News & Updates
Evernethian Council Nomination
Soon, our temporary Barons Sybillian and Kordon_Luis will finish their current three month terms, so it is now time to nominate citizens to run against them in the coming election. The two winners of this election will take their place in our two temporary Baron seats and begin their terms on April 1st, 2019 (No joke). According to the three month term length, those elected will end their terms on June 30th, 2019.
The following is a transcript of Section 3f of the Everneth Charter for reference of the election procedure:Quote
Handling and Process of Council Elections
1: The Chancellor must announce upcoming elections 1 month prior to the end of the term.
2: The Chancellor must create a nomination thread for members to choose who they would like to see in Council.
3: The top 3 nominees plus the incumbents will be entered into a voting poll 1 week prior to close of the term.
4: Players will vote on their 2 choices for Council until the end of the 1 week period.
5: At the end of the term, the winners of the polls will then become Council the following day.
6: In the event of a tie, Parliament will hold a vote that will remain open for 24 hours.
7: If Parliament produces an additional tie, the King will make the tie breaking decision.
8: If the King is unavailable at the time of the vote, the Duke may make the tie breaking decision.
9: All campaigning done by nominees is disallowed. Any nominee caught campaigning will forfeit the election after 1 warning.
10: Advocating for nominees is allowed, but may not be excessive. Any excessive campaigning will result in a Minor Offense.
We ask you, our whitelisted community members, to reply to the thread below with your nominations for the winners of the two open seats. Only the three players with the most nominations will make it into the election! One week before the end of the month (March 24th) the nominations will close. A separate topic will then be created with a poll including the top three nominees along with the incumbents, allowing all citizens to cast their vote during the final week of March.
You may only nominate ONE person, but when the polls come, you can vote for TWO. So choose wisely!
To nominate a candidate, see HERE!
Good luck to all!
- Chancellor Pandeoo & The Parliament of Everneth
ULTRA HARDCORE SEASON XI
ASSASSINS | Free-for-All
Saturday, January 26th | 1PM EST
In any challenge to be the last man standing, it can be assumed that competitors will, for the most part, kill indiscriminately. Of course, when deciding whether to engage a foe, one must consider the risk of engaging a given player against the potential reward of coming out on top, but those factors can be predictable and formulaic. This time around, however, you'll also have to consider the unknown player specifically trying to hunt you down.
This season, each player will be assigned another random competitor as their Target when the game begins. If you successfully kill off your Target, you'll be granted a sizeable reward; your health will instantly be refilled, and your maximum health will be increased by two full hearts, giving you a permanent edge in future battles. If your Target dies to natural causes or is killed by another player, you will not be rewarded, but you will be given a new Target to hunt down. The end goal, though, remains the same - be the last player standing.
Additionally, Golden Heads have returned from last season. A quick refresher: when an enemy falls, you will find that their head has been removed from their body and dropped among their other loot. If you surround the skull with golden ingots in a crafting table, it will be infused with a healing power reminiscent of golden apples, and you will find yourself holding a Golden Head, which, when eaten, will restore twice as much health as a golden apple does. This particular mechanic will continue to appear in all future seasons.
For those who have not had the pleasure of participating in a UHC match before, it is a PvP event in which players are spread throughout a world of naturally-generated Minecraft terrain, and natural health regeneration is turned off. The only way to regain lost health is by either eating a golden apple, drinking a Potion of Healing, or, as of this season, eating a golden head. The last team standing is the victor!
Fallen combatants must cut off all communication with all other players. There are no exceptions for any reason.
Potions of Regeneration are banned; ghasts will drop gold ingots instead of tears.
Players are safe from PvP for the first 20 minutes of the match. An automated message will be posted in the ingame chat after 20 minutes have passed.
"Skybasing" - defined as building high up into the air to create an artificial chokepoint - is disallowed. Prove that you can fight, not that you can hide.
Branch mining is disallowed. Staircasing and digging downwards are both acceptable, but you must explore caves to find your treasures.
Everyone wants to be the best.
Champion - Awarded to the last player standing!
Ironman - Awarded to the last player to receive a point of damage.
Sanguine - Awarded to the player to slay the most opponents.
Midas - Awarded to the player to acquire and eat the most Golden Apples.
First Blood - Awarded to the first player to kill an opponent.
CLOSING AND SIGNUPS
As always, this season will be hosted on games.everneth.com - the server will open 15 minutes before the scheduled starting time. The game will begin at 1:05 PM, and anyone arriving later will be automatically put into spectator mode and will not be able to participate in the match. Don't be late; we can't start over for you!
NOTE: This is the second season of Ultra Hardcore that we'll be running using a set of plugins instead of the command block module we relied on in the past. This should make the match go much more smoothly than usual, but please pardon any bumps.
State of the Realm III
So its been roughly 18 months since my last State of the Realm address and since kicking off 2019, I wanted to cover the overall vision for the year and what has changed over the course of 2018. This post will be a bit lengthy but the goal here is to fully inform every one of what is going on both on the front lines and behind the scenes (where I like to hide ).
2018 Change Highlights
We launched 1.13 with Season 5 on July 28th, 2018 after the previous map had been around for roughly 8 months. So far Season 5 is 6 months old and still going strong. We reset for the 1.13 update due to the major world generation changes but moving forward we started off Season5 with an 8K x 8K map, our smallest starting map size to date. This will open the opportunity to expand our border in 3 increments for the next 3 updates at 5K-8K in each expansion. The main goal is map longevity and to encourage large builds, projects, and map development. We’ve talked about it for years, but now we’re doing it. We want to hit a year old map and then some. This season will stick around until 1.16 (assuming this comes to pass) at a minimum before a reset will be considered. The only way, and I mean THE ONLY way this may be circumvented is by community wide referendum to force a reset.
Staff shakeup & Ministry revivals
Coinciding with the map reset, a staff shakeup resulted about a month prior so that new blood and new ideas could be brought into the fold. This shakeup amounted to Parliament being completely dissolved and reappointing a Duke, now held by @rolo_, and a new Count held by @Pandeoo. The next deliberation was over the appointment of the permanent Baron seats in the lower council to which resulted in those who could potentially lead a ministry.
Before the reset, the only operating ministry was the Interior and with the staff purging, the Interior also was completely cleaned out. @FearlessPie121 was approached for the job of Minister of the Interior with a permanent Baron seat and accepted. @RashE (IrashiHeart) was approached to head the newly reformed Ministry of Competition and take on the second permanent seat and also accepted.
End Resets & Tuesday Updates
Not even two months into the new Season, Parliament was given a new and challenging problem to solve. Previously our End dimension had no border so that elytras would not “run out” perse and to give way for infinite exploration. While an effective solution, there were drawbacks; most notably in disk space. So I was put to task to come up with more solutions and came back with only one other option.
- Option 1: Use the previous solution and worry about map size later
- Option 2: Reset the end so that structures will be regenerated and the loot with it
Option 1 was faced with a few problems: we required a plugin for it and it was not working with 1.13, this would guarantee the End grow to several gigs in size. The End in Season4 was 4 gigs in size while we usually average 400-800MB. Players also had to travel 10,000-15,000+ blocks before finding 1 unlooted city. Option 2 had the obvious benefit of shorter travel and smaller disk space requirements. We also didn’t need a plugin to do this, which reduced overhead on the server. One glaring problem remained: same seed, same locations. One person with coordinates could clear out the end every week.
We were faced with waiting on the plugin developer to update his plugin, me to rewrite said plugin, or to pursue changing the seed somehow. The first 2 options would take too much time, so I investigated option 2 and developed a solution in python that changed the seed and reset gateways via script, no plugin needed.
Starting August 21st, 2018, a major change was implemented in our weekly maintenance routines, and now the End is reset with a new seed, fresh gateways, and the main island and end farm is retained each week.
Beginning in August 2018, the Roleplay was revamped and restarted with the collaboration of @RashE (IrashiHeart) and @FearlessPie121. They have taken the successful elements of my previous build-em-up and fight for title RP and the wildly successful elements of the late Season 4 RP to bring you the new gold standard set forth in Season 5. Several factions and several dozen characters have been created with DND flair and style. The RP is expected to pick back up once we all settle in from the holiday season and get back to our regular schedules.
Comms also has some exciting developments to embellish the RP in the future, but this will be covered further down.
2019 Vision and Developments
With the changes made in 2018, we’ve got many exciting developments to look forward to in 2019. Parliament has been at its strongest since we the first provisional group was formed back in 2016. The RP has been rebuilt to last an entire season with namely player initiated events with some staff-assisted events mixed in. Season 5 is being guaranteed to last for quite some time for those who are skeptical in starting large projects over the course of the year, so feel free to start putting pickaxes and shovels to the ground and make a mark on the community.
We’ve also got some new plugins developed in-house by myself and @Redstonehax in Comms that will getting released either on January 8th or January 15th. These plugins are pieces that make up the system currently named Everneth Ministerial Interface or EMI. Since its highly technical, I’ll briefly go over what each plugin does so that there’s at least an attempt made at full disclosure. The endgame for these plugins is to tightly weave together the forums and the server and bring out some new features!
This is the core system that runs and feeds the rest of our in-house applications. At present it collects player names and UUIDs when they join the server and displays MOTDs from each ministry as they are set. It also created an API for us to retrieve in-game playerdata, stats, and advancements on the forums for another project. We also have integrated a Discord bot, The Wench as some may have already noticed, to introduce a /report command. This command will trigger the discord bot to post a report with your name, uuid, location, and description of the report in the #help channel of our Discord guild/server.
Accompanying that is the !!help-clear command that will clean up the channel once a problem is resolved. Starting the next update of EMI, a transcript will be kept of each report and posted in parliament #staff-room and a copy of the embed will be posted in our logs.
Work In Progress
A tournaments system is being developed for Competition GMs to help them facilitate and run 1v1, 2v2, and FFA style tournaments. Most of the details here are under the hood functionality that will mostly be for GM such as bracket generation, automatic scoreboard management, title and subtitle round announcements and more.
None at this time.
This is a “for fun” additional plugin that piggybacks off of the main system.
So far there are only 3 new commands coming with this plugin. A /shrug [text] command that imitates the discord /shrug command. A /map command that will reply with a link to our Main and Test server maps. Lastly, a /pie command to continue the meme of how @FearlessPie121 welcomes newcomers to Everneth.
Nothing else is in progress or planned for this plugin.
This is a companion plugin for the Roleplay and will bring about several new systems and features to enhance and embellish the roleplay and make PvE more interactive for those participating.
Work in Progress
Guilds System – To be a drop in replacement for factions that will allow members to form guilds, add/remove members, promote/demote officers and pass on leadership as required. Guilds will be scored by contributions from their members in competitions, events, and the RP. While the guilds system was created with RP in mind, it’s not strictly for the RP either. Guild creation will also create a club on the forums for the guild members to communicate privately.
Quests System – This system would allow staff and players to design and build quests laid out in a template JSON file and loaded when the plugin is enabled or when the quests are reloaded. These quests will be used to deliver and facilitate official RP sanctioned quests/storylines and help give a means to track players progress via advancements.
The culmination of all our efforts! The player profiles are the final goal and these are geared to showcase everything you have done and achieved in the game on a public profile for all to see. While we have nothing to demo yet for this system, I often tell folks to picture WoW-esque character profiles where we only have the player skin, advancement progress and stats.
Before we could start on player profiles, we first needed EMI up and running since the data we use for the profiles is dependent upon it! But we have the data feeds in place, we just need to finish the design of the profiles and get them in testing.
A simple addition to the player profiles once complete, the guild profiles would merely be an extension to list guilds, their members, ranks, and score. With this in place we can introduce more awards and competitions and make changing seasons less of a chore, however; that’s not to say we don’t want to keep maps as long as possible!
I know by now you probably are tired of reading all of this, or just skipped here for a TL;DR. In short, we’ve made lots of changes over the year to pave the way for 2019, and we’re keeping Season 5 alive and strong for many months to come. I hope you’re as hyped as I am for the works in progress and can’t wait for these projects to be rolled out. Its going to be a big year for Everneth! Let’s get crackin!
King of Everneth
Ninth Passing of the Blades
Three short months have passed, and the Ninth Parliament of Everneth has come to an end! The Elections ended just a couple days ago, and the public has decided that Kordon_Luis is to replace our previous temporary baron, Kaddaschatzi, and Sybillian is to keep his seat for a second term.
The ceremony is to be held on January 5th at 1 PM EST at our spawn stage. The spawn stage is in the large cave located at (40, 90). During our ceremony, Kaddaschatzi will pass her blade to Kordon_Luis, while Sybillian shall keep his previous blade. Since it is Sybillian's second consecutive term as Baron, he shall be able to rename his blade from "Zephyr" to whatever he wishes.
There may also be some surprises near the end of our ceremony.
What is the Order of Everneth?
Our community is in constant expansion, so for those who do not know what the Order is; the Order was originally founded on August 30th, 2016 at the closure of Term 1 as a means of elevating the old "Distinguished Member Medal" to something more meaningful. You may have seen people in game with the Sir or Lady titles. This is the Order's rank shown. To give a quote from the old post:Quote
In order to become a member of the Order, one must go above and beyond expectations and truly dedicate themselves to this community. This honor will be difficult to obtain and must be so to maintain its integrity.
The intention is that this honor is difficult to get. Much like real life honors, going above and beyond is absolutely a minimum requirement before the Order is even considered to be given to someone. Most of those who have been inducted to the Order are past and present staff. It's no secret that its skewed this way, but Staff have been given an extra opportunity to serve this community and those who have been exceptional and representing what Everneth is meant to be have been awarded appropriately.
If you are aiming for the Order, we encourage you to aim high and don't give up. Keep in mind that you need to go beyond the lower precedence awards (King's Cross, Virtuous Medal, et al) and truly make your mark among the cornerstone of this community. This doesn't mean budding up with staff, and simply working silently away at your base. Get involved, engage with people, participate, and contribute in the best way you can.
As a final note, make sure to wish Sybillian and Kordon_Luis good luck for their next three months as our new Barons!
Glory to the Order!
9th Term Awards (October - December 2018)
As per schedule it is again time to reward the members of this community for their outstanding achievements on the Season 5 map. In doing so we give out medals that aim to honor our citizens for their accomplishements. Even though some of them are time based most medals are meant to recognise players for their examplary efforts in building, redstoning and PvP as well as their commitment towards the community.
Without citizens who put in hours upon hours of hard work this server wouldn't be what it is today.
The awards that are being given out this time around are:
- Companion of Everneth: Awarded to members who have been a part of the Evernethian community for 6 months.
- Beer Award: For committing a truly derpy act on the Server.
- Purple Heart of Dedication: Awarded to players who go the extra mile in helping new players transition into our community.
- Outstanding Build Medal: For completing a truly exceptional project or build on the Server.
- Virtuous Medal: For significant contributions to public works and Projects.
- Ministerial Excellence Medal: The equivalent of employee of the month or student of the month. The Ministerial Excellence medal is awarded to the top performer of all ministries.
These Awards are chosen from nominations within the Ministries.
So without further ado, here are the awards for the 9th Term (October-December 2018). As per usual, listed in order of precedence;
Companion of Everneth
Warcries, Sarfnic, Kirtio0701, EmilyHie, Heavenlyshark, MikuChanAnime, Skyzor
boofsly - her skin choices
Purple Heart of Dedication
Outstanding Build Medal
123koan - his underwater apartment complex
Remy - Za'Hir Temple
BaindR - Welkin (his base)
Potatolab - for starting Ethensburg
Beolyx - his contributions to ressources needed by the Interior
Ministerial Excellence Medal
Congratulations to all of you. You are what helps this server to move forward and we would like to thank you for all your hard work. If you have been passed over for the Companion of Everneth Medal, please message any Staff Member and it will be fixed ASAP.
The Parliament of Everneth