News & Updates
Coming Soon to a Server Nowhere Near You
Saturday, January 11th, 2020 - 1pm EST
The much anticipated wait is reaching its end; Season 5 has come to its resolution and 6 is on fast approach. This last season has been the longest running since our founding back in 2016, running from July 28th, 2018 all the way until January 4th, 2020 (18 months!). What better way to ring in the new decade than with a new map? We, as well as a handful of you, have been hard at work to make sure this goes as smoothly as possible and to generally help promote a better player experience going on from here.
Laying Down the Law
It would behoove you to understand just how we'll be handling everything at spawn this season, but before we get to that here's a quick rundown of some information on a need-to-know basis:
- World Spawn will be located at 0,0 (It's really just better that way)
- The World Border will start at 5,000 blocks out each direction (10,000x10,000)
- We seem to have crash landed in a dense and overgrown jungle!
- The server will be running version 1.15.1
As always, the seed will not be given out
- High Council is still happy to give you a slime chunk map of a requested area
Regarding spawn, the decision has been to go for a more lax method of governing builds. Most notably, we're doing away entirely with districts this time around. Within spawn chunks you may build wherever you please, as you please. Shops and homes are no longer in need of Parliamentary pre-approval. However, we ask that you please head out about 100 blocks if you plan on digging underground for a shop/home near spawn, and at least 500 blocks before making a base. Of course your builds are still subject to the limitations of the charter, so make sure you have a reasonable understanding of what you can and cannot do!
As for the hub, due to the drastic changes in the upcoming nether update, it is in everyone's best interest that we move the hub above bedrock so that we may reset the nether without the hub becoming casualty to that. A change in how portals work above bedrock in the nether has made this a possibility, and workarounds are no longer a necessity. That said, the hub rules are still applicable and unchanged. For those needing a refresher on the hub rules I would direct you to the Season 5 Nether Hub Rules post.
For our achievement hunters out there, Season 6 will implement the BlazeandCave Datapack that Kathi has worked tirelessly on making changes to. This Datapack will include 191 entirely new advancements for you to collect, 11 of which are "super challenges" to ensure you're still hunting late on in the season. Here's the official Kathi categorization of them all: 15 Adventure, 21 Animal, 6 Beginning, 16 Biome, 9 Building, 16 Monsters, 7 Enchanting, 12 End, 15 Farming, 26 Mining, 4 Nether, 6 Potions, and 17 Weaponry. First to complete them all wins a lifetime supply of my undying pity, so get to work.
Put Your Stands Up
Also packaged into this datapack will be the ability to pose armor stands however you may please. Everyone may collect a book from the official spawn shrine that will allow you to edit armor stands, currently located near the spawn point at 0,0. Look for the particles! A forewarning, the book will disappear if you toss it on the ground.
A Head in the Game
The much requested, much anticipated, and many times denied feature. All mob heads are now attainable through charged creepers as of this season. We've decided to meet a compromise after turning down this request at least a dozen times before, but it's finally here. It does not follow vanilla convention, so you are able to get more than one head per charged creeper. Use it wisely!
Note: Player heads are still not attainable through this method, please don't go around blowing yourself up in the name of science.
The Saltines are Freshly Baked
For the sake of brevity, I am going to try and give a quick overview of the progress the Saltines have made in the last few months. Perhaps the biggest change you will have noticed is the complete dissolution of the ministries. Like a phoenix from its ashes rises the Community Developers. Again and again we have made attempts to make the ministries work, but truthfully their downfall was a lack of self-motivation. Community Devs are a more dynamic approach to the previous solution, where every Community Dev proposes a project to Parliament which may either be approved or denied, and from there we can accommodate your needs for said project. Upon completion of your project you may be rotated off the Community Dev team to help keep things fresh and active. This system is under a trial period and will almost definitely submit to changes in the future as we find what works.
A survey has also concluded that our forums are an outdated, less convenient method of communicating. We will be looking to finally migrate off the forums to Discord as our main entry point for the server. The website will still remain for the sake of organization of information, announcements, and polls where we deem necessary.
Future attempts will also be made to *hopefully* kickstart another influx of new members. Recruitment drives in the past have done well enough and voting really helps our relevance ratings in server listings and search engines.
Discussion of the roleplay has led us to decide that its best to put off its start until this season is well established. Season 5 taught us the importance of making attempts to not impede on the development of player's bases, and it'd be best to make sure the RP area is far out of the away.
In Conclusion. . .
Let's try and make this Season the best we can. Keep in mind as we start out here that a lot of changes are being made, and we can only do so many things at once. Practice patience with us as further developments come along. Let's do our best to make sure etiquette is never an afterthought! I thank you for taking the time to read another one of my excessively long posts but I'll wrap it up here as I've completely run out of clever subtitles to give to every section.
Get hyped, get some Doritos and your best gamer socks. Let's play some Minecraft!
Current Serving Duke of the High council
Halloween RP - EventStart: Saturday, October 12th | 1 PM EST
Meeting Place: 2560, -6630 | Nether Tunnel: Bottom Blue, Marked: Halloween 2019
Halloween is a month away and we have big plans for what's to come. A few members of the ministry of the interior have been hard at work during the month of September to build a setting in which all of you are invited to create your own stories. This year for Halloween we have thrown all previous events out the window and are bringing to you an all new limited time roleplay. With building assignments, quests and weekly events this year's Halloween activities are sure offer something for everyone. While focusing solely on PvE it is your task to survive and thrive in a world that tries everything to cut your journey short. Just as was the case for the late season 3 RP the resources and mechanics you are allowed to use are limited and can be unlocked through a series of tech trees. These technological advancements are meant to offer more of a challenge to players that have been playing on the server since the beginning of this season.
Win the events and develop your city to survive the final event the weekend after Halloween. Your aim is to work together and build a fort that can withstand an onslaught of all kinds of mobs. Every Survivor of this last and fateful battle will be rewarded handsomely.
Weekly Events take place every Saturday at 1 pm EST. They will involve a dungeon filled to the brim with both custom as well as naturally spawned in mobs. Details, such as the location will be revealed in the week leading up to them. These events do not need a seperate sign up and will be set up for the number of people taking part in the entire event. During these Events every player is granted 2two lives. Which means that if you die twice you may not rejoin the effort to complete the objective.
- Any materials/tools acquired outside of the RP setting are banned.
- All buildings must look like, and be furnished in a way that indicates their intended use in town
- After a building is completed one of the event moderators (Kaddaschatzi & Sybillian) must approve it and will officially unlock the traits associated with it in town hall.
- Any and all automatic, and semi-automatic farms are banned.
- An enderchest will be provided to make switching between RP gear and your normal gear easier. You are not required to stay in the RP area at all times.
- PvP is not required in this event and the PvP Code in the Everneth Charter must be observed.
- There will be random check ins by the event moderators. Anyone who is found not to have observed these rules will be banned from further participating in the event and depending on the severity of the infraction will issued with charter points.
To unlock certain mechanics that will be essential to the final battle you will need to build up your town. Here's the building that are required to be built for technological advancements. Feel free to build any number of additional buildings for immersion purposes.
Building Requirements House Completing the objective of the event on 10.12. Farm 3 houses Tanner cow farm Docks 5 houses Roads docks Town Hall 1 house per inhabitant, roads Mine Completing the objective of the event on 10.19. Blacksmith Mine Armory Blacksmith, Tanner Barracks Armory Archery Range Barracks Stables Barracks Adventurer's Guild Completing the objective of the event on 10.26. Temple Completing the objective of the event on 11.02. Apothecary Temple, Adventurer's Guild Mage Guild Temple Walls Temple, Adventurer's Guild, Town Hall, Barracks
Building up your city has the purpose to give you access to different materials and items that you will want to use in the final battle on November 9th. Here's a list of the mechanics and items that can be unlocked through buildings. Anything that is not on the list is BANNED. If you aren't sure wether you are allowed to use something please ask an event moderator BEFORE you start using it.
Mechanics/Items Requirements Leather Armor Tanner Fishing Docks Iron Armor/Tools Blacksmith Shields Blacksmith, Tanner Archery Archery Range Horses Stables Nether Access Adventurer's Guild Brewing Apothecary Enchanting Mage Guild
1st week's Buildings and Unlocks
2nd week's Buildings and Unlocks
3rd week's Buildings and Unlocks
4th week's Buildings and UnlocksREWARDS
To make this more interesting for you to take part in we will give out in game rewards after the event is over.
Survivor - every survivor of the final battle will be rewarded 32 diamonds
Berserker - the player with the most total mob kills (during the events) will be rewarded 32 diamonds and an set of God Gear
Architect - The player who builds the aethetically best building in the town (as judged by the event moderators) will be awarded 64 diamonds
Assassin - The player with the most kills during a single weekly event will be rewarded 32 diamonds
Mural Crown - the player who is first to reach the weekly event's objective will be awarded 16 diamonds
CLOSING AND SIGNUPS
Since you've made it this far I am going to assume that I have caught your interest. If you'd like to sign up you can do so HERE. This is Halloween and we've been hard at work to come up with some spooky lore as setting. Most of it will be revealed to you during the events and quests in game but to get the story started and explain what it's about the prologue will be published at the end of this already very long post.
Before Kingstone, before Valland, and even before the great Legends of Everneth, there was the great Everything. Neither alive nor dead, Everything was all encompassing, all knowing, and Everything...was alone. Eternity passed. Before long, Everything's loneliness created Nothing. An all encompassing, all consuming void, a cosmological symbolism to what Everything did not have is what it was, Nothing. Nothing sought Everything, for it truly was and surmised to nothingness. No longer alone, however, Everything sought out Nothing and upon their existences colliding, the universe was born.
Under the gaze of Everything, existence flourished. Worlds were created, life spread and seeded itself near and far, prospering as it went. But not wanting to lose it's counterpart, Everything chose to share its blessings with Nothing. Under nothing, existence perished. Great nations fell, death stole the breath of the living, and all was consumed. This dualism of beginning and end began a cycle, guarded by two heralds, Peace and Conflict.
An ideology given form from a single wish, Peace is the harmony of Everything and Nothing. He who wishes to create and to give. Peace lives in the singing forest's streams, in the warmth of Spring, and in a newborn child's cries. To peace, endings were given meaning by the lives that lived them. Twin to Peace, Conflict believed that one of the two great beings needed to stand above the other. Conflict broods in the biting winter cold, watches with hungry eyes from corners long forgotten, and sews fallacy in the hearts of all. For the only true path is when one create's their own beginning and puts an end to all others. The two heralds clashed, starting an eons long struggle that resonates fear and awe for those that are unfortunate enough to live through to its final climax.
It has been countless millennia since that fated battle began to wage. By now, many are unaware, or have even outright forgotten about the great Everything and Nothing. Your story begins in the Kingdom of Leniara. Whether you were rich or poor it matters not. Vassals to the king, smiths, peasants, everyone, none of you can forget that day the the world tore in half. It began with small shakes in the ground, no one took notice. Next bottles of mead fell from tables. Books shook in their shelves. As the sun began to set on the horizon, it's golden rays casting red shadows cascading down the city walls, the earth beneath fell in on itself. In an instant, the cobblestone paths from North Street to the Peasant Ward, wrenched itself apart, creating a chasm 60 feet across, straight down Leniara. The royal family, along with many others, were not so fortunate as you. Screams of fear erupted across the city as hundreds of people immediately had the ground pulled from under them with zero time to react. Down they fell into a black endless void, which only climbed higher and higher as the sun continued it's journey beyond the horizon. Panic ensued. Many attempted to go after their loved ones who had fallen, only to be swallowed by the void itself. Slowly it grew, ever so slowly taking more of the town with it.
Alarms sounded at the top of the parapets. But not because of the fissure, though that was a gave concern. Beyond the walls, thousands of cloaked people had linked arms, forming a perfect perimeter around the city. Crimson robes fluttering in the wind as they all began to fall in unison convulsing. Before anyone could investigate, their forms grew dark and shadowy. Claws and bone protruded from forms that no longer resembled human. A circle of a thousand beasts trapped the people of Leniara from escape, and they closed in on their prey. Only a select few survived the bloodbath. You were one of them. Whether skilled or lucky, you made it past the encroaching shadow beasts, and witnessed from even the thick marble walls of the Kingdom sink into the ever growing maw. Smoke billowed and covered the stars. The flames of the fires that night cast the sky a crimson red as the people you knew, the home you loved, was destroyed.
Months pass. Leniara has morphed into a brackish swamp. As the maw widened, and swallowed the earth, it reached the docks, then the lake, mixing mud and death into an unspeakable wasteland now known as the Swamp of Oblivion. You have survived, but in your heart, you are not living. You seek any chance to reclaim your home and close the rift that consumed so much. A new settlement has been formed thanks to the combined skills of what little people survived, Havenbridge. Thieves and criminals are non-existent due to there being nothing worthwhile to steal in the first place. The people do what they can, but order is hard to maintain. Little unites the people and no one knows what to do moving forward. You all stand in the village square, awaiting your daily share of rations, but then a man, one of the designated hunters stands on a crate as a podium. "Everyone! Gather round! We need as many able bodied as we can. We don't know when, we don't know how, but THIS," he says holding a small book in the sky, "...THIS is what we've been waiting for."
Evernethian Council Election
Nominations for the elected Council members have closed - we have our finalists, and hence, we begin the final vote! Our finalists for the two seats are as follows:
Our anonymous polls will be open until 11:59 PM EST on September 30th, at which point votes will no longer be able to be cast. Once the polls close, all the votes will be tallied together from both polls, and the two top-voted candidates will win the two open seats. Until then, however, you are free to cast your votes as you please.
Remember, those who vote for the same candidate on both polls will forfeit their votes.
The winners' term as Council members will begin on October 1st, 2019 and last until December 31st, 2019.
As the purpose of these elections are to give Evernethian Citizens a voice in the management of the server, we strongly encourage each and every one of you to cast your votes and let your voice be heard.
Thank you for voting and good luck to all of our candidates!
Chancellor Pandeoo & The Parliament of Everneth
MINECON LIVEMINECON 2019
Saturday, September 28th | 12 PM EST
It's that time of year again! Minecon LIVE is a week from this Saturday, and should be packed with game announcements, events, plus a poll to determine which biome gets updated next! This year, the stream happens to fall on the same day that we would normally be hosting UHC, so we'll be adjusting times slightly and making a day out of it. Minecon will begin at 12 PM EST, and will last for 90 minutes. We'll be hosting a viewing party in Discord so that everyone can chat while we watch together!
To join the party, join the Minecon Live voice channel on Discord when it starts. Thanks to Discord's new streaming feature, one or two of our Council members will share their screen to ensure that everybody's stream is synced up. If the number of people in the voice channel exceeds eight individuals, we'll set the channel to push-to-talk mode to keep everyone's ears intact. If you have significant background noise, you may be asked to switch to push-to-talk anyways as per the Discord rules.
As has become tradition, Minecon will feature Jens' announcement of the next game update's theme, a poll to decide which biome gets updated next, and five panels hosted by members of the Minecraft community. The panels will be uploaded on YouTube after the stream is over - if they're less than 30 minutes long, we'll watch one of them before we get into the second event of the day...
ULTRA HARDCORE SEASON XIVLOVE AT FIRST SIGHT | Teams of Two
Saturday, September 28th | 2 PM EST
Let's be honest with ourselves here. You didn't click onto this post for Minecon.
Ultra Hardcore Season XIV is the event that matters this month, and it'll be one to remember. At the beginning of the match, every player will be without a team, but that won't last long. The first player you meet up with will become your partner for this season! Of course, you don't necessarily have to team with the first person you spot, but it might be well-advised; the longer you delay finding a teammate, the more likely that you'll find yourself having to take on two people by yourself!
To team up with a player, you simply have to stand within a few blocks of one another while not already on a team. Once there are only two solo players remaining, they will be automatically matched together. Please bear in mind that you may not make pre-determined arrangements to meet up with a specific individual, and may not share your coordinates or hints regarding your location to other players. Working with the person you meet is part of the fun! Lastly, remember that the Titanslayer medal will be granted to the player who kills Season XIII Champion Kaddaschatzi.
For those who have not had the pleasure of participating in a UHC match before, it is a PvP event in which players are spread throughout a world of naturally-generated Minecraft terrain, and natural health regeneration is turned off. The only way to regain lost health is by eating a golden apple, drinking a Potion of Healing, or by eating a golden head. The last team standing is the victor!
As a reminder, this season will begin at 2 PM EST, which is an hour later than usual.
- Dead players must cut off all communication with all other players. There are no exceptions for any reason.
- Until they spot each other organically, players may not communicate their location in an effort to team up with a specific player.
- Trapping Nether portals is not allowed.
- Potions of Regeneration are banned; ghasts will drop gold ingots instead of tears.
- Players are safe from PvP for the first 20 minutes of the match. An automated message will be posted in the in-game chat after 20 minutes have passed.
- Mods are not allowed, with the exceptions of Optifine and the Replay Mod.
- Skybasing - defined as building high up into the air to create an artificial chokepoint - is banned.
- Branch mining is banned. Staircasing and digging downwards are both acceptable, but you must explore caves to find your treasures.
The following section will detail the ways in which matches of UHC differ from vanilla survival. Largely, the game will function exactly the same, but a few minor tweaks have been made to encourage exciting and fair gameplay. In the future, these rules will be listed in the Ultra Hardcore hub post instead of in season announcements.
- When players die, they will drop their head. If you surround the head with gold ingots in a crafting table, you will create a Golden Head, which, when eaten, will restore twice as much health as a golden apple does.
- Every player will be given two absorption hearts (4 hitpoints) that will refresh every 60 seconds until an hour has passed.
- Endermen will always drop an ender pearl.
- Endermen have a 20% chance of dropping 1 dragon's breath.
- Blazes will always drop one blaze rod.
- Zombie Pigmen will always drop 1-2 gold nuggets (previously had a 50% chance of dropping 1)
- Zombie Pigmen have a 50% chance of dropping nether wart.
- Horses & llamas will always drop at least one leather.
- Baby wolves will never grow up (and thus cannot be bred exponentially).
- Tamed wolves have 8 health points (the same as their wild counterparts) instead of 20.
Everyone wants to be the best.
Champion - Awarded to the last team standing!
Ironman - Awarded to the last player to receive a point of damage.
Sanguine - Awarded to the player to slay the most opponents.
Midas - Awarded to the player to acquire and eat the most Golden Apples.
First Blood - Awarded to the first player to kill an opponent.
Titanslayer - Awarded to the player who kills the previous season's Champion.
CLOSING AND SIGNUPS
As always, this season will be hosted on games.everneth.com - the server will open 15 minutes before the scheduled starting time. The game will begin at 2:05 PM, and anyone arriving later will be automatically put into spectator mode and will not be able to participate in the match. Don't be late; we can't start over for you! Also, mind that the server will most likely be in Minecraft 1.13.2.
Evernethian Council Nomination
Soon, our temporary Barons Beolyx and Faug will finish their current three month terms, so it is now time to nominate citizens to run against them in the coming election. The two winners of this election will take their place in our two temporary Baron seats and begin their terms on October 1st, 2019. According to the three month term length, those elected will end their terms on December 31st, 2019.
The following is a transcript of Section 3g of the Everneth Charter for reference of the election procedure:Quote
Handling and Process of Council Elections
1. The Chancellor must announce upcoming elections 1 month prior to the end of the term.
2. The Chancellor must create a nomination thread for members to choose who they would like to see in Council.
3. Players may not nominate themselves for council, but they may vote for themselves during the polls if they wish to do so.
4. The top 3 nominees plus the incumbents will be entered into a voting poll 1 week prior to close of the term.
5. Players will vote on their 2 choices for Council until the end of the 1 week period.
6. At the end of the term, the winners of the polls will then become Council the following day.
7. In the event of a tie, Parliament will hold a vote that will remain open for 24 hours.
8. If Parliament produces an additional tie, the King will make the tie breaking decision.
9. If the King is unavailable at the time of the vote, the Duke may make the tie breaking decision.
10. All campaigning done by nominees is disallowed. Any nominee caught campaigning will forfeit the election after 1 warning.
11. Advocating for nominees is allowed, but may not be excessive. Any excessive campaigning will result in a Minor Offense.
Please note the addition of Rule 3, which parliament passed early this term to prevent citizens from entering an election without support from others.
We ask you, our whitelisted community members, to reply to the thread below with your nominations for the winners of the two open seats. Only the three players with the most nominations will make it into the election! One week before the end of the month (September 23rd) the nominations will close. A separate topic will then be created with a poll including the top three nominees along with the incumbents, allowing all citizens to cast their vote during the final week of September.
You may only nominate ONE person, but when the polls come, you can vote for TWO. So choose wisely!
To nominate a candidate, see HERE!
Good luck to all!
Chancellor Pandeoo & The Parliament of Everneth