News & Updates
A Brief Summation
If it's not already apparent, the coming of the 1.14 brought with it a plethora of issues that absolutely crippled our (and others') normal operations. While not overwhelmingly severe at first, after running for a few hours the server began to experience memory leaks, which put an increasing strain on our CPU as it continued to ran, eventually causing it to crash entirely. On reboot and after some serious investigation we were able to diagnose the issue, and as such knew there was nothing that could be done about it in the moment. We had no choice but to completely halt the server until an official patch was released addressing said issue, as well as many others that made cooperative online play practically impossible ( Awesome game design right there!).
To get an idea of what magnitude of CPU melting spaghetti code we're talking here, have this:
We knew we might be out of commission for a while, but looking into alternative options returned no outs. Hopefully we can clear up why we are where we are right now via this post.
So why not use a backup?
This is one that keeps being addressed in general chats, but for the sake of clarification I'll put it here anyways. Our system is set to automatically create new and delete old backups on a specified interval. We officially moved the server to 1.14 with the weekly Tuesday updates, but no problems became persistent with the server until nearly 18 hours later, after all of our 1.13 backups had already been tossed to the bin. Under normal circumstances this is not something we would need to worry about because we work under the impression that equal care, effort, and testing is put forward into every new release of the Java version of the game.
With no available 1.13 backups, it's simply not an option to use an older version of the map to continue running in 1.13 until a more stable release is available. That said, I think it goes without saying that from now on we will be keeping backups from the previous version until the current one proves to be as/more reliable as the last.
So why not just load back into 1.13?
In true professional game development studio fashion, there was absolutely no mention in the 1.14 patch notes about the changes to world generation and chunk region storage. On updating to 1.14, we were unknowingly backed into a corner because reverse compatibility has gone out the window with this one. Loading the map back into 1.13 will cause a complete region file reset, and the world will essentially be regenerated as if it were new.
Some testing proved this point to us, and as far as we're aware, there is no way to restore the current map to 1.13 compatibility.
What's the current plan?
We understand the frustrations and its important to note we are equally frustrated about the situation. At this point we've thought of and tried it all. Never before have we had to deal with such a monumental misstep on behalf of Mojang and their developers, and similarly never felt so desperately out of options as right now.
The current agenda is to move forward with updating to Spigot 1.14.1 once they're able to crank out a few more version for stability purposes. While still chock-full of issues, in theory it should not suffer nearly the same performance issues as it did before. Should we make the move to 1.14.1 we can make another official address about what to expect. We're at two weeks and counting, but for now the server will remain offline.
All we ask is that you continue to maintain the level of patience you have been, and try to stay hyped for the official return once everything is fit into place and at full functioning capacity. In the meantime, games.everneth.com is running the Season 4 map on 1.12.2 so feel free to join and have a look around!
TL;DR 1.14 sucks
Signed, Very Salty Admin
Gloria Ad Ordinem!
Also you're super cool if you read the entire post.
HAPPY BIRTHDAY EVERNETH!!!
Over the course of the three years and five maps that Everneth has been in existence, many players have come and gone, endless games and competitions have been won, countless friendships have been formed, and numerous feats have been accomplished and celebrated by our community. And despite obstacles and inactivity, we are still going strong, and that's worth celebrating!
On May 4th, 2019, Everneth turns 3!
And the whole community will be joining together all day to celebrate! Here's the fun-filled schedule for Everneth's Birthday Blast!
Midnight: Free cake will be available at spawn!
11:00 am: Spleef Qualifying Round 1
11:45 am: King of the Ladder Qualifying Round 1
12:30 pm: Spleef Qualifying Round 2
1:15 pm: King of the Ladder Qualifying Round 2
2:00 pm: Spleef Finals
2:45 pm: King of the Ladder Finals
3:30 pm: Hide and Seek and Catch at Spawn
4:30 pm: Color Control on games.everneth.com!
We would be delighted if you are able to make it to any of the events during the day! For more information on the Spleef and King of the Ladder tournaments and to sign up, click here, and here, respectively. If you have any other questions or concerns, please contact a member of staff, competition or the interior, so we can help you out!
Written By: AmzCuriousPanda
Everneth Easter Island
As we all know, on its way is one bright holiday filled with entertainment, happiness and more - Easter! Easter is a holiday in which the whole family gets together to spend time, have fun, and hunt for presents from the Easter Bunny. This year Easter occurs on Sunday, April 21st.
But what is Everneth doing for Easter?
All we know is that a few members of the Ministry of the Interior were spotted heading to an unknown island far out in the ocean. Our paparazzi followed them and managed to figure out its coordinates: x= -800, z=1300. Also, we captured some pictures of them carrying heavy moai statues, bunnies, and even more in their boats to the island! Suspicious don't you think?
THAT IS RIGHT FOLKS, IT'S EASTER TIME! And of course the Ministry of the Interior has prepared a lot of fun things to do this year:
What would Easter be without a good hunt? This year's hunt is going to be slightly different than the ones we've had before. This time you will have to kill some bunnies! (We can't have phony bunnies running around pretending to be the real Easter bunny!) This event begins on April 19th when a [MOTD] message on the server will show you more information about it. A scoreboard will also be displayed on the right side of your screen to count the number of killed rabbits. Whoever has the most will win the big prize! The winner will receive a Custom Trophy Item. The event will be happening from 1 pm EST on April 19th to the same time on April 22nd. Enjoy! 😁
To add to the Easter antics, Interior has prepared an exciting and death-defying survival course! The course will incorporate the adventurous Indiana Jones style thanks to our amazing minister/
professionalredstoner FearlessPie. It will be filled with dangerous trails, parkour, and more. This will make it a bit harder to get the Golden Egg, the marvelous reward found at the end. The course will be open from 1 pm EST on April 19th to 1 pm EST on April 22nd. Have fun!
As part of Interior's Everneth Easter island, we are hosting an Easter-themed Build Competition! I'm sure it needs no introduction by this point so without further adieu, the themes for this one are Bunny & Easter Eggs!
Everyone is encouraged to join and "sign up"! Just place a sign with your name on it on one of the pre-made plots on Easter Island located at -814/1403 [X/Z]. It probably sounds easy to you, but no, this will be a great challenge! The judges of this competition will be chosen from members of the Interior, and we will be utilizing an edited version of past judging rubrics. The Build Comp. will be open from 1 pm EST on April 19th to 1 pm EST on April 22nd. Have fun!
TL;DR Biggest average score from judging wins. We will only choose the most creative, good looking, silliest, and aaaamazing ones. So do your best!
You will be given a 10x10 area to work with. The categories and point values that your build will be scored on are shown below.
- Creativity - 0 to 5
- Looks - 0 to 5
- Silliness - 0 to 5
- Effort - 0 to 5
ULTRA HARDCORE SEASON XII
BRING A FRIEND | Teams of Two
Saturday, April 27th | 1PM EST
UHC is a gamemode designed to test every aspect of a player's prowess. It requires you to be resourceful as you react to the hand that the world deals you when you spawn, it requires you to be swift in gathering resources and surviving the monsters of the night, and occasionally, it requires you to work in sync with a partner. This is one of those times.
In this season of Ultra Hardcore, players will be allowed to invite a teammate from outside the server. They will be able to participate alongside you, fighting for victory just as you are. Should you not have a friend to bring along on your adventure, don't worry; you'll be paired with another player who also lacks a second, but be aware that all such pairings will be completely random.
To accommodate our new players, this season features the return of a mechanic last used over a year ago; all players will find themselves with two Absorption hearts that refresh every 60 seconds. This shield will grant you a slight buffer, hopefully preventing you from having your health chipped down by the environment before you even come across an enemy.
Lastly, this season features a number of sweeping balance changes which will also affect all future matches. They're listed in detail further down this post, and it's strongly recommended that you give them a look; they're likely to fundamentally affect your strategy!
For those who have not had the pleasure of participating in a UHC match before, it is a PvP event in which players are spread throughout a world of naturally-generated Minecraft terrain, and natural health regeneration is turned off. The only way to regain lost health is by eating a golden apple, drinking a Potion of Healing, or by eating a golden head. The last team standing is the victor!
- Dead players must cut off all communication with all other players. There are no exceptions for any reason.
- Trapping Nether Portals is not allowed.
- Potions of Regeneration are banned; ghasts will drop gold ingots instead of tears.
- Players are safe from PvP for the first 20 minutes of the match. An automated message will be posted in the in-game chat after 20 minutes have passed.
- Mods are not allowed, with the exceptions of Optifine and the Replay Mod.
- Skybasing - defined as building high up into the air to create an artificial chokepoint - is banned.
- Branch mining is banned. Staircasing and digging downwards are both acceptable, but you must explore caves to find your treasures.
The following section will detail the ways in which matches of UHC differ from vanilla survival. Largely, the game will function exactly the same, but a few minor tweaks have been made to encourage exciting and fair gameplay. In the future, these rules will be listed in the Ultra Hardcore hub post instead of in season announcements.
- When players die, they will drop their head. If you surround the head with gold ingots in a crafting table, you will create a Golden Head, which, when eaten, will restore twice as much health as a golden apple does.
- Endermen will always drop an ender pearl.
- Endermen have a 20% chance of dropping 1 dragon's breath.
- Blazes will always drop one blaze rod.
- Zombie Pigmen will always drop 1-2 gold nuggets (previously had a 50% chance of dropping 1)
- Zombie Pigmen have a 50% chance of dropping nether wart.
- Horses & llamas will always drop at least one leather.
- Baby wolves will never grow up (and thus cannot be bred exponentially).
- Tamed wolves have 8 health points (the same as their wild counterparts) instead of 20.
Everyone wants to be the best.
Champion - Awarded to the last team standing!
Ironman - Awarded to the last player to receive a point of damage.
Sanguine - Awarded to the player to slay the most opponents.
Midas - Awarded to the player to acquire and eat the most Golden Apples.
First Blood - Awarded to the first player to kill an opponent.
CLOSING AND SIGNUPS
As always, this season will be hosted on games.everneth.com - the server will open 15 minutes before the scheduled starting time. The game will begin at 1:05 PM, and anyone arriving later will be automatically put into spectator mode and will not be able to participate in the match. Don't be late; we can't start over for you!
Tenth Passing of the Blades
Another three months are past us, and the Tenth Parliament of Everneth has come to an end! With the elections having just ended, the public has decided that Beolyx and Redstonehax are to replace Sybillian and Kordon_Luis as our temporary Barons.
The ceremony is to be held on Saturday, April 6th at 1 PM EST at our spawn stage. The spawn stage is in the large cave located at (40, 90). During our ceremony, Kordon_Luis will pass his blade to Beolyx, while Sybillian shall pass his to Redstonehax.
As usual, you should anticipate some surprises near the end of the ceremony!
What is the Order of Everneth?
Our community is in constant expansion, so for those who do not know what the Order is; the Order was originally founded on August 30th, 2016 at the closure of Term 1 as a means of elevating the old "Distinguished Member Medal" to something more meaningful. You may have seen people in game with the Sir or Lady titles. This is the Order's rank shown. To give a quote from the old post:Quote
In order to become a member of the Order, one must go above and beyond expectations and truly dedicate themselves to this community. This honor will be difficult to obtain and must be so to maintain its integrity.
The intention is that this honor is difficult to get. Much like real life honors, going above and beyond is absolutely a minimum requirement before the Order is even considered to be given to someone. Most of those who have been inducted to the Order are past and present staff. It's no secret that its skewed this way, but Staff have been given an extra opportunity to serve this community and those who have been exceptional and representing what Everneth is meant to be have been awarded appropriately.
If you are aiming for the Order, we encourage you to aim high and don't give up. Keep in mind that you need to go beyond the lower precedence awards (King's Cross, Virtuous Medal, et al) and truly make your mark among the cornerstone of this community. This doesn't mean budding up with staff, and simply working silently away at your base. Get involved, engage with people, participate, and contribute in the best way you can.
As a final note, make sure to wish Beolyx and Redstonehax good luck for their next three months as our new Barons!
Glory to the Order!