Replay Mod. Optifine's zoom function is disallowed.
      • "Skybasing" - defined as building high up into the air to create an artificial chokepoint - is disallowed.
      • Branch mining is disallowed. Staircasing and digging downwards are both acceptable.


      Warriors of great stature deserve to be honored for their feats. As such, there are five forum medals that can be won in a match of UHC!

      Champion - Awarded to the last team standing!
      Ironman - Awarded to the last player to receive a point of damage.
      Sanguine - Awarded to the player to slay the most opponents.
      Midas - Awarded to the player to acquire and eat the most Golden Apples.
      First Blood - Awarded to the first player to kill an opponent.


      This and all future seasons of UHC will be played on games.everneth.com - the server will open 15 minutes before the scheduled starting time. The game will begin at 1:05 PM, and anyone arriving later will be automatically put into spectator mode and will not be able to participate in the match. It seems like somebody always shows up late - we can't start over for you, please don't be that someone!

      To sign up for this season of UHC, reply to this thread!
      To discuss this season of UHC, go to this thread!

      We'd like to thank gerrybrano for his UHC BLOX module, which is the machine that runs the match.

      Good luck, everyone!

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      What to Expect between now and the Reset


      We're scheduled to reset on Sunday, October 1st, 2017 around 1PM EST. This particular reset, I, as well as the rest of Par, are taking a different approach to handling the reset for this season. Instead of running the current map until the last day and unleashing a plethora of updates all at once, we're breaking this process into smaller pieces to hopefully make this reset the smoothest possible. I will outline the important bits you need to know and when to expect them being pushed through the pipeline all the way up to launch day. So lets start with, September 23rd, 2017 (the day of this writing) and go up to launch day. For clarity, our current map is referred to as Season 3, and the reset is Season 4.

      September 23rd, 2017

      The MAIN server has been shutdown to allow for cleanup operations with our files and databases. Part of our mission to provide the resources made available requires an intense amount of disk space and machine resources. Between this day and the 26th, we have approximately 487GB of data to clean out from our systems. approximately 361GB was taken up by the DynMap and roughly 126GB was taken up from our CoreProtect database.

      September 24, 2017

      By now, Season 4 will be loaded up on an internal server not accessible by the player base so that HC can pregenerate the world to some degree. Once some basic pregeneration is complete, the world border will be shrunk to a 1k radius from the 0,0 coordinates. Season 4's spawn will be located at 0,0 like season 2. At this point the Interior will be given access with Parliament to get districts laid out, spawn chunks marked, and some roads laid down in the districts to make choosing locations to build much easier. The worldborder is restricted to this small radius to keep the Interior and Parliament focused on preparations and to assure you all that no one is rushing out to claim land for their bases.

      September 26th, 2017

      There will be a post put up about new changes coming in Season 4 to keep is active and filled up with projects, events, and things to do than any other season. While most of the details will come in the post, I will say it involves a continual rotation of public works projects people to work on, new medals, and new events scheduling.

      September 27, 2017

      The Season 3 world download will be made available (as well as the previous map downloads if I can find the links) for anyone who wants to check it out. The Season 3 map will be set to creative in preparation for destroying it before the Season 4 launch. Season 4 will be moved from the internal server to MAIN so that we can finish pregenerating the world begin to render the Dynmap. Season 4 will start out at a 10k radius.

      September 28th, 2017

      At this point, Parliament will be prepping a mass emailer to everyone registered on the forums. We would encourage all of you to spread the hype and try to get the word out to as many people as possible. The emailer should be sent out on this day, if not the day after on September 29th, 2017. There will also be a post on this day to launch a monthly voting raffle for a $10 Steam gift card to the winner. This is for anyone participating in voting for us on server lists. More information will come with that announcement

      September 29th, 2017

      If dynmap is able to finish rendering Season 4, it will be made available to everyone to check out the map and find a base location, see where spawn is located and check out the districts. If dynmap is not completely rendered, then it may not be made available until after the TNT party on September 30th.

      September 30th, 2017 - TNT PARTY

      Hopefully first thing in the morning around 8AM to 9AM EST, Season 4 will be completely prepped and we'll shutdown the map and bring back Season 3 in creative mode for the TNT party. The whitelist will be opened back up to everyone to start blowing stuff up! At the end of the day close to 11PM EST, Season 3 will be shutdown and deleted. We'll then load up Season 4 with the Interior and Staff whitelisted to finalize preparations.

      October 1st, 2017 - LAUNCH DAY

      All preparations should be complete prior to launch day, but just as a final precautionary step we'll be taking one last glance over everything to double check. The last steps to launch are expanding the world border from 1k to 10k as planned, then do a reboot to check plugins and verify they are all working as intended. Once that is complete we will swap out whitelists and kick it off!

      In Closing

      I hope this clears up any questions you may have about the upcoming reset. A countdown timer has been put up on the home page of the website for anyone who is wondering how much longer it will be. If you have any questions, please use the discussion thread paired with this announcement. A link is given below.